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Specifications: Combat Armour

(Worldbuilding post.)

Belessar has developed several different versions of powered combat armour ever since he slapped together sheets of carbon nanotubes and called it nanofibre weave.

This post covers the specifications of the various types of Integrated Armour systems that Belessar has developed and used. It is for reference purposes only, not a story post.

Powered armour suits require six major components of the same Armour Class:

1. Helmet (head)

2. Bodyplate (torso)

3. Bracers (upper arm)

4. Gauntlets (lower arm and hands)

5. Greaves (upper legs)

6. Boots (lower legs and feet)

As long as the armour is reasonably human-shaped, Belessar's powers treat it as something he is wearing and not as an independent vehicle. Hence, the powers 'stretch' to consider a thirty-foot-tall mech as part of his costume, allowing him to use abilities and skills that apply to his body to the overall armoured suit. This is especially true of abilities that use Agility Points (AP).

Powered armour is 'integrated armour', which means that damage taken by the armour is redistributed across its entire surface. Hence, enemies cannot simply target a 'weak spot' on the armour and drill a hole. Integrated armour is equally strong everywhere, and takes damage as a whole instead of as individual parts.

The following types of armour have been used by Belessar:

(Reference: a standard bullet does 30 damage.)

1. BOAR CLASS POWERED COMBAT ARMOUR

Height: 8 feet

Maximum Loaded Weight: 234 kg

Armour Points: 1,000

Damage Negation: 30

Special Ability:

Boar Charge: 100% boost to speed when charging at a foe. Does 3x damage of Bodycharge. Range: 200 feet.

Material: Fullersteel

Requirements: Powered Armour Forging, Level 1

COMPONENT SLOTS: 2

(Component slots are locations where Belessar can fix additional, customizable modules for extra functionality.)

2. GREYHOUND CLASS ARMOUR

Height: 10 feet

Maximum Loaded Weight: 474kg

Armour Points: 5,000

Damage Negation: 100

Special Ability:

Tracking: Lock on to an enemy completely and don't lose them no matter where you go. Lasts 4 hours.

Material: Fullersteel

Requirements: Powered Armour Forging, Level 2

COMPONENT SLOTS: 3

3. SHADOWCAT ARMOUR

Height: 20 feet

Maximum Loaded Weight: 2277 kg

Armour Points: 100,000

Damage Negation: 500

The lightest and stealthiest version of combat armour utilizing post-Fullersteel materials, Shadowcat Armour is optimized for stealth, speed, and striking from the shadows.

Its damage reduction can shrug off machine-gun fire and small explosives.

Material: Tauralloy

Requirements: Powered Armour Forging, Level 4

MISSILE HARDPOINTS: 4.

COMPONENT SLOTS: 4

Inbuilt Subsystems:

STEALTH FIELD GENERATOR: Allows the Shadowcat to hide from enemy sensors. COST: 15 CP/SECOND.

AURA BROADCASTER: Uses ultrasonic waves to create an aura of calm or panic. CALMING AURA: 200 PP, PANIC BEAM: 1250 CP.

OVERHEAD LAUNCHER: Allows firing a barrage of rockets at an enemy position.

4. WOLF CLASS BATTLE ARMOUR

Height: 30 feet

Maximum Loaded Weight: 4,700 kg

Armour Points: 250,000

Damage Negation: 1,000

Special Ability:

75% to explosive, kinetic, thermal, or radiological. No reduction to maser weaponry, no protection against psionic attacks.

A demon on the battlefield, the Wolf Class Battle Armour is the most advanced and most powerful fighting suit fielded by Belessar as of 2082.

Inbuilt Subsystems:

Material: Tauralloy

Requirements: Powered Armour Forging, Level 5

MISSILE HARDPOINTS: 8

COMPONENT SLOTS: 6

Upcoming: Leopard Class Battle Armour

Material: Tauralloy

Requires Powered Armour Level 7

Comments

Fair point. Will put that up sometime in the future.

Dangerguard

I knew that's why he made the lv4 armor, and he absolutely should be using the most advanced set he has, I just want to see the lv6 sometime, or maybe just the stats mockup.

Dennis Hornsby

The Leopard is supposed to be significantly more advanced than the Wolf, which is why it went up two numbers. The Shadowcat (Lv 4) was built with the remaining material after the Wolf was degraded severely in combat - there wasn't enough Tauralloy left to make another Wolf-class suit. Unless the Leopard goes through a similar experience as the Wolf, Belessar may just choose to go with the advanced version of the equipment.

Dangerguard

Level 4, 5, 6, and 7 armour require Tauralloy. A full Greater Carnotaur's worth for the Wolf (Level 5) and increasing quantities for the Level 6 and 7. Belessar has enough material for Level 7 armour at the moment, so he doesn't see the point in Level 6.

Dangerguard

So just like how we skipped to level 5 armor and went back to level 4 later, are we skipping to level 7 and we'll see level 6 later? I wonder what level 6 would be named

Dennis Hornsby


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