Needle wasn't reverting dream's appearance changes on use.
Chastity cage won't be present after one of the male sleepover variants.
Corruption is halved after a nightmare ends.
I forgot to remove collision mask boundaries for colored orbs.
A few of the Manor Pages now have puzzles. Rearranged some of them to make more sense.
Seeing as how Green and Blue Orbs are much easier to obtain through conversations, adjusted the Orbs a bit in the Manor.
Increased running speed by ~66%. Let me know how it feels. Note the collision difference.
Colored Orbs now have larger collision area. This was done so they could be placed on areas that can't be stepped on (i.e a table)
Orbs in the Manor are now progressively invisible(Like in the Woods) depending on distance. This may actually makes them more visible, since it's easier to notice alpha changing as you move.
That said a lot of Manor Orbs are now hidden in plain sight, mixing in with the colors.
Food and a few consumables now show stat changes when selected in inventory. This was a manual effort, so I might have missed some. Items you currently have in storage or inventory in your save are unaffected.
Renamed Manor Pages 13 and 12(in inventory) to Pages 31 and 30 (Journal entries)
Manor Jar was invisible sometimes for some reason. Fixed.
Added missing collision in the Dream Home.
I've only spent 20 minutes testing. Have left v10 accessible just in case.
Compiled in native code. It should work better and everything seems fine. I guess I just needed to clear the cache.
Compiled in VM. Something went wrong.
You can now see interaction stat numeric value even if it goes over stat limit.
Ignore option for Dissonance check was bugged
Typos
Nanami wasn't disappearing when she should in her story.
Fixed GUI misalignment for some interactables that require inventory access.
Fixed dialogue skip functions not stopping on some choices.
Getting the Crusty Key after the first time doesn't require completing the Lilyth sequence.
Fixed hair menu softlock. Looks like it was still bugged.
Removed "Others" option from Rin for now. It's a generic conversation template.
Fixed crash in the Void if you choose to forget the same flags, before going through all of them.
Forgot to remove Dissonance x 5 Mind drain when going to bed at Night. Fixed.
Fixed getting stuck in wall when too close to wall when moving out form the basement.
Harlequin basement option was bugged.
v3 wasn't compiled in native code. It's still fine but some people say those run poorly or trigger antiviruses, so I avoid doing it.
Fixed body proportions not working if you didn't skip the intro.
Fixed mirror crash at the mall.
Fixed dialogue crash with Rin at the dream home
Fixed dialogue crash visiting the void a second time
Add a basic story flowchart image
Removed highest body size delta check to determine what goes up and what goes down upon waking up.
Everything moves 1 point towards dream version simultaneously now. This is because thresholds are more prevalent and it's not as easy to max out stuff.
I found Dissonance affecting mind to be annoying. Removed from formula.
It now takes Corruption into consideration only, at Corruption x 5 + 10.
Home mirror also changed. Can only trigger once per day. Doesn't trigger if a story event is happening.
Imagine - Threshold selection menu.
Ignore - at Dissonance x 5 Will - does what it says
Reject - at Dissonance x 10 Will - removes 2 Dissonance
I feel like this is a sloppy release. I've only done an organic run playing all story events to completion. But I'm gonna be busy most of the week. Probably wait until everything is properly tested. If you have time to give it a go, help is appreciated.
Cohesion - Dissonance formula has been retired.
Hunger and Thirst no longer drain stats over the day. But having either in the red halves stat gain.
Going to bed drains Body by 15 if Hunger is red and a further 15 if Thirst is red.
Going to bed drains Mind at Corruption x 5 or Dissonance x 5, whichever is higher.
Corruption is halved after a nightmare.
Almost all Dissonance is acquired through conversations and choices, optional or mandatory.
Dissonance can be discarded by purchasing breast/hip size threshold increases at the dream hub's mirror.
Holding 5+ Dissonance will force using it when passing by the mirror in your room.
Going to bed in the Evening restores Body by 10 and sends you to the Dream Hub instead of the regular dream selection map (After hub introductions in the story).
Corruption has a 25% chance of spreading to another random orb(except purple) upon waking up.
Jessica TF is now temporary for the current dream, but is accessible by visiting the corridor mirror each time after getting it once.
All changes that happen to Jessica form don't carry over to MC.
Regular Orbs respawn every 3 days.
You can also get Red/Green/Blue orbs by selecting colored dialogue choices that drain Body/Will/Mind. Limited to 3 per day, per girl.
You can now manually save during the intro sequences at the computer desk.
Diary wording has been adjusted further. Hopefully it's clearer on what needs to be done to progress the story segments.
The bed has expanded time manipulation (skip to afternoon, etc). Added a sleep in current clothes option. Can masturbate as male, but there's no animation - just fade to black.
Stamina reduction is now capped at 100 points (a full bar) in dream.
Redone how the mouse is tracked for interactable objects with choices: when you move your mouse away from the choices, the selected choice doesn't reset.
Some interactables have text descriptions built in.
Options in interactables now have dynamic number of rows and mouse detection area depending on how many choices are present.
You can now see the numeric value of how much stats and time units interactions cost.
Male hips are now less curvy. Previous male version is now used as the smallest female variant.
Scattered 13 journal pages across the Manor. They serve as subtle hints and, occasionally, red herrings or just lore snippets.
Added one dialogue topics for Rin in the dream hub.
Changed a few lines with and about Nanami throughout the early story. This is to make her getting shoved into the plot slightly more consistent. Most of you probably won't even notice it.
Can spend Coherence in the hub to unlock a few dialogue topics. Not sure if I should warn that these are potentially spoilers. But I have to start easing into the meta plot at some point. They're not that easy to unlock, so I guess it's fine.
Permanent size adjustments are now perks with fluff text that can be checked at the dream library. I'm happy how these have turned out and will do the same for Coherence and Dissonance flags.
The hub is still mostly not done. I guess I'll just have to chip away at it over time. It's somewhat difficult and pointless to balance stat economy because of that, so most of the food and interactable stat usage remains the same. I feel like I've done a lot of damage expanding the mechanics. Like, people were finally getting used to things and now it's different. But what's done is done.
One major problem is Rin/Bedroom. I initially wanted to set up """"Role Playing"""" sessions with Rin, as an alternative method to purge corruption, but quickly found out I'm rather bad at writing these. And by that I mean, I couldn't stop cringing. I didn't want to just have intercourse animations, that's far too boring. Maybe I'll give it another go later.
Not sure if I can still pull off the Beach Event by the end of June, but I'll try. I should really re-evaluate self imposed dead lines.
Following that, I think I have some options on what to focus on next. Maybe some new nightmares or creatures? It's been a while.
Or I could start up Kari's route (Female MC variant). I'd make a poll, but everyone's gonna pick that anyway.
I've been rereading the first couple of days and it's somewhat jarring how much worse the writing used to be. Should I clean it up a bit or is it decent enough?
unssie
2025-06-17 19:49:28 +0000 UTCmango deelite
2025-06-17 19:21:24 +0000 UTCunssie
2025-06-10 11:58:48 +0000 UTCunssie
2025-06-10 11:58:42 +0000 UTCtundrahurpiainen
2025-06-09 23:53:45 +0000 UTCunssie
2025-06-09 13:00:25 +0000 UTCConnor Butters
2025-06-09 12:46:30 +0000 UTCPascal Molenaar
2025-06-09 06:57:28 +0000 UTC