Greetings, Arms Dealers!
1.1.3.0 Experimental patch is finally available for you!
This patch introduces a lot of changes to the game with the focus on tank contracts and relation building with the customer countries. The tank design process has also been revisited, allowing players to tweak the armour protection of structural components and making tank “cloning” a more playable option.
More efforts have also been spent on the QoL side, with the most prominent ones being the possibility to advance time from anywhere in the game, addition of various filters and sorting options and enriching multiple tooltips with useful info. Components have been the subject of a major overhaul, resulting in more variation between individual modifications.
As always, we also did a good portion of bug hunting and corrections. Please, have a look at the complete Patch details below or check the update note directly from the game.
Last but not least, the next update (1.1.4.0) will finally introduce something that many have been requesting - a totally new content, the Interbellum tanks. The tanks that will be added are an interesting mix of rare and iconic tanks from the Interwar epoch and we truly hope that you will enjoy them as you progress through the game.

The team is working diligently to bring you the next update as soon as possible. However, in order to ensure a polished and high-quality release, we must shift the timeline slightly. You can expect the update to be available in the near future.
We greatly appreciate your continued understanding and patience.
Experimental Patch content:
Features
Country diplomacy is revisited. A new, tier reputation system is introduced with various negotiation options coupled to reputation tier of the country

Reputation points are added to the game. These points are acquired by successful fulfilling the contracts, generated by several new facilities, administrator perks or attained as achievement rewards
Armor thickness of structural components is now adjustable from the Engineering Bureaux. Note that extra protection comes at higher mass and production costs!

Contract system is revisited:
Contract lobbying is now introduced. Depending on your reputation Tier with the contract, you can initiate limited number of tank contracts if the conditions are met. This feature is accessible from the diplomacy screen of the corresponding country
Introduced cancellation mechanics. Now, you can cancel, at any time, the accepted contract and monetise delivered tanks at the cost of the cancellation fee. Note, this fee is dynamic and will increase as the contract approached the deadline
Introduced delay mechanics. Now, you can miss several days past the promised deadline at the cost of the delay fee. This fee depends on the promised amount of tanks and agreed price. Note, maximum delay is currently set at 30 days
Contracts now feature not only focus groups but also focus attributes that are deemed more important for the employed tank roles. Make sure to comply to contracts requirements to maximize the attractiveness of your tank designs
Added multiple tooltips and explanation, providing details for all new contract features

Revisited attribute contract requirements, effectively eliminating inconsistent attribute requests
New type of contract, Upgrade contract, is introduced. This contract is triggered if the employed tank design has been deemed outdated and will allow the player to upgrade the equipment of the already formed tank regiments
Age for tank’s components and design is introduced and coupled to the Upgrade contract mechanics
7 new tank roles have been added to Britain allowing for more variation in country’s contract demands between various playthroughs
Added new Administrators to the game
Added Filters and Sorting options for Design and Engineering scenes

Changes
Time progression can now be activated from any scene, including “Global Map”. There is no longer need to go outside to the “Factory View” to access the Time control!
Man hour cost of the cloned tank design is now proportional to the amount of changes introduced in the tank. A minimum cost is though always applied.
“Clone” button is now locked for designed that have not been completed
Administrator hiring is now a part of diplomatic negotiation and, as such, moved to diplomacy screen
Restyling of tank crew members has been performed. Each role has unique uniform and player is given an opportunity to select the crew member face

Revisited Trophies:
Purchased trophy tanks now disappear from the diplomacy window
Each trophy tank displays how many new, undiscovered tank components it holds to simplify the decision
Monetary and reputation income for Supply, Re-stock and Upgrade contract has been revisited:
Supply contract yields maximum reputational and average monetary gains
Re-stock contract yields high reputational and high monetary gains
Supply contract yields average reputational and very high monetary gains
Clarified cost requirements for the corresponding scene (For example: engineering cost in Engineering scene)
Display explicitly the chance of the resource delay in the Warehouse
Success score is now coloured directly in “red” or “green” after the insight info on the competitor offer is purchased
Fixes
Removed rival tanks design that we not respecting the max weight limits
Fixed the bug when tanks had different attributes between the design and the contract scenes
Fixed the bug that was causing defect corrections to be unaccounted for contract attributes
Correct the issues that caused the killed soldiers to be "resurrected" after a draw battle outcome
Addressed a mini-tutorial bug that sometimes caused a crush when transitioning to scenes after pressing the "Proceed" button
Fixed the issue causing tank attributes in Production building to display the attribute without defects penalties
Corrected the glitch that broke the UI on some occasions after creating and instantly removing tank design
Corrected in-game patch notes layout fixed
Fixed missing recoil modifications on some weapons
Fixed snapshot maker. Hide ghost design when snapshot in progress
Secured contracts not give points in Achievement Score
Fixed an issue with the “” marker when cloning a tank design and clicking on the save/assign button to the original design instead of the cloned one
Addressed the issue causing the design components to be reset when reselecting the hull
Fixed the bug that, upon loading a save game, led to wrong number of the unread contracts
Fixed an issue with the delayed tank shipments
Fixed a bug when several Admins perks were not properly affecting the corresponding processes
Resolved an issue that, upon loading a save game, highlighted two buttons on the time controller (x1 and x10)
Fixed a bug with failed create component preview for Armoured Plate
Resolved a bug triggered by clicking the “cross” in the incident window message
Fixed an exploit that resulted in full refund of the design cost if the player double-clicked the "Save" button on a cloned design
Fixed black colour of tanks when playing on low quality
Fixed an issue that caused the cloned component to “lose” some modification on the component picture
Fixed random wrong sockets cam position
Added gun depression/elevation for the 75mm Blockhaus-Schneider Gun in a Sponson of a British Tank
Unified date format for all scenes and windows
Corrected application of building attributes on corresponding processes
Fixed the camera for Central Cab MK2 component
Fixed the issue that caused the facility card to remain visible even after closing the card
Added missing defects penalties in the Workshop mode
Corrected ricochet success phase text in Tactical battles
Re-aligned the numbers in several UI elements
Fixed the issue with wrong value of the attribute group sum in contracts
Added description in the Military Campaign centre
Fixed non-matching Mark 8 running gear with tracks
Added missing “tank fame” in the Tank card
And many more minor bugs….
Balancing
Major revisit of all component modifications. Most importantly, modifications now yield a combination of positive and negative attributes. In practice, this means that for specific tank roles, the older tank modifications might be sometimes preferable!
Missing text and typos
Fixed discovered and reported typos and added missing text descriptions