IllustratorsLeak
lilithfetishabdl
lilithfetishabdl

patreon


Claire's Nursery (WIP)

Hello ^^

I'm back and I'm working on the game^^

This one will be focus on the baby path and you can expct it for this week ^^

I try my best to finish it for the 04 may if everything wil go smoothly.

For the ones who don't want to be spoiled you can stop reading her :)

Welcome to all new patrons and thank you all for your support :)

See you soon for the update of the game ^^

------------------------------------

*Spolier part*

------------------------------------

You can find here the CG that I'm working on  I try my best to have a good POV

The main focus of the update is Kat changing the diaper of the main character in a POV.

I try my best to include different expressions/ body mouvement/outfit (Nurse will be added since I already have the sprite : 

with experience from the last update I realise that maybe it's not so wroth it to go for a lot of interactions button but less story so maybe I will try to make something more simple to see if it's worth it or not.

Also if I have time I will makes some extensions of the exploration in the Yuhi's first mini game :)

Don't hesitate to give me feedback, I will try my best o make a good update :)


Claire's Nursery (WIP)

Comments

Thank for your intersting comment, I agree with the fact that create more help the immerssion and also dialogue help to have more in game time, so update are not to much frustrating. The things for me is that writing is more easly than coding the game, create a lot of interaction just like in the 0.2 and 0.3 take a huge amont of time because you can mix a lot of stuff but in the end for 2 min of gameplay. but as the same time I think the solution can be the example you give, some gam interaction to have a game feeling + long dialogue scene. Find the equilibrium is game design and it's something that I'm trying to learn with all updates of the games :) Thanks again I have a lot to understand ^^

I agree that more interaction will be better than quasi none in Sofia's Secret. Thank you for your comment it's imporatant for me to have feedback too ^^

I think a good reference to look at would be monster girl quest. Have long dialogues that contribute to the other senses and feelings that we cant see. I have found that the more i can understand what the character is thinking / feeling the better the immersion. So for each interaction have a dialogue that accompanies it. I know that is alot of writing but i think if you limit the interactions and have a bit more dialogue it will be worth it.

Personally I like the ability to have more interactivity. If it means the story will progress more slowly I view it as worth it. In any case follow your heart and do what you think is best.


More Creators