Population control
Added 2020-04-19 18:26:13 +0000 UTCI need your help on an important subject of our game. I have been designing better population control mechanism for our game for sometimes now. It is an important part of the game, as without it, a lot of features would kinda lose their purposes due to being overly easy.
There are some options, and I have some preference. But I want to hear your inputs:
- Option A - We need to feed food to all of our troops, every round, or else they could leave.
- Option B - Secret Garden has limited slots at the beginning(9 slots by default). Maxing level with a monster can create new slot. Over crowded(more than slots) can create conflict between monsters that result in injuries.
- Option C - Prefer the current design, no population control.
Your vote and comments would always be a great help!
Comments
Maybe it's not so much selling, more like the tentacle is sacrificing itself and you get it's parts? I'm thinking of a book where the trees are sentient and willingly fall and turn into tools or building supplies that the people need. The book is in the Enders Game series, Speaker for the Dead. Highly recommend for anyone into sci-fi
John Solorzano
2020-06-25 19:05:42 +0000 UTCSell a tentacle? Hmm, interesting idea. I do want some way to get rid of some high level monsters, but I can't think of a legit plot on who would buy a tentacle monster.
Nonoplayer
2020-06-25 17:38:14 +0000 UTCI would suggest a way to "sell" tentacles for resources, so players have some agency to which ones leave. It would suck to loose a tentacle that you put a lot of time leveling and have only low level ones left.
John Solorzano
2020-06-25 15:06:40 +0000 UTCThank you for your input! I balance the game with certain amount of species we possess in mind. If I were to change the number of army, I have to re-balance the whole battle system. It is hard to gauge the amount of mating a player desire, but ideally not too much that it would seem repetitive, nor too restrictive that one give up before trying. And for the gameplay outside of the battle, I do prefer number of monsters is not the ultimate and only solution, which could render all the puzzle like mechanism pointless.
Nonoplayer
2020-05-07 05:13:57 +0000 UTC