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๐Ÿ”ง Dev Log 2 โ€“ Votes, Visuals & Variable Messiness

Hey everyone! Zak here ๐Ÿ‘‹

This weekโ€™s dev log is split into 3 parts as it is kinda big: a quick comment on the latest poll, some spicy visual updates, and of course, juicy content updates. Letโ€™s go:

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๐Ÿ“Š Poll Results โ€“ Early Favorites

The poll results are in (for now), and the top 3 most voted characters are:
Matt, Harry, and Diego, in that order.
At the bottom? Adrian and Lissandra.

I know weโ€™re still at the beginning of the story, but this already reveals a possible trend in what youโ€™re connecting with.
So, Iโ€™ve trimmed down some of the content I had planned for Adrian and Lissandra, and shifted focus toward the characters that got more love.

New polls will come in the future, and this might shift again! But for now... the dev spotlight is on the favs.

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๐ŸŽจ Visual Updates โ€“ Polishing the Boys

This week I made several visual upgrades for the most voted characters as well as for new ones.
I focused on improving sprite quality and adjusting a few proportions.
(Not those proportions, you pervs <.<)

Expect Linaโ€™s sprite to be revealed later this week, and Jโ€™s next week.
(Yes, both of them are already being teased on the Itch.io page.
Donโ€™t tell the others itโ€™s them ๐Ÿ‘€)

New Scenes + CG โ€“
Two new image scenes have been made and added to the game (Beerpong tables in a nightclub, yay!)
And thereโ€™s also one new CG: this one isnโ€™t focused on a character, but on the world of Trueclash itself. Itโ€™s designed to help set the atmosphere and deepen immersion.

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๐Ÿ“ Content Update โ€“ Dialogue Trees & Beerpong Branches

Pre-Beerpong

I wrapped up Diegoโ€™s content that was still pending (and that I suspect most players wonโ€™t even see unless they dig into Adrianโ€™s route).
Altogether, that content clocks in at +2,000 words.
Yep. For a path thatโ€™s easy to miss. Worth it.

Beerpong

This scene has a lot of variables and that slows down development, since I want the writing to adapt to your choices and reflect them in small but meaningful ways.

I tried to write an explanation of the logic, but honestlyโ€ฆ it got complex and I fear you may not be here to hear about complex stuff.

So hereโ€™s the TL;DR:

All in all, there are currently 12 past actions that influence this scene. Math being done, itโ€™s around 36 light variations of how this scene can play out.
With a simpler design, I could probably develop faster but one of my goals for Trueclash is to make choices matter. Even small ones. As it currently stands:

Iโ€™m really happy with the result ^^

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Thatโ€™s it for this week! Thank you so much for reading and for supporting the game.
Letโ€™s keep pushing to make this one of the most meaningful, choice-driven visual novels out there ๐Ÿ’ฅ

โ€“ Zak

๐Ÿ”ง Dev Log 2 โ€“ Votes, Visuals & Variable Messiness

Comments

Thanks for the updates!! โค๏ธ

Tony K


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