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everlaster
everlaster

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Naturalis v1.0 alpha 6 release & updated demo scene

A smaller update to polish the booty morphing, plus a few fixes.

BootyMagic morphing improvements

Calibrate On Next Pending action

Added a triggerable action "Calibrate On Next Pending" which automatically triggers calibration when a change is detected that would otherwise put calibration to pending.

This can be used to apply changes and automatically calibrate as soon as those changes are detected. In the demo scene, this is used to toggle soft physics and apply morph changes.

Simply add the action to the same list of triggers above the change that puts calibration to pending:

It should also work for any other triggerable changes like softness, mass etc. as long as the "Calibrate On Next Pending" action is triggered before the change itself is triggered.

Other changes and fixes

V1 Alpha 6 demo scene

Just a slightly modified version of the previous demo scene with a sideways force toggle and a soft physics toggle.

Dependencies: same as in the previous demo scene, but with Naturalis v1.0 alpha 6.

Feel free to delete the previous demo scene.

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I'm aiming for the next update to be a beta release with all of the remaining stuff implemented. This should cover most of it:

I probably won't have any updates for several days since implementing the above is going to take some time! :)

-everlaster

Comments

Thanks :) I don't think a manual clearing of the pending flag would be a good thing because it would be far too easy to save outdated calibration data to the JSON. I'm planning on a system which would allow loading saved calibration data in a more general way rather than just on scene load, that system would indirectly also work around this issue. More on that later, next month probably.

everlaster

Fantastic stuff, as always! With the addition of pending calibration causing the current calibration values to not save with the JSON, should there be a way to clear the pending calibration flag without redoing the calibration? Thinking about a probably rare scenario where a calibration-impacting morph or something was changed then changed back and the state of the person would not be able to be retained through the calibration process (maybe there are specific collisions that would be lost). Not super critical. Thanks!

daedalusTX

Thanks! For random questions, the official VAM discord is probably the better place to ask :). If by "follow" you mean that the light stays locked in relative position and rotation to the person, you should (A) put the person in the same subscene and then parent or parent link the light to the person atom (or one of its control nodes) instead of the subscene itself, or (B) parent or parent link the entire subscene to the person atom (or one of its control nodes). If on the other hand you mean "make the light point to the person but not move with it", you can use my Lumination plugin for that.

everlaster

Love your content ! Will continue support! a random question. anyone know how to make a subscene light follow the character?

LolWhattfBBQ


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