The Great Idea Harvest
Added 2024-11-22 20:10:50 +0000 UTCGood afternoon, gamemasters!
While I'm hard at work preparing a new set of releases, I'd like to collect some feedback from you all. I'd specifically like to hear about:
Where your campaign(s) are heading; what's happening in them?
Particular scenes or topics you'd like to see depicted.
If you've had the chance to play around with the Dungeondraft overhaul early access & if there's any particular patchy gaps you'd like filled sooner rather than later in the featureset.
Answers can either be posted in the comments below or submitted with this Google forms link. I'll be adding everything to my big notebook of future prospects/features to work on, especially anything that comes up repeatedly, so don't hold back & chime in if you like others' suggestions.
I'll also drop a huge thank you to everyone! This project is already sustainable, so the last obstacle here for me is getting through the transition to full-time focus. If you could share the launch news with anyone you know who'd be interested, it'd be a big further help! In the meantime, let's have an ideas harvest.
Comments
I’m running a sandbox style campaign with a variety of landscapes from mountains, trade cities, and maritime adventures in an tropical archipelago. But currently on a holiday fay flavored train with a toy making gnome village threatened by frost giants.
Paul Hallmark
2024-11-28 17:21:46 +0000 UTCOne thing my players are really into is crafting, and I'd love to be able to introduce a better gathering system for them. Assets of resources on the map for them to find and attempt to gather from (a pocket of iron ore, a plant growing berries for a potion) and crafting tables (a leather working bench, a sewing table or spinning wheel, a fletching table) would be perfect. Maps of a workshop or artisan's space would also be fantastic!
Megan
2024-11-26 03:16:49 +0000 UTC