Hello Patrons!
So this is the start of a new series I'll be running throughout 2025. It's called Game Dev 101 and it will walk you through the indie game production process.
You can watch it on YouTube or Nebula, or read it as an article on Substack.
It's kind of like Developing... but with the hindsight of actually releasing the dang game! In fact that's kind of the impetus for the series - I didn't really understand how a game actually got made, which is why MOM took so long to produce.
I talked about this a little in my interview with Rock Paper Shotgun. I said...
"I started to think of it like this: If you’re a weak programmer, the game might have bugs; if you’re a weak artist, it might be ugly; if you’re a weak designer, the game won't be fun. But if you lack solid production, the game simply won’t exist. It will just never come out."
So let's learn about solid production!
Episode one is about coming up with a game idea. How do you find solid inspiration for a new game concept? But it's also about evaluating that idea - is this worth spending a couple years of your life on it?
Future episodes will be about concepts like prototyping, planning / scope, production, playtesting, and marketing and release. Each one will have a special guest, memories from MOM's development, and lots and lots of developer stories.
(In fact, this video has 39 sources - I think the most ever for a GMTK video. And footage from 95 different games!)
Anyhoo. I'm now going to be focusing a bit on game development of my next game so I have a solid build for GDC in mid March. But I'm sure there will be some short videos - Weekender and GMTK Mini - along the way. And look out for your Patreon rewards later this week.
Speak soon
Mark
Germanos
2025-02-26 08:00:48 +0000 UTCJosh Foreman
2025-02-25 18:59:55 +0000 UTCNick Westwood
2025-02-25 16:07:11 +0000 UTCRuaidhri Lumsden
2025-02-25 16:06:54 +0000 UTCGame Maker's Toolkit
2025-02-25 16:05:43 +0000 UTC