Rockslide
Level 4 Conjuration
Casting Time: 1 action
Range: 120 ft.
Target: 5 ft. Radius centered on a point within range
Components: V S M (A stone weighing at least 1lb)
Duration: Instantaneous
Classes: Artificer, Druid, Ranger, Sorcerer, Wizard
You point to a spot within range, causing rocks to appear and cascade down onto the target area. Any creatures within the area must make a Dexterity saving throw. On a failure, creatures take 4d10 Bludgeoning damage and are buried under the rocks, rendering them prone and restrained. While buried, a creature may use their action to make a Strength saving throw to end the Restrained condition.
Alternatively an ally may unbury a creature by making a Strength (Athletics) check against your spell save DC. Creatures who succeed their saving throw take half as much damage and are not buried. The magical rocks disappear after 1 hour.
At Higher Levels: When you cast this spell using a spell slot of 5th level or higher, the Bludgeoning damage increases by 1d10. At 7th level and higher, the radius of the spell increases to 10 ft.