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THIS IS ARCADIA!

Some of you first heard about this project during one of our livestreams, but this is the official announcement... ARCADIA is live! The first issue is attached to this post and you can download it right now!

Our goal was three issues for this first run, with three articles in each issue—but once we started reaching out to freelancers we sort of couldn’t make up our minds. There were a lot of great pitches! So this first issue is 4 articles, the second issue is 3, and the third issue is 4 again. :D

Of course, we hope to go on to do issues 4, 5, and who knows how many? But first we want to use these three issues as a learning tool to see what we can do better, and learn how much demand there is for this.

The four articles in this issue are:

The Workshop Watches by Leon Barillaro. This is a short adventure for 5th-level characters featuring S.A.M.: a sapient magician’s workshop that’s literally developed a mind of its own. :D

Titan Heart, a new Sorcerer subclass, from Gabe Hicks. Sorcerers who literally have the blood of titans in their veins! Includes new spells, a sample NPC, and even a Titan Heart Sorcerer Retainer!

Jumping on Mounted Combat by Willy Abeel. New rules for taming monsters, and the “mount version” of six existing creatures. Basically, more reasons to use mounts, rather than an alternate mounted combat ruleset. And a short scenario using these new options!

Uqaviel, the Recreant by Sadie Lowry. Two high-CR celestial enemies to use in your game, two fallen angles with a unique story. How you use them is up to you, maybe Uqaviel seeks your help in defeating the dark angel that betrayed him!

We hope you like this first issue; everyone worked hard on it and we’re really proud of it. Please let us know what you think in the comments below and remember: Patrons get access to an exclusive role and channel in the MCDM Discord. We've added an ARCADIA channel as well, so if you're looking for a live chat area to discuss the issue, that's the spot.

We hope to get issue #2 to you in February—stay tuned!

FAQs

Q: How long will I be able to download the ARCADIA PDF attached to this post?

A: You'll be able to download ARCADIA #3 until ARCADIA #4 lands (we're taking a little break, so this'll be longer than a month). If you use a cloud storage tool like Google Drive or Dropbox we recommend you save it there for recovering it easily—especially if you need to access it from another device or if something terrible and unfortunate befalls your computer! Just please make sure if you save it to the cloud it's only you who can access its location.

Q: I didn't download the PDF on the post in time, even though I was an active Patron during the 4-week period! How else can I get a copy of my issue?

A: A few days after we remove the PDF from this post, we'll be compiling the list of Patrons who had active subscriptions while the Issue was available. Once we have that list, we'll email you a special, Patron-only discount code that works on the MCDM Shop; this way you can pick up your copy of ARCADIA #3 for free and it'll get added to your account's order history which makes relocating it a breeze :) We'll be sending that message to the email associated with your Patreon account, so make sure to keep an eye out for it!

Q: I just joined but it looks like the previous issues have been removed from their posts before I became a Patron. Do new Patrons get back-issues? How else can I get a copy of ARCADIA?

A: First off, welcome and thanks for supporting us! Currently, you'll always be able to download the current issue of ARCADIA when you become a Patron until the next issue is published. When a new issue comes out, we remove the previous one and it becomes available exclusively through the MCDM Shop (that's where we plan to keep all the back-issues). As far as other content goes, you should now have access to all of our Patron-locked posts! There's quite a few of them and we hope you find some interesting stuff inside :)

Q: There's a lightning bolt icon that says a special offer is currently running for the MCDM Patreon—what's that about? Do I need to do anything if I want to get the special offer?

A: If you're already an active Patron in the $5 or $10 tier, then you're all set, you don't need to change anything!

The "special offer" is a new Patreon feature that helps us communicate to non-Patrons that this sign-up period includes something special: ARCADIA #3!

Q: I know someone who wants to get a copy of ARCADIA, but they don't want to use Patreon. Is there somewhere else they can get it?

A: Definitely, and we understand! That's why, when we post the current issue of ARCADIA to Patreon, we add it to the MCDM Shop at the same time :D. On the MCDM Shop an issue of ARCADIA is $7.

While we're on the topic of alternative ways to get your hands on ARCADIA… Piracy sucks extra hard for very, very small teams like us. We're only a handful of people, and most of us jumped from something familiar and stable into the wild world of tabletop game development and media! We've been so fortunate to be able to make dope shit like ARCADIA and we wanna keep making dope shit for the foreseeable future, and pay people we work with well enough that they can keep making dope shit, too! Products like ARCADIA are what keep the lights on and families fed, and this year that's extra important to everyone we think. Thanks to those who have shared their warmth by supporting our team, and we hope others who have gone down the path of darkness enjoy our work enough to reconsider.

Q: What is this... an FAQ for ANTS? I have a question and it's not one of the ones listed here!

A: Oh no! D: If you need help with anything MCDM-related, email our support inbox and we'll respond as soon as we can. We're looking forward to reaching the point where we can bring on a dedicated support team member to help everyone lickety-split, but until we get there we try to check for new messages every week or two. We've got many tools at our disposal, so rest assured that when you hear back from us we will do everything we can to make sure you're taken care of! :)

💌 hello@mcdmproductions.com


Arcadia #1 Changelog

Arcadia-1_v1.01_fixed-bookmarks | Jan 13 2021

General

- Bookmarks have been relinked and should now work as they were intended.

Article: Jumping on Mounted Combat

- Updated the Temp HP value in the Mounted trait text to match the amount listed in the statblock.

THIS IS ARCADIA! THIS IS ARCADIA! THIS IS ARCADIA!

Comments

This is TERRIFIC! I absolutely love Issue 1, esp. the adventure with S.A.M. Absolutely brilliant, you’ve got me committed to Master of Locusts now! ;)

Jonathan Bean

I like the issue #1 very much. A lot of good stuff in it, cant wait to somehow use it ALL in my campaign setting :D I really hope there will be a lot more issues of likewise quality to come after #3 and this becomes a regular thing! Some minor wish for this: maybe you guys could add some info of whats inside on the coverpage, so when people print it out they can glance at the cover page when they are looking for adventure X or rule Y? So hopefully when my cupboard has 40 issues of Arcadia in it one day, I can still find what I need without having to flip through all the magazines Keep up the good fight guys! really awesomesauce work you did there!

Christian Rommel

Those Angels work perfectly as big bad types for my world. Fortuitous timing!

Dhaval Kale

I already used a map of the workshop in my game. I got it by reading Arcadia Vol.1. I don't know what problem you could be having.

HaroldHogmen

Chromie

Thank you for the dope shit.

BoB Knarly

Absolutely loved this edition, already introduced mounted rules and have plans to insert the adventure and Uqaviel in my next campaign. Also just realised that this edition was released on my birthday, thanks MCDM for a great present. Looking forward to #2

Geoff Hill

Love the content and hope they keep coming. Homebrewing a few mounts using the new mounted combat stuff and have added Rashkar to the options of start locations for my next campaign.

Ryan Treanor

My head it's bursting with ideas for my campaign, I can't wait for more subclasses and the mounts are out of this world, would be amazing to have a fantasy grounds module, keep the amazing work

Esquina Roma

I ran the workshop and it was insanely fun. I created "robot" sound bites for SAM using some of the provided dialogue and my party was enamored immediately. SAM has now joined the group that is currently making their way into Waterdeep!!

Johnthan Jackson

Isn't it 8/32 since the awakened tree is specified as being large? My party of 3 didn't have any problem with space there...

Claire Amends

Hi, great job with Arcadia. Today I dm'd the workshop adventure and the only point of criticism I have is, that the maps as given are pretty small, especially with the giant creatures that live within them. The awakened tree and the shambling mound take up take up 13 of the 32 squares in the green house. The small area makes the combat pretty static as there is nowhere to move to, and big creatures suffer even more than the players. Other than that both me and my players had a ton of fun interacting with SAM and he joined the party. Let's see how this is going to go for them.

Philipp Thiel

Arcadia is the reason I signed up for Patreon.

Swimavidly

Great work on the magazine. One thing I'd like to see in the future for adventures is separate downloads for the maps so they can downloaded and printed off. Versions that are compatible with roll20 and fantasy grounds would also be a nice touch particularly during a time when people can't meet up. Really great work and I'm looking forward to the next issue

Sean Campbell

Here I am, I have come for Arcadia.

Leo Burdett

well you did it after 2 Jears of consuming your content i became a patron. Also I'm away reading now.

tiamaris_rp

Long-time, first-time. I've backed the Kickstarters, but was hesitant to go Patreon. Arcadia did the trick, you magnificent son of a bitch. :) This is fantastic - keep it up, y'all.

Tim Smyth

Looks great, looking forward to trialling at least one of the adventures (The Workshop Watches) in the near future as I have a party nearing 5th. A query - with VTT in mind is there a way to pull the image so I can upload to my VTT of choice (especially the "battle map")?

Phil Fernandes

Ok, You did it. You got me into the Patron. So far the 1st issue is worth it.

Jason-96

Would there be any issue with having a local print shop print this for me in hard-back format? It'd be for self-use, obviously.

Kevin Robertson

Upvote.

Anthony Richards

Great stuff! The community definetly misses this kind of material. And while I understand the desire to keep the articles ‘practical’ I would definetly encourrage you to also include ‘lighter content’ (lore and short stories). These have the benefit of providing added entertainment value even when none of the crunch Is of immediate use. Keeps us coming back until we find the crunch we will use.

Ian Leblanc

Well, congratulations, MCDM. You made me do it...you made me make a Patreon. And I'll tell you what, I'm not the least bit upset about it. Arcadia is astounding value for money. So much so, in fact, that I immediately bought a copy of Strongholds and Followers afterward. I love every article in this volume and love that in this magazine there is at least one thing for everyone who might comb through it (assuming the play D&D, of course). The "Jumping on Mounted Combat" section was great, but what makes it even better is that it comes with its own mini-module so DMs and players can take this expanded rule set and start using it immediately. Speaking of Modules, "The Workshop Watches". I adore it as a concept. I understand if as a team MCDM can't produce a module every month, but if all future modules are as creative and fun as your freshman showcase then I am excited for everyone I get to read following this one. As for the Titan Heart, I'm always a sucker for new subclasses (even if I know Deep Down that the game really doesn't need them), but what I really appreciate about this section is that you didn't just stop at making a subclass you included lore describing how a Titan Sorcerer might gain their powers introducing Valdek in the process, and you gave us a Titan Sorcerer Retainer. Lastly, Uquaviel the Recreant is wonderfully done, from the story and description that let us really get to know the characters and their motivations to the stunning artwork. Bravo. There's not a single aspect of this I didn't enjoy. I would love to give some level of criticism, but there isn't a single fault that seeps through the hard work and love you all have clearly given this project. It truly feels like you decided to go the extra mile with every aspect of this project and I'm sure I don't speak for myself when I say I can not wait to see what MCDM does with Arcadia in the future. PS: Still not criticism, more of a request: If you guys started making subclasses for 3rd party classes such as the Pugilist or even making your own classes from the ground up I think that would be fantastic.

Anthony Richards

Been a DM since I was 7. I have missed the monthly publication scene like mad and this scratches that itch so well. Fabulous art, interesting ideas, and having it in a PDF makes copy/paste of the abilities a cinch. The party's ranger just saved a giant bunny during my holiday session...so sounds like these mount rules will get a thorough test in my group. Kinda hoping for more disposable npcs compared to the campaign defining powerhouses in the future, but issue 1 is phenomenal!

Bradley Biddy

I second that!

Peter S.

I have to agree with Mac. I am a gamer going back to '88, primarily a DM, and this channel is one of few, flooding the internet, where I pick up good game theory and useful perspectives. Though I have tread most of the ground that Mr. Colville has, his different perspective in treading has provide real useful insights.

Robin Goodfellow

Sir, I’ve been a player and DM since the 1980’s. I’m always looking to improve. Was so fortunate to find your channel in its infancy. I reference several sources. This is the one I pay for. I never collected Dragon or Dungeon, although I have most as PDF now. What a cover! As soon as I saw the cover for Arcadia I added a new scene to my 5e Tier Two campaign starting in two weeks. A fallen angel demands just one tribute in The Hornwood of The Flanaess. If a crime is committed that warrants capital punishment, the fallen angel will demand the body to feast upon. A sky burial, so to speak. The grizzly scene will be presented as The Far Away Heroes enter the small elven hamlet. As if they had been waited upon. The Empyreal bound warlock has a side mission! Thanks. -Mac from Ozlandia

Mac aka NJ McDermott

O_O A year ago, I started a campaign in Gravesford (session 31 tomorrow), and I had in mind two characters that the party would eventually have to deal with. They were and are celestials, a fallen angel betrayed by a more devious angel that still holds sway with their home... I didn't yet know their names, and now, eerily, I do.

Chris H

Counterpoint - Titan Heart is not overpowered. Most good official subclasses break the rules in ways that would be considered massively overpowered from a theorycraft perspective (Divine Souls getting access to a whole new spell list, Bladesingers getting to add their INT to their AC), but in the end just leads to exciting new way to play the game. Titan Heart feels like the bladesinger of sorcerers, and I like that it's leaning into Strength instead of Dex. In fact, I'd say it starts of less powerful than bladesinger (action instead of bonus action to start the effect, and mostly going to have a lower AC increase than bladesong). My feedback - great subclass overall. Though Titan's Will is an overloaded ability. Not overpowered, but rather filled with a lot of text that can be difficult to hold in mind while playing the game. I might break out the last paragraph into its own ability, or just remove it to have one fewer thing to remember.

Utkarsh Gaur

Can you release an Epub version of it?

Euan Thompson

Feedback: Titan Heart is way too strong. Level 1 - double damage against objects/structures with both spells and attacks? It should be add an additional damage die against objects/structures. Not even critical hits do double damage. That's just double dice. I mean, that power is way overboard. Level 6 - you're getting too much at this level. Bump the extra Titan Manifestation to level 14. Toughened Grace increases to +4 and that's too much too soon imo. Increase here to +3. Increase it again at level 14 to +4. Level 14 - the damage should be 2d4 and the extra speed should be 10 feet or maybe 15 at most. Get the extra Manifestation here and AC increase from 3 to 4. Stomp seems good to me. Remove the last paragraph. It seems like a power that is out of place. And it stacks too many features onto the subclass at this level. Level 18 - Remove the middle paragraph - that entire idea of additional sorc points and increasing the levels of your primordial spells seems misplaced. Perhaps a Titan specific magic item that can do something similar. But the Max damage for a spell but losing the Titan is good and advantage on Str checks /saves is good. The spells: Glacier is a little too strong. Speed to zero might be too much for a level 1 spell that has an aoe. Reduce speed by half. After all, the point is to affect multiple targets. I mean Earthbind lasts up to a minute but only affects 1 target and its a level 2 spell with Concentration. I worry that Daybreak outshines Color Spray (intentional pun). I'd rather it be a 2d level spell and increase the damage to 2d10. Cataclysm is mis-named. That should have been the name of a level 9 spell that causes mass damage. Something like Mind Razor would be more appropriate here.

Brian F.

I just finished reading the Workshop adventure and it’s such a relief reading it: I want to run an adventure for my group that I could adapt easily to my setting but had some fun and cool elements to it. This fit the bill, as I anticipated it would. What made it all the better was how easy it was to read through as a DM. I figured there would be a priority on ease of use for a DM but wasn’t sure how that would look. But it tells you nearly from the start what motivates SAM, what to track through the adventure, and all the relevant detail one would need to adapt the adventure (intended party size and level, creatures being used so adjustments to CR can be made, unique rules to keep track of). It’s so much fun to read, and I feel like it’ll be a huge hit with my players, especially the suggested conclusions. The amount of content for the price is ridiculously good, let along the quality. Just completely hit out of the park. I came to D&d with 4e, so I have a fondness for that edition not dissimilar to what I’ve heard Matt express on his streams, and one thing that contributed to that was the lore and info I’d find in the pages of Dragon and Dungeon magazines online at that time. Arcadia feels just like that, but better. Everything is applicable, and the lore written with each article is rich and inspiring. I’ve recommended Arcadia to every player and GM I can. I think it’s highly worth the investment, and I am looking forward to all the issues coming up, and I hope many more after that. Thank you to all the MCDM team. It’s an amazing piece of work, and I think shows a positive growth from Strongholds and Followers (loved that product too). With the amount of play testing I know happens with MCDM products, I know I don’t have to worry about introducing these products into my games and fear anything game breaking may come along. You make the DM’s life easier, and the player’s life more interesting. Just amazing work all around. Thank you!

Montage

Uqaviel and Anahita were wonderfully detailed but such powerful characters with history and world altering plots can't be just dropped in to any campaign, they are not easy to retrofit in to existing one and CR 24 and 24 content is not exactly in high demand to myself. If you do more like this I would appriciate lower level content.

Jonas Mustonen

This is so sick. Arcadia was what I needed to support MCDM on Patreon.

Daniel Strand

LOVE LOVE LOVE THIS!!! Thank you Matt and MCDM Team. Can't wait to devour the next issue.

Sky Ortiz

Could we get a printer friendly version? So i tried to print this issue ... it used a whole ink cartridge. If it didn't have the background just the pictures and the text, that would really reduce the ink used. Would that be possible or would that require editing two versions of the Magazine? ps. I love the articles, I'm planning on running the adventure this weekend!

David Rorick

This is what I was waiting for! Going back to the vintage magazine-style and with a good editorial behind. Thanks Matt and all MCDM!

Raimondo Mancinelli

This was the most fun I have had reading a DnD product for a long time. Everything sparkled and shone with true love and just a beautiful respect for the game and each author's work. I shall put my thoughts for each article below. The Workshop Watches: This is the type of one-shot adventure I want to see more of. Not only is it well written, well designed and charming, it also is easy to run and understand the aims of the "villain" as well as the overarching plot. I love that it gives places where the DM can easily slot it into their world, leaving enough backstory for the NPCs to give them personality, but not too much that the DM can't adapt it. The main thing I loved about the Workshop Watches is that it played on pop culture references without being cliche or cheesy. I never knew I wanted to play a 2001 Space Odyssey "like" adventure until I read this one. I would love to see more of this type of adventure in future editions and I am looking forward to running it. Titian Heart: This new Sorcerer subclass is cool. Getting big, and being able to wade into combat is a cool options for Sorcerer's. What I really love about the way Gabe did this, was providing an NPC based off the sub-class and writing a retainer as well. Leaning into MCDM product for Arcadia is something I think is really cool and would love to see in future products. I also like an NPC to show how to use the sub-class or give Dungeon Master's another option. However sub-classes as a whole is something that doesn't excite me, I personally think we have enough in the rules and supplements from Wizards. That doesn't detract from Gabe's work at all, I think the Sub-class is very well done and very cool. For player options in the future, I would love to see more backgrounds, and new ways to use existing races/ancestries, or ways to expand on rules. Which I don't believe we have enough of. Jumping on Mounted Combat: Speaking of expanding on rules, I loved this. It took something I have never really used before, "mounted combat" and turned it into something I am always going to use. A simple page that adapted the current rules, was perfect and easy to understand. The six new mounts were each different enough and cool enough, that I want to use each of them as well as showing me how easy it could be to adapt more creatures into mounts. Finally the small Encounter was brilliant. Well written, easily understood and clear to read, this article flowed beautifully. The icing on top of this already delicious cake was the voice acting. I think this was a brilliant decision by Willy, and a great resource for DM's who aren't confident in acting or doing voices. I would love to see more of this type of resource in future articles, because it blew my already smoking socks off! Uqaviel the Recreant: I have always felt there was something missing from high level CR creatures in 5th edition and now I know. It was a way to use them throughout the Campaign and interesting, relevant lore to build a story around. I feel I could use Uqaviel as a high - level villain, a weakened patron to a group just starting out or anything else for any level, because of the care in creating his character and the story around it. Lore which isn't connected to any world is perfect, and joining it to two high level monsters is perfect. I could easily imagine an adventure of 10th level characters watching the two angels battle it out, while they dealt with summoned devils. Or 20th level characters battling one of these creatures. I would love to see more of this in Arcadia in the future, and this was very well done. As a whole, Arcadia is my new favorite DnD product. I have never seen such care, such eye for detail and such love in a product as I have at MCDM. Each of the authors wrote beautifully and the articles are great editions to the game. I cannot wait for the next one. Bravo everyone. Bravo!!!

Roman Penna

Been a fan of MCDM for a while and have turned several new DMs onto your YouTube channel. Kept failing to sign up for Patreon, but ARCADIA put me over the limit. You've been deserving my money for a while. Sorry it took so long to send you some.

Joseph Bennett

I've been meaning to watch your videos for a while now. I saw the This is Arcadia video and watched it. Definitely wanted in on this so now I'm a patron and going to archive dive the YouTube channel.

Landon Jamieson

This was amazing read, in future numbers I would appriciate more such stats. Like for example stats for fae water horse kelpie, some form of lesser pegasus, riding wyvern that is not size of a bus, giant crab or worg.

Jonas Mustonen

I often see old gaming magazines mentioned in the D&D community. Publications filled with interesting rules, monsters, adventures, etc. It was rather disappointing to find out they aren't really a thing anymore. I can't quite express how thrilling it was to sit down and just read Arcadia, hot off the press. You've achieved exactly what you set out to do. This is material that I can easily set down in front of my players. It fits into the world I've already created, with some adjustment, perhaps, but not a lot. The paladin in our party just received his mount, and I intend to give him the Warhorse - with an added action or two to match his oath. I can simply wind the clock forward and turn SAM into an ancient workshop I had planned - perhaps he's missing a component? Even the arch-angels, who I may not use, are just fun to read about, and it made me think of how the planes work together, which will come into play during my game. In short - You absolutely killed it. I tip my hat to you, and I don't regret a cent of this Patreon subscription. Keep it up.

Jason Earl

I had so much fun reading arcadia and listening in on the discussions on youtube. I was left with a feeling of frustration about how difficult it is going to be for me to use. The SAM adventure is great and I've already put it in my world for my players to pick up when they are ready, but I really want to use the titanheart sorcerer and the mounted combat as well, however, I can't put those things in front of my players because we play 4th edition. I would require I huge amount of work for me to adapt it, and even then it won't get my players excited in the same way because it will be my homebrew and not these amazing articles. I know this is a tradeoff when I choose to play and older edition, but I never fell in love with 5th edition and now I see all this cool content that, while inspiring, is difficult to use. I really hope that if Arcadia takes off, that in the future there will be room for variant versions or articles aimed at "not-5th edition". It leaves a kinda bitter taste, that I can read and enjoy the articles and then not use most of it.

Mikkel Hingebjerg Hansen

Ive been really looking forward to this ever since you first started talking about it. Absolutely amazing, the team did a fantastic job putting all of this together. Everything in here is going to be really useful, either straight out of the box or tweaked for my table ;) Some thing i'd like to see in the future would be magic items, and creatures that are easier to drop in and use at low/mid levels. But based on what was packed into this issue, pretty much anything that comes later is gonna be awesome!

Conor

We're running Tomb of Annihilation on Twitch and I didn't even think of using Mounts to make things more interesting travel wise and speeding things up. A basilisk mount, WHAT? That's so cool! Already imagining scenes of Batiri goblins on Frogback chasing the players through the jungle brush :)

Valore Studios

saw your youtube video and literally haven't finished it and already signed up for the $5 teir. this is awesome!

Michael Thompson

I absolutely love this magazine, I just started a new campaign where I am a goblin Titan Heart sorcerer who rides the Toad mount. VERY fun to play. Thank you Matt Colville for making this happen.

James Hicks

It would be really great if MCDM would allow us to use the art for VTT purposes, if possible. I’d love to have those mount images especially.

Chromie

To Matt and the entire MCDM crew: Keep doing what you do. Those of us who follow you dig it.

Wayne Davis

I've been following Matt on YouTube for years. Joined both Kickstarters because I believed in the quality of the books. But, I have to admit the idea of a Patreon always seemed to be a bit "much". When I saw the video for Arcadia? Holy. Cow. I'm old enough (47) that I remember Dungeon magazine and Dragon magazine in their heydays, and if this winds up being half the mag those were, it's going to be beyond worth the $5 a month I'm onboard for.

Wayne Davis

I absolutely adore Uqaviel and Anahita, so much that my campaign may very well become centered around them. The new mount rules are fantastic as well, and the dungeon would make for a good session! Please continue to make more, I just subscribed to get access to Arcadia and have gotten far more than $5 worth.

Robert

Basically everything in here is incredible. The art is fantastic, the adventure is super well put together, humorous and overall compelling, the sorcerer subclass is super cool and novel, the celestial enemies are extremely cool, though somewhat difficult to use, and I will definitely be using the mounted combat rules (which seems pretty common). In all honestly, much of this (all of this?) is well above the quality level of official D&D content.

Daniel Westbrook

If you grab the latest release, v1.01, it has fixed bookmarks that link to each section :)

John Champion

I really like Arcadia. I hope you will continue doing them. I would really like some flying mounts at some point. Something with giant eagles, a wyvernesque creature - more dragon less wyvern and fell beast from LOTR and/or lot more flying mounts :)

Bo Jensen

I really hope these get collected in physical books!

Sebastian Hager

I'm just about to run a homebrew tournament adventure and was struggling with ideas for a good final event and just as I had all but given up ARCADIA was dropped and when I got to the JUMPING ON MOUNTED COMBAT adventure I read the whole thing with a smile on my face and I felt inspired! This kind of event was exactly what I was looking for! Thank you for making this product and for taking me from not knowing what D&D is all the way to being the forever DM I was always meant to be.

Darren Sears

Love the ideas and variety in this issue. I’m currently watching the Q&A video and really like hearing the authors why and how on their articles. I hope they can continue. Haven’t given it a deep read yet so no detailed feedback. I do like how the table of contents and other items have embedded links and that there are nice resources at the end. My request is for the PDF bookmarks to have non-auto generated links to make it easier to jump to particular articles (more work but possible tables/notable sections) without going back to the Table of Contents. Great first issue and excited to see how future ones look!

Another thought I had after seeing the links at the end, would be that it would be really dope if monsters had links to alternate statblocks at different CRs.

Adam Hodel

The Uqaviel article is by far my favourite article in this issue of Arcadia. Holy cow, that outline for a campaign is the most actionable thing for someone like me who can barely use pre-written adventures and campaigns - just enough awesome ideas to steal, with little to no restriction on how to use it. I am in awe. More please!

Will

I'll definitely slot the sentient workshop into my Red Hand of doom campaign. I'll only make it a bit more high-level and excited/deranged/paranoid, since it's been empty for a looong time. The mounts are what 5e mounted combat should be. It'd be great to further expand on that! The titanheart is cool, not much use to me since I rarely play myself, but great to get an NPC and a follower! The celestials are great, but a bit too high-level for my current campaign.

Jakob Gajšek

I'm not sure how much of this I can use any time soon (I'm running a VtM game, nearing the end of a deeply interconnected game of politics and plotting) but I love the art and ideas! I wish it were a little longer (especially adding in extra mounts, though what exists can easily be refluffed into setting-appropriate creatures) but hey - what *is* here is easily worth the $5 I paid. Great job guys, looking forward to more like this! (Loving the art too!)

Brandon Ogden

Arcadia alone is more than enough reason to be a Patreon. The first issue is great, the art is fantastic (I don't know how you do it), and the articles are very useful. As you already said in the Q&A video, the mounted combat rules are certainly the highlight of the issue. Not only do they fill a niche that official content doesn't really cover, they are also very robustly written rules that are very much in line with similar, official Wizards of the Coast content. My players are now very excited to try out some mounts, got a good laugh out of the warhorse's "Battle Neigh", and I'll most likely be inventing some mounts of my own in the future. The Workshop Watches is also something I'll definitely try to run at some point, either as part of an adventure or as a one-shot - it's great that either of those options works well. S.A.M. is a GM's delight, and a perfect excuse to sass your players a bit. Now for a bit of criticism, while I like the idea of the Titanheart sorcerer quite a lot, I would probably want to tweak it a fair amount before allowing it in my games. The main concern I have with it is just how much "stuff" is crammed into every single subclass feature. Every single subclass feature consists of at least 3 entirely separate, smaller features, some of which don't feel like they contribute much to the idea of being a titan (for example, being able to spend sorcery points to upcast spells feels a bit...out of place? I dunno). About subclasses in Arcadia in general, as some people here have pointed out already, there are already a lot of quality subclasses in both official material and homebrew, which makes it hard to make something that really stands out - not to mention how difficult they can be to design. If the writers come up with an idea for a subclass that allows players to do something new or unique, then it's definitely worth to be turned into an article, but otherwise there are probably different types of content that I would prefer to see. I can't comment much on the celestials since I probably won't have a chance to use them any time soon, but the art is dope and makes me wish that I did have a use for them in my games. Maybe their time will come in a future game, until then, I wouldn't mind seeing more stuff like this. Perhaps some cool lower-level monsters could make for a good article, if you aren't saving them for the MCDM Monster Manual you have planned.

Lucritius

I'm on roll20 and was thinking the same thing.

Michael Roach

I think that's only a problem if they're in the same market space or if they violate trademark. Since MCDM isn't in the "pretty girl waving hands at camera" space and you can't really trademark a dictionary word, and the font used is substantially different, it would be hard to argue that there is any kind of market usurpation or brand confusion.

Michael Roach

Great material in issue one. Looking forward to future issues. Would it be possible to get the materials prepped and distributed in roll20? It would be awesome to have maps with dynamic lighting premade, and creatures in a folio that can be searched for and used without having to enter everything. It would be useful even if there were a separate download for sale that just had maps and monsters without the adventure or accompanying article (to avoid competing with Arcadia itself). Would be super useful in this era of Covid gaming. Just a thought.

Michael Roach

It would be awesome if one of the articles in a potential Arcadia #4 was a Fallen Angel Warlock. The two celestial beings are super dope!

Chad LaMotte

This is honestly *exactly* what I was hoping for out of Arcadia. I run two D&D games (I got started as a DM because Matt convinced me I could!) and I will be using material from this issue in both of them in the very near future. One game is very sandboxy, is set near the mountains, and is just coming up on 5th level; I will be adding The Workshop Watches as one of their side-quest options as soon as they get back to town! The other is about to shift into a seafaring stage, and Valdek Karuul is a perfect fit for some of the adventures they will be going on. Even the writing in here I'm not sure how to incorporate (yet!) is so much fun that it (along side the outstanding art!) is already inspiring new gaming ideas.

Metadoxy

My favorite article was the angels. It makes me want more. Already working them into the lore of my world. I would love to see art for more celestials in that vein and stat blocks for lower challenge ratings. Super happy about this magazine.

Adam Hodel

A very slight thing, and sorry if already mentioned: Valdek Karuul stats> Titanic manifestation> ... deals 10 (1d6 + 1d4 + 5) piercing damage. Should that be 11?

Matthew Andrews

I liked how Arcadia is trying to recapture the spirit of the old Dragon and Dungeon magazines. The most iconic thing, and my favorite memory from looking at those magazines as a kid, was the artwork. It was such a cool style. I hope Arcadia continues to focus on that aspect. Issue 1 looks great. Subclasses, optional rules, BBEGs, and adventures are all content I am excited to see on top of the art. Good work MCDM crew, writers, and artists!

Griz_Prime

I loved the mounts too. I wanna see more if possible. The frog and War Horse are fantastic.

IzzyEpstein

What I want to see from Arcadia is systems that empower player fantasies. Strongholds and Followers did this splendidly with the building systems, retainers, etc. I am always gonna love the lore, new characters, new stories. But I LOVE new systems and frameworks to help DMs empower player fantasy. Like the mounts from this issue, they were perfect. Please add more in the future! I would really enjoy an article for animal / spritely companions, and expanding the familiar system to be more relational.

Hunter Strombeck

Really enjoyed Arcadia! I'm definitely going to drop SAM into my campaigns any time I want a wizard to have a cool workshop. I love that the Titan has a way that the socerer can become one built in. A lot of them are pretty vague about how you become a sorcerer. I did initially think that the Uqaviel article had too much lore and not enough practical stuff, but it's grown on me a lot especially since watching the interview with Sadie on YouTube. I definitely see how it could be used now. I don't know if that's a problem or what, that's just what I felt when I read it :)

Xinael

So much in the magazine has sent my imagination going. From evocative artwork to really interesting ideas and mechanics. I'm very fond of Paranoia so to see that translated into D&D is amazing. From a layout perspective, since this is a digital creation, have you considered having a stripped down version to help with vision accessibility?

smcm31

Excellent first issue. I'm really excited to see where this goes from here.

Bloodybones

This is awesome. While I was happy to keep my Patreon subscription going because I like your content, this makes it even more worth it. I still read old copies of Dragon and Dungeon magazine every now and then, and I'm glad to see a new magazine. If you are able to print out a hard copy of the issues sometime in the future i'd buy them just to have. So far I've read through the The Workshop Watches and the mount articles. Both great. I plan on stealing parts of The Workshop Watches into my campaign for sure. The mounts will be useful for both my campaign and the game I play in.

Ross Luhmann

I wasn't playing d&d when dungeon magazine was out. And as a dm who plays regularly this is EXACTLY what I've been craving! Joined the patron in the hopes this continues with regular issues 😁

William Barry

Just to help with guaging the reception of Arcadia and whether or not to make more - I joined your patreon just so I could be subscribed to it. I think it's awesome! I don't run DnD but my own system - but I always want cool ideas and resources that I can retool for my own stuff. Getting little articles of interesting stuff to add and mini adventures is perfect for me. I'd definately love if Arcadia continues to be a thing!

BmoBebop

Just downloading this now, sounds like its a fun time. If you are interested check out my patreon in the following month for a free 10 page adventure called "Trouble in Truffle Town".

Bard DM

I believe the focus on actionable content was successful. It drives the articles into a design space where they can copied and pasted into ongoing campaigns. I would want to see a focus on art and smaller form game mechanics. A cool magic axe item paired with an art piece. Along those lines, my favorite pieces from the magazine were the angel art and stat blocks. I would love to see more art for art's sake. Maybe as alternate cover pages between the articles.

alex rodriguez

The amount of value for the money here is absurdly good. Due to present circumstances, I've been less interested in DnD recently but still follow what MCDM puts out very intently. The specifically actionable content in Arcadia has renewed my excitement to get a game going. I really appreciate the separation into articles because while I can see myself using everything in issue 1, the a la carte nature of the content is great to be able to just drop into a game. I sincerely hope that Arcadia is a huge success for you guys and that we continue to get issues for a long time to come. In any case, thank you to everyone who worked on it. It's a special piece of content that brought me some happiness in this time.

Alex Mann

Man, there's nothing in here that I'm not jazzed about! I love love love the mounts. I hope more mounts are added in the future (possibly a big cat?!) Often the hooved mounts get ignored for lack of terrain versatility in my games. I rarely have the time to prep one shots between sessions if I need a day off, or a player is missing (or another player wants to test DMing) and the Adventure is glorious for that! I'm so excited to use it. I rarely jump at adventures, but it's so well put together that I don't feel like it would actually be more work than making something up, and that means a lot! I'm a little leery of the subclasses...cause I feel like that could get out of hand fast...but it seems balanced and exciting. I love that all the new spells are level 1...cause it means they are much more likely to actually see play. And they scale! wonderful.

Autumn DelaCroix

I'd previously provided feedback saying that the Titan Heart Sorcerer was probably the most 'usable' content that was relevant to me right now, but I've fully digested the S.A.M. adventure and I have to say that I'm very excited. As a standalone adventure, it's brilliant - not overly complex, tight ideas, clever, self-contained. But it's really inspiring and flexible too, and I think that I'm going to be taking some of these ideas and structure and fitting it into my homebrew world.

Alex Mason

Greetings MCDM! First time on the Patreon, and wanted to give my initial feedback on the new Arcadia: Issue 1. As a DM, I found every article in this issue very interesting. The art was inspiring, and each article gave me new ideas for my current game. I am already working to implement The Workshop Watches adventure in my game. I also loved the mounted combat article. I was having a hard time finding a place for mounts, and this provided alternate rules to really implement them effectively. While I can't make immediate use of the sorcerer subclass, primordial spells, or The Recreant celestial, both were fantastic articles with stunning artwork. The added bits and pieces were what made them stand out: you could have just added the stat blocks for two CR20+ celestials, but instead you also included lore AND an adventure outline! The added content was amazingly useful to me as a DM. Fantastic publication, and well worth every penny. I look forward to what comes next!

Nicholas Torgerson

I've got my eye on the teeth of the dragon from Matt's game.

Alvaro Piedrafita

I loved the issue. Honestly I would pay $5 just for the artwork, I love the style. I'm also very excited to use the mounted combat rules. I've been trying to implement mounts for a while now but they always either feel pointless or I overdo them to the point that my players are basically running two characters. Personal preference for future issues would be Item/Monster/Spell focused. An entire issue with just pages of amazing items would be a dream. Magic items are such a fun reward but never seem to take up more than a page in any book since the DM's guide.

abraham plato

The art in this looks amazing. I think "Uqaviel the Recreant" will tie great into my active campaign (I would like if the future issues had more content like this). I glanced through the rest of Arcadia, and it looks very useful, and I plan using them as well in the future

Nemanja Djokic

I hadn't realized you guys had started Patreon until the Pandemic was already a couple months in. I became a member because you make dope shit I can use. You have not disappointed. I would like to add one thing in particular about this release that really struck me, as someone who's spent time writing without recognition, the fact you took the time to put the people front and center alongside their work. That made me decide to increase my monthly pledge. You're doing good work that's worth doing, thank you.

Keith Jones

Main thing I liked and would hope continues is that there is a mix of Player and DM content.

Josiah Sonsie

It would be good to have the game entities availible formatted for VTT's like Foundry and Fantasy Grounds (or even a MCDM account on dnd beyond that uploads the creatures that can then be parsed elsewhere), or in a generic parsable format that we could develop conversion scripts for. I imagine a lot of people will be doing exactly the same process of manually creating monster blocks on their VTT of choice it very much feels like duplication of work on a community scale.

Jack Mayo

What I liked: - The formatting and overall quality is top notch. It's beautiful to look at and easy to follow. - The art. It's beautiful,already kind of included in the above point, just wanted to point it out again. - The Workshop Watches, It has a great premise and a size that works well for a one off or to work into an existing game. I haven't had the chance to play it (yet), so I cannot really determine how it holds up in play. - The Mounts. The mounted rules in 5e are a bit of a mess. The ones here give a good framework to work with and even give you some cool mounts to work with to boot! - Uqaviel the Recreant. Offering some NPCs ready to be dropped into the world, including setting wide effects is really cool. Perhaps in the future there could be some lower level ones, since most games never reach those high level. The "tactics" part in the second section could use a bit of expanding, but I like that it's there! What had no draw for me: - Titan Heart subclass. It seems like a decent subclass from reading over it. But there are already so, so many high-quality homebrew (sub)classes out there. Including one here doesn't really add much value for me. New Feats or something like Tasha's alternative class features would be more interesting. More new (non wizard or subclass specific) spells would also be a great opportunity. What I'd like to see more of: - More "drop ins" stuff that doesn't need you to build whole characters or campaigns around. Short adventures, stat blocks, mid level NPCs or organizations that can serve as the focus of just one arc instead as capstone of a whole campaign, feats, spells, items, rules revisions. - some sort of issue number on the cover. Or perhaps something else, it feels a little naked at the moment with just the title. Overall: - It's a beautiful first issue. - It delivers on actionable stuff, the "super actionable" isn't quite there for me with everything. - It has some room for growth, but this is a solid start.

Orgnok

Your pitch sold me on the patreon. I skimmed the issue briefly, and everything there looks pretty great. I'll poke through it more at a later date.

Greg Lyon

What I liked: - Format: The layout, artwork, coloring, and font are beautiful. - Short adventures, easily transferrable into a campaign with available handouts. I can already see uses for it in my current campaign though I will be re-skinning them. More of these please. - The adventure includes both a DM AND players map (big fan of that). - The audio clip was a really nice touch, especially by having as an embedded hyperlink. Great job. - New monsters especially with the story hooks which can be used to imbed them into campaigns. What I'm ambivalent about: - The new subclass: this seems cool and I may try it but I also feel there are already lots of subclasses available in the player's handbook, Volo's, Xanthar's, Tasha's, etc... I acknowledge more choice isn't a bad thing but it's not what excites me most about this issue. - Mounted Combat: The mounted abilities are really cool and I like how it incentives the PCs the players to use their mounts. The opportunity to use a bonus action is nice as characters are lacking in that area for some classes. The problem I foresee is these rules won't be used as much as PCs won't be mounted unless travelling between towns. If the campaign is an urban setting, that will mean even less opportunity. What I disliked: Not much.

Schwartzcof

signed up specifically for this, did the 5 dollar tier but plan to stay signed up even if they don't come out monthly

Thisjus10

Wow, this work inspired me to sponsor my first thing on Patreon. You and the team have definitely earned my regular support with this issue alone. Great job. Loving the mounted combat rules. Reminded me of a 3.5e game we played while I was in college. One of our regular gaming group wanted to DM a version of the game Joust. We had a host of flying birds with some unique abilities. It was so much fun.

Bartlegruff the Great

Thanks for your support. We're gonna try and find extra stuff to give people at the $10 level!

MCDM Productions

Yay! :D

MCDM Productions

Good feedback!

MCDM Productions

A monthly cadence is pretty unforgiving, so it remains to be seen if we'll be able to fit more than 3-4 articles per issue, but as a fan of those old magazines (ARES!) we'd certainly LIKE to include more articles.

MCDM Productions

May you get your wish. -Matt

MCDM Productions

So do we! :D

MCDM Productions

This is SUPER good feedback, I will relay this to the team. I don't know what we can do to fix this issue, but we can look at this moving forward. -Matt

MCDM Productions

High praise! Thanks Mike!

MCDM Productions

Thanks for the detailed reply Christopher! I will relay your comments to the team. :D -Matt

MCDM Productions

We agree! :D

MCDM Productions

Signed up to Patreon just for this and first impression is it’s beautiful!

Craig Lockley

Just scrolling though right now and the art is amazing! Excited to be try out these mounted rules in my game. It would be nice if there was some sort of heading saying whether it is an adventure or general player content (like new classes, spells, or mounted rules).

Christopher D McCourt

I love love love this issue! Can't wait to throw my players into the Rashkar Rally or SAM's maw! For future issues, I'd like to see more of these unique low- to midlevel scenarios, to run wholeheartedly, be inspired by and pull ideas from.

Jakob Joelsson

Loving the issue. One minor piece of feedback, articles could use some iconography or sub header to let readers know at a glance what kind of article it is; whether it's an adventure, a new class option, new rule set etc. Thank you for all the hard work you and the crew at mcdm put into everything.

Joseph Williamson

Love the art, love the layout, love the content, WILL use much of the content, guaranteed. Well worth the price of admission. One comment, some subtitles on the articles, sections like “A new sorcerer subclass” and “A level 12 Titan Heart NPC” would make it flow for me (took me a moment to grock what I was reading.)

Daniel Robino

Top notch, MCDM. This is the kind of dedication to quality that has had me being a constant fan for like four years? I dunno, whenever the first three RtG's dropped. You might have felt like you were 'getting one over' with $5/mo for stuff you were already doing, but now I feel like that for something this well put together to be only $5. The adventure is a super fun idea, as well as being better written than basically all the adventures I've read or run. The resolution is just :chef's kiss: because (almost) no matter what the PC's do, they get a powerful new enemy and friend with either major monetary or lore resources. Being a tinkerer and shop goblin myself; the blueprint blue theme in that segment is a very nice touch. The mounted combat feels like something that should always have been that way, and I can't wait for it to come up in play. Most, if not all of the various lore is being grafted/adapted into my setting. And the art. Gods above and Gods below, the art. Super nice seeing a magazine not only hire outside of typical demographics, but to put them front and center. A+ all around, y'all. Great job.

RunDMG

This is some really cool stuff that I will definitely use. I joined the patreon because of this, and I am excited for the next issues. I was already planning on having a number of orc warriors and slavers that road interesting mounts, but now I am very excited and much more prepared with the mounted combat rules. Also, even more exciting, I can't wait to use the S. A. M. adventure in my campaign. I will have to modify it to fit the lore and make it appropriate for a bit stronger of a party, but the writing and concept are so cool I can't wait. I hope you guys are able to make a lot more than 3 of these!

Noah Trist

I jumped onboard the MCDM train a little less than a year ago and consumed the entirety of the Running the Game series and the Chain in that time. This video made me a Patreon. I am not regretting it. This is a fine product with all the earmarks that make MCDM one of the top producers of fresh and innovative content for D&D games. I eagerly look forward to the next installment!

Michael L Peterson

Some really inspiring stuff, I love it! Though I wish the words didn't have hyphenated breaks, I find it disrupts my reading flow a lot. I think the Titanheart Sorcerer is going to be immediately useful for my campaign, perhaps not as a full subclass as no one is making a new character but the primordial spells would be good boons from titanic patrons/sources!

Alex Mason

Oh wow!! honestly folx, I've been waiting for this since it was first announced and my I was not disappointed. I cannot wait for my players to meet SAM.

Andrew McQuoid

The mount rules and mount options/stat blocks are everything I ever wanted. This article alone was worth the sub for me. I think mount options (not just for players, but for NPCs as well, and it not being 100% broken) bring the verisimilitude of any world to new heights. The history of beasts of burden and domestication of certain creatures can actually be a cultural anchor in certain societies, and I can't wait to implement this in fun and interesting ways in my world. 100% would love to see more mount options in future issues. Top tier stuff, MCDM!

Matthew Collier

Loving the work! I know it’s meant to be a pdf magazine but I like printing things as booklets as I enjoy reading them more. Tried to print in colour and a lot of the pictures have huge black blocks around them. Which eat a lot of the text around them up too. :(

Antonio Rastelli

Same for me🙂

Matt Michalak

Daybreak 1st-level evocation Casting Time: 1 action Range: 60 feet Components: V, S Duration: Concentration, up to 1 minute A tiny radiant sun appears above your head and remains there for the duration and harms neither you nor your equipment. The sun sheds bright light in a 20-foot radius and dim light for an additional 20 feet. The spell ends if you dismiss it or otherwise lose concentration on it. As a bonus action you can fire a beam of energy from the sun toward a creature of your choice within range although doing so ends the spell. Make a ranged spell attack against the target. On a hit, the target takes 2d6 fire or radiant damage (your choice) and must succeed on a Constitution saving throw or be blinded until the end of your next turn. At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d6 for each slot level above 1st.

Matt Michalak

Longtime viewer of the channel, decided to become a patron for Arcadia and wow am I impressed. The art is incredible and the implementation of additional resources is so, so useful. I am eagerly awaiting the next issue!

Jack Costello

Idea for a modified version of the Daybreak spell, the thought process being that if it is supposed to be like a sun that appears as a Dm I would rule that it creates light when it appears and to give it exploration usefulness similar to the produce flame cantrip:

Matt Michalak

Feedback: Possible Error - Page 6 “Development” “If the party continues to use force, S.A.M. doubles down on its defense of area 7, casting the arcane lock spell on both doors in area 3.” Probably intended to be area 4.

Ryan Moulton

YouTube video got me. I'm on board.

C.c. Snyder

Not to much to add for now. But the fact that the adventure had both a keyed and non keyed version is just great. Especially if I want to "steal" the map to use in a virtual tabletop.

Daniel T. Bekmand

You guys outdid yourselves with this one, and I can only assume the next 2 are just as good. Thank the whole team, from the bottom of my heart.

Daniel Goldberg

Been a fan and a kickstarter backer for a long time, this finally got me to sign up for the Patreon! Very excited for Arcadia.

Aaron Goldbeck

This is absolutely amazing. I cannot wait to see more issues. I think Matt could do some really cool interview kinda sessions with different members of the community. I would die to get physical copies with that art on the front!

Marshall Cox

The entire zine (Is it a zine? That's what I'm calling it) was phenomenal, but I absolutely loved reading over "The Workshop Watches". When ever I'm able to run games again, that is gonna be at the top of my list to DM. Super excited to see the rest of Arcadia.

Liam Perry

This first Arcadia issue is incredible. I'll be running The Workshop Watches tonight! So very excited to see more!

William Jones

more retainers, yes please :) the new mounts, just begs to be implemented. I'm thinking a house is on the rise in the political scene due to them having found the secret of breeding and training one of these new mounts!

Tiny Gork

Been a patron for a while and was super excited ever since Arcadia was first announced. It definitely lived up to my expectations. The Jumping on Mounted Combat section was awesome and I'd love to see more articles like it where you expand on things possible in the game but not covered in the rules. I really like the sound of the Rally scenario and I think that length of scenario is a really easy thing to drop into a session.

Paul

Looks cool. This seems like the sort of thing MCDM is primed to do. I like the general structure: a subsystem, a subsubclass, an adventure, etc. The adventure, I think, is what I think DnD needs most. Since the folding of Dungeon magazine, all we have is the DMs Guild. That is ok but the quality is allover the place. Having MCDM curate and present top shelf, tested, adventures is a good thing.

Mentalic Mutant

Wow. The entire time I spent reading this magazine I found myself repeating over and over, "Wow I love this. Wow this is cool. Holy shit look at that. Look at you! Wow." The art was absolutely inspiring. The writing was of impeccable quality. Mechanically? Everything in this magazine is going to inspire some part of how I run the game because it is all ACTIONABLE and DOPE AS HELL. The hype was well deserved. Bravo MCDM. Bravo, take my money, and keep paying these talented creators to GIVE. US. MORE. I would personally be willing to pay $10 for each issue, but I won't get ahead of myself. Thank you and be well.

Noel Fundora

I subscribed to MCDM for Arcadia, and I feel like it is well worth the cost of subscription. I especially liked the Mounted Combat section. I can't wait to introduce these mounts into my game. Thank you for this content and art; the art is so so so good!

Cody Cooper

I completely agree! I'm definitely going make it possible for my players to get a nightmare in our game. The description says that the MCDM Nightmare is made (presumably from a regular horse). Maybe your Pegasus could be turned into a Nightmarasus by a fiend? :)

Michael Grooff

Wanted to provide some further feedback now that I've read everything for a longer period and slept on it. Your magazine is amazing, and I don't know why I haven't more digital publications like it. Hyperlinking content and included content like alternative map downloads / audio sampling is brilliant, and honestly distributing as a PDF puts the magazine industry to shame. I've looked at other tabletop magazines and they just aren't in the ballpark for content like this. They're magazines, they come in weird online web readers, aren't text searchable, and honestly come with 20 articles I won't read. You bypass all of that by making a downloadable document and I think it's the right choice. Your included art had me at first sight. I wanted to use the content from looking at it. It's evocative, and does exactly as advertised - I see something cool and it draws me to it. I've talked about it with friends and shown them pictures and it makes them want to read it. Honestly the magazine is nearly worth the price point on some of the included art. I've said in my original comment that this was better than half of the content I've paid for - honestly I was wrong about that, I think it is better than everything (that I've paid for) on DM's Guild. When Matt talks about breaking away from 5e on stream I can "see" it now and I'm kinda excited. The document just has this style to it. If I had bought this as a physical item, then the next time I was in the newsagents I would be asking them to order future issues in. I want to use the content from Arcadia, which is much more of a response than a lot of content I've seen previously. I'll be discussing this with our groups other DM and seeing about opportunities for working this content in. Once we've had a chat and get to do it, I'll try to come back with any further comments!

Darren Tait

I love Arcadia and it transported me back to decades ago when I used to subscribe to Dragon magazine. The range of content is fantastic, beautifully written and the artwork complements so well. I haven't played for years and am considering a comeback :) but the material still resonates even though I have no vehicle to use at this time. Much appreciated and valued and thank you. I am looking forward to many more issues in the future. On another note, of all the channels I subscribe to, MCDM is the one that I enjoy the most as the camaraderie, quality and willingness to shed light to others in both difficult and previously not so difficult times is fantastic. Thank you and am proud to be a patron.

Mark Jones

I joined for the magazine., and im not disappointed. Just like Strongholds and followers i enjoyed the read and found the information interesting. the adventure in the living tower was neat and i think you could modify it to be more sinister. it kinda reminded me of a TNG episode (Where Silence Has Lease) although the episode wasn't great you could take the theme and make it more of an innocent horror move vibe Very fun. I am Also looking into to fitting the celestials into my Icewind dale campaign. i loved the feel of it and the art was inspiring. Actually all the art was amazing Money well spent :) i look forward to the next issue

Landon Holley

This is really nice designed and structured very nicely. I love the adventure and the celestials. The sorcerer subclass isn't something i would personally like to play but that is just my taste, it does look like fun and I will look forward to seeing more subclasses :)

Niku Hötzel

I subbed only for this magazine and was not disappointed. One of my players is a sidekick cranium rat, and his small size opens up tons of mount options - cranium rat riding a battle devourer anyone? 😆 Thanks for the awesome publication!

Mykola Labach

I just want to say that I love Valdek and the artwork for him. He is such a flavorful and fun character to add to a game.

James Makula

I really enjoyed this magazine, and I think this is a wonderful and digestible way to get some D&D content. The adventure looks really fun, and is very well written with really concise instructions but really fun roleplaying opportunities. I love it and may run it as a fun mini adventure during a sort of travelling/hexcrawl game (great adventure to stick in a random town). The titan soul seems great, balanced and much more understandable and concise than the giants soul from the UA, I like the design a fair bit. I really like those spells though, and the idea of having spells tied to a subclass ability is super unique, and would really make a sorcerer feel like a special caster (which I know a lot of sorcerers feel like "bad wizards"). I also really like the retainer they give you, as it's nice to see those rules being used. So far I am really enjoying it, and would stay on the patreon for it, I joined just so I can check it out and this even better than I thought it would be so far.

James Town

Oh whoa! I am an Admirer of MCDM's work, and jumped on patreon as soon as I heard of the Arcadia Magazine! I am so hyped! Funny thing is that the cover artist (Gustavo Pelissari) is a friend of mine and was my teacher at Art School!

Thiago Noronha Caldas

Was wracking my brain, trying to come up with a one shot for Friday night and The Workshop Watches could not have been more timely.

Donald Cook

Wow. this has inspired so many ideas. pledged and I was not disappointed

stephen sayers

Made a Patreon just for this! Playing a Sorcerer for the first time next weekend so I am going to try out the new subclass!

Werner Meier

Hello MCDM, A solid product with well thought out content. I enjoyed the formatting and order of information as it made for easy implementation. The artwork is of equal quality and was extremely pleasing. I am just genuinely happy with this product.

Andrakys

I love the artwork for Nightmare, almost makes me wanna ask my DM if I could have a Nightmare instead of Pegasus, even though the Pegasus have more story relavance to my PC.

Artemisthemp

Hi, beautiful layout, interesting articles, good original art. Great work so far. I especially appreciate the download links for the handouts. Something like this is super useful to a DM, and sadly still not standard. Far too often I buy an RPG supplement that has maps and other handouts in non-useful sizes in the PDF, or it's a print product and you're left to figure out how to get that post stamp sized thing digitized and scaled up without breaking the spine of the hardcover.

Stefan Zell

Hi MCDM, Would it be possible to access the artwork separately? Either as the individual files or as a artbook?

Jay

Same

Adrian Szabo

I Made a patreon just to get access to this cant wait

Aaron D

I love this! totally worth the 5 bucks, I hope to see much more of this! some things I wondered as I read through the articles though... in the workshop that watches I'd like a little more insight into S.A.M.'s mind. what kinds of questions might it ask of the players? Titan heart: no notes, it's awesome. I like that there's a titan heart retainer too. jumping on mounted combat: what is a creature's default pb? is it the same as a player's would be if the CR were its level? I would also like some tips for adapting other cool monsters into mount versions. I think I'll be able to figure out most of these points by myself, but newer DM's might not. These are all just minor issues though, and I think everyone really did amazing work! I can't wait for the next issue!

Reinout van der Schalie

totally subscribed for access to this content. Thanks to the whole team!

Kelby B

Just finished reading Arcadia and this is a gift from the gods ! Totally awesome and I hope this is a regular monthly because this is really freaking dope!

Courtney De Barros

I subscribed to MCDM's Patreon because of Arcadia. It's a delightful product and I hope it runs for a thousand years. As someone who almost exclusively DM's I am most interested in rule adjustments & additions in the manner of the mounted combat article (which was excellent). Modular systems allow me to build upon the fairly sparse 5e framework and lend a sense of authenticity and depth to the experience. I am also interested in worldbuilding content that does not necessarily need an attached adventure. Articles like 'Fungi of the Underdark', 'Encounters on the Open Ocean', 'Merchants of the City of Brass', or 'Ten Idyllic Hamlets With Something Beneath the Surface For When Your Party Decides To Ignore Your Plot Hooks And Dither Away At the Fantasy Equivalent Of A Truck Stop.' Thanks to all at MCDM for their hard work.

Dustin Bingham

Just the art alone would make this worth it, but I'm also fully rewriting my current campaign to include the fallen angel plotline, and I love the Sorcerer subclass. Everything in here is fantastic.

Dermot Louchart

The Nightmare's Blazing Charge ability has a DC of 12*, instead of the usual 12 + PB.

DayKnight

The nightmare mount! Metal! \m/, *Iron Maiden gallops intensifies* First thing I'm interested in are the mounts actually. I want mounts to be a bigger part of the game but found the official 5e rules rather uninspiring. Looking forward to reading into that. The Arcane Workshop is amazing too, and will definitely find it's way into my game as a fun, in-between adventures kind of session. :) Really cool stuff, looks gorgeous, siked for the coming issues!

Pim Van Dijk

MCDM, this is an epic achievement! Not only can I not wait to add these elements to my game, but I'm stoked at how diverse the authors are and yet unified in vision. Just amazing. I love this content!

Drak thn Bolak

Watching the video on YouTube and thought 'I should be a patron to get in on some of that sweet zine action', then when I checked Patreon, turned out I was already a patron... happy days.

Peter Fox

I have been following you for years, and for all that time I had quite a tight economy, sort of speak. But after hearing about arcadia, I decided I had to finally bite the bullet. Matt, this is something incredible and worth my money to the point I decided to go the extra mile and plage at the 10$ level. I have high expectations on this particular project, and the hope that this is but another step in the right direction for you all. With all my respect and appreciation, A.M.C P.S. English is not my mother tongue, please forgive my spelling and / or grammar mistakes

I've been waiting for this! I subscribed as soon as I saw the video had dropped on the discord! The art is GORGEOUS, I can't wait to use mounts (I bet there are some cool 3D artists who could make minis that you could put your PCs on!), and the new spells seem super cool! I wish I was running any high-level game soon, because those angels are DOPE! I didn't think the angel art from S&F could be topped and then I saw these two beauties! I'm having a little trouble parsing the adventure (the layout is hard for my ADHD brain to follow, and it's been a long day), but I have that issue with all of WotC's published adventures as well, so I'll try running it and see how I do. I've got some friends itching to play!

Aaron Ratigan

The art in this is so good! My favorite are the angles! They are beautiful! Their statblocks are also dope. Mounted combat seems useful, but I'm not sure if I would run a campaign where this mattered, my players are level 18 so the adventure, while cool, isn't super useful to me. I am 100% going to use the sorc subclass. A+ on this. I love it!

hielispace

In one of the campaigns, I run I have a 40-year and veteran who often shows me his collection of Dragon magazine. I was always so jealous skimming through them and seeing all the awesome content each issue added. I was excited to find Dragon+ being a free digital magazine. But it didn't give me the same feeling. It was missing the campaigns and while it had some unearthed arcana it didn't look as thought out and as artistic as what you now find in this magazine. And that's why it gave me the feeling I was looking for. This is an amazing piece of content for D&D and it came at the perfect time as just less than a week ago one of my grung characters asked me to make him a frog mount. I showed him the toad today and he instantly was ecstatic. The rules this magazine adds and the amazing art it includes makes it a no brainer for any player or DM. I hope to see more and more issues come out as they are fantastically made and jam-packed with the right amount of content which I will actually be able and want to use.

JackSetaro

Hey! If you are interested in discussing anything D&D, including running one-on-one, or the latest issue of Arcadia, or whatever, if you haven't already done so why not check out the MCDM Discord server. Actually, the server has a wide range of topics beyond D&D as well, but I digress. I mostly check in there to see what others are discussing, but it's the best place to find out about Matt's livestreams, videos going live, and everything MCDM does. Just google "MCDM discord" and you'll find your way. I gather that there are even special channels there for Patreon members too, so I'm off to check those out for the first time. In any case, good luck in your gaming and welcome to DMing! Don't know what compelled me to evangelize for the Discord lol, but here we are.

Daniel Fiorini

Per the invitation to provide feedback via James Introcaso in the "Letter from the Editor" here is my only critique: I was disappointed to see Cinzel and the Im Fell family used as the prominent typefaces throughout "Arcadia" Issue 1. I think that there are more evocative and unique typefaces that could have been utilized to evoke the target tone of the magazine. That being said, Töm Schmuck's logo design absolutely blew me away. Furthermore the content of the magazine delivers on the promises of both "super actionable" and "really freaking dope". Thanks so much - Paul L.

Paul L.

I am not of an age to have frequented dnd magazines in the past. But when I heard whispers of Arcadia over the last month or so, I was excited. Now that I have it I am quite happy with what it contains. I personally like drop in locations and scenarios like the Rally at Rashkar and the Workshop Watches. Even if I do not use them directly, they give me idea to use in my own game.

Matthew

Agreed mounts/mounted combat is something base 5e does not do the great job of supporting into from tier 2 onwards

V

AKA "the_fantasy_trip". Arcadia comes storming out of the gate. I remember well those days of Dragon and Dungeon and Space Gamer and Shadis and White Dwarf and Polyhedron and all that lovely stuff. Many of those issues rest on my shelves even now. Arcadia is a welcome addition. I really like general presentation. The layout choices are spot on. The art is first rate. I love the idea that the content be relevant and actionable. My only gripe is that it feels truncated or maybe I just want there to be more of it. I like actionable content and no bloat. (Although I do go back and look at the ads in old issues of Dragon. If you have never done this I highly recommend it.) I find the writing to be solid, coherent and tight. Something of which I am clearly not capable. I hope you vary the color of the Arcadia logo on the cover issue to issue. I think that would be cool. MCDM rolls a nat. 20 with Arcadia. I am in. I would be willing to up my level of participation if it would lead to print copies. As it is this represents great value for money.

Spencer Wright

Saw the announcement of this from your YouTube Channel. Joined Patreon. Am really excited by this. I am a new-ish DM and will be starting a solo character campaign soon (for my Wife) sadly no one else to play with, even without Covid restrictions (long story) and hope this stuff will be useful. At least the art is AMAZING

Landon Dastrup

So far from a reading perspective I know that everything looks good. I would love more mounts though as that's the part that jumped out to me the most.

DarthPackman

Absolutely love the first issue. Can't wait to use the new mounted combat rules and run the S.A.M. adventure! One part of The Workshop Watches that was a little confusing: p.6 - "If the party continues to use force, S.A.M. doubles down on its defense of area 7, casting the arcane lock spell on both doors in area 3." There are five doors in area 3. Did the writer mean the doors from the hallway leading to areas 2 and 3? Or the two doors to/from area 4?

Thomas McNally

I've only been able to skim it so far, but I already like what I see. I did notice a missing word in the Letter from the Editor. "Matt Colville's words, proclaimed with confidence in one of [?] earliest meetings..." Also, each page of the pdf loads very slowly on my ipad, and it's the only pdf I have that trouble with. My ipad is super old, so that may be something no one else has any issue with. Really looking forward to digging in more!

George Sager

This is great. I am already going to use the mounts. I miss the days when you got magazines in the mail. Just waiting for the new mag. and seeing the new content. It gave you something to look forward to throughout the month. Artwork is great. Love the stories. Your staff looks great. I hope deep down in my heart it works and you can keep this up.

Mike Butts

The S.A.M. adventure is fantastic and the whole issue is beautiful. Congrats to all involved its wonderful

Robert Middlemas

What a fantastic first issue! Literally everything will fit into my next campaign

Peter Wishinski

Thank you so much for putting this together. It is great to have a resource like this.

Ryan Moulton

For your analytics: I subscribed for this after seeing you on Twitch a few nights ago.

Richard Varela

Appreciate the diversity in the cast of writers!

Dan K

Are you going to have legal problems with the other Arcadia magazine? https://www.thearcadiaonline.com/

Daniel Robino

The artwork is just blowing me away. I don't think I've seen a d&d product with such evocative art since the image of the party being attacked by a huge horde of skeletons in Mordenkainens book. Content wise, my players are excited about the mount rules, and I have one player that is stoked about the subclass. Super looking forward to issue 2!

Mike Stone

I have just looked through Arcadia briefly, but I think the art is lovely. I would prefer having the author bios with their articles rather in the back.

Kaeleigh Post

The quality of the art just blew me away. So glad I subbed for this.

I bought the 7$ version from the MCDM web store but also subbed to Patreon so I could leave some feedback. This magazine is awesome.

Cody Waters

Is it the preview from OSX or is the typography sometime a littlebit off? Like this: https://imgur.com/a/mkT9olu I just read the adventure and it looks super awesome. I can't wait to throw it at my players for some funtime :)

KervyN

Big fan of this! I am always looking for maps and ideas on using them. The workshop and S.A.M. are a perfect thing to drop in my game. I would love to see articles that are meant for a variety of levels. An example of this would be the workshop is for 5-6th level players but the enemies the celestials in the back are for higher level games. This makes it feel like there is always somethign for everyone. Thank you all so much for this!

Alex Geray

Hey, so I am not an expert on this, but, the following should be noted. Matt didn't write these. Someone else did, therefore, while it might be possible that there could be action oriented monsters in Arcadia, the people who wrote the article, didn't include any and therefore there are none. I believe Matt mentioned once or twice that they plan on writing a basic monster manual that would have those sorts of things but that might not be until sometime in 2022.

Samuel Aston

New Patron Here! Loved the video, subscribed for the dope magazine.

BB SS

Wow, this is Fkn amazing! Reminds me of Dragon magazine but better. Your artists are fantastic. Can't wait to try this content

SamDark

Awesome issue!!!! Totally reminds me of the old TSR magazines!!!

Dennis Reitz

wow I really love this. I don't really have any point of critique, it's just all round really solid and I can't wait for the next edition

Jesse Scheepmaker

Those celestials are amazing! I love the short adventures, they seem especially interesting to plop into the world someplace. And the art is GORGEOUS! Bravo everybody involved, this is fantastic

Eric Huff

This is great. I loved the Dragon and Dungeon magazines and still go back to them for my games. I devoured Arcadia minutes after I got it in front of me and you guys do awesome work. Thanks for this and keep up the amazing work.

Tim Williams

So needed versus the lesser Dragon+ !! I like mounted combat rules ideas and drop in "sidetrek"-like quests Bookmarks on pdf would be great for next issue

Frederic

I loved the art in this! I am not sure if I can make it to the stream so I want to ask the question here. Why weren't action oriented monsters included in the first issue of Arcadia, complete with villain/hero actions? What about Action Oriented design made you not want to include it. If somehow I missed one, could someone point it out to me.

lone-rev

Joined just for Arcadia. Absolutely worth it. Keep up the great work!

Mike Patton

looks amazing love the art super exited as a player and as a DM

Jóhan Petur Vang

That freaking angel art...

CharismaSAVE

Been waiting on this to arrive as an excuse to pull the trigger on pledging. Looking forward to the next issues. Glad to have a way of supporting that doesn't involve putting money directly into Jeff Bezos' pocket (although there's still twitch prime I suppose). Hope this brings excellent returns. For entirely selfish reasons of course, I want more cool content ;-).

J Farthing

It's not just you. I reported it to Lars and he got it fixed. I imagine the new version will be uploaded soon.

Pesto Enthusiast

The resources page at the end will let you download it as a high resolution JPG, and then you can convert it to a PNG with any image editor. I use getpaint.net, but that might be overkill just for switching file formats.

Pesto Enthusiast

Had a lot of fun reading this! I love S.A.M. and especially the reaction table. Love the art for Valdek too! I'm also really digging the mount rules, and I think I might be implementing them soon to my game. I did notice that some of the mounts' temp HPs were 4*level, even when the text said 3 - not sure if I missed something or that was just a holdover from a previous version. I do really like them scaling off PB. I also really like the story around Uqaviel, specifically the bulleted options and effects. Having those explicitly presented was amazing and super actionable. I also enjoyed how simple but evocative the chakram effects were. I noticed that Burning Touch didn't have a duration for its secondary effect - I really like the action, though! As one last note, in Mac's Preview, all the bookmarks are gibberish. Overall, I really enjoyed reading Arcadia! In the future, I'd like more of everything I just got, but specifically regarding things that are player-facing, like the subclass, I'd selfishly like more options that can be substituted into a pre-existing game as rewards and abilities to work towards - variant or extra features, special attacks, noncombat/exploration abilities, etc. Where something like the mount rules can be implemented just by giving the party a ride, to give my players full access to the Titan Heart, they'd generally have to build a new character. Thanks, and keep up the good work!

Jared Farley

Initial response and quick glance, love it. I love the color themes. The layout is super easy on the eyes. Good flow in the articles. Only two changes I would recommend. On the cover have a Issue #. And the font on the last page (p 41) is hard to read. Minor nitpicks, but you asked for feedback. Loved it. Thank you for the link resources in the back. Now I need to read it.

Ben Satterfield

The first issue was already reported and Lars and I got it fixed this afternoon. I don't know when the new version will be released, but I'm guessing soon.

Pesto Enthusiast

Hi, I'd like to drop some feedback on wording and potential errors in the article "Jumping on Mounted Combat". (I hope this is the right place for it.) 1) The "Mounted" trait states "... temporary hit points equal to 3 times the rider’s level or challenge rating ..." even though some mounts specify other scales in their stat block, e.g. "4 times the rider's character level or challenge rating". If this scales differently with different mounts, the "Mounted" trait should make a general statement like the text before "... gains a number of temporary hit points based on their rider’s character level or challenge rating ...". 2) Regarding the Reactions: The Owlbears Reaction specifies, that the rider needs to use "their reaction" in order to use the "Bear Bulk." of the Owlbear. However, the Hippogriffs Reaction "Weave." says "the rider can use its reaction ..." which is probably just a bad pronoun, but quite confusing. Overall it would be nice to know if riders need to use their reaction to use the mounts reaction, or if there are mounts that can take their own reaction independently, which I think is implied here. I hope this helps. Might I ask, if it will be possible to submit feedback like this in a more official/obvious way in the future?

pepper-jk

DUDE! Mounted Combat Rules! And that angel art is sooo sick! Super excited! Don't sweat that "this is an ad" nonsense, like anything else you guys make, it's a product you've made for your supporters and we're here for it.

Sound_Tech

This is pretty cool, looking forward to reading it. Maybe it's just me but it seems like the bookmarks are messed up. There are a bunch of them that are just random strings of numbers. Edit: Got the updated one now. It looks cool the mounted stuff might be useful for the ToA Dino race I have coming up.

Jeremy Ottesen

I loved all of it :) Would love to see more mounted creatures, the S.A.M adventure is top notch and so is the Shard of Dawn one too!

SirApetus

Really gorgeous! Love what I've read so far and look forward to digging through the adventure. I hated skipping over it, but I was short on time and wanted the read more digestible bits first. Personally, I prefer to not hyphenate words and instead adjusting kerning and tracking to achieve pleasing justified text. But it's time consuming and not necessarily always worth the trouble. I haven't read it all yet, but I've spotted a couple of minor mistakes, such as missing words or punctuation.

Billy Luxton

I have been waiting for the mounted combat article for months, because my players have a giant spinder that they want to be a mount for their kobold retainer.

Jack Yosh

excellent star to Arcadia team, am already implementing the mounted combat rules for my party's cavalier , (and she thought her horse carried her party before...)

warhousebard

What I would love to see more of in future Arcadia issues would definitely be MORE MOUNTS! I want all the mounts in the special paladin mount table in S&F, it would also be cool to see the giant spider mount that the Duergar ride (steeder I think it’s called?), manticore, elephant, giant eagle (thinking of the hawk lords), and of course a wyvern or young dragon! I’d like to see adventures in different places that are short enough that I can just drop in to my campaign. I’d like to see these adventures set in different locales, maybe an adventure set in the underdark, on a floating island(s), or under the sea. Speaking of underwater more aquatic mounts please! Maybe a giant seahorse or something!

Eric G

I don't play 5e nowadays (PF2 is my system of choice), but the promise of monthly cool stuff from MCDM sold me.

Ben Kojis

Is there a way to download the map as a high resolution PNG?

Dan K

YO! This is gorgeous. Already SUPER inspired.

Marty Chodorek

This is the strait dope. The adventure is tight, I'm planning on running it from next week (perfect timing!) The sub class is evocative and balanced.

Oliver Tormey

+1 to an accessible / print friendly version.

Noah Kunin

I like this a lot gonna write some more thoughts later! (First time supporting MCDM monetarily) really happy about it!

Aidan Kruse

Hey this is a long shot but i thought it was worth a try, I am a dylexsic reader and the PDF formatting, while being hella pretty, messes with the read aloud feature for PDFs. Is there any chance i could get a version which is just a word doc or somehting to use my read aloud feature on? I would love to have that open reading aloud while I look at all the amazing art. Or does anyone know of a work around? thanks <3

Frederica Leonie Teather

Awesome stuff! Especially excited to try out the Titan Heart and the Mounted Combat options. Some feedback: the bookmarks in the PDF are all messed up with gibberish names

Jordan Levy

The first thing I noticed when opening the PDF using SumatraPDF is that the bookmarks are gibberish, and do not correspond to anything in the text

Ethan Pellittiere

I am seeing this issue as well. It seems like the string name of the image being linked to.

gc3

Hey! Long time fan of the Matthew Colville YouTube channel and brand new MCDM Patron here. Wanted to let you know you hooked me with Arcadia and I'm looking forward to future issues! Cheers!

Josh Frigo

-love the maps, interesting and perfect for VTT!

jens esborg

Oh my god, I'm so excited to use/read all of this content! I love how excited Matt and the team are to produce this. Thank you so much and keep making awesome content!

Liam Timms

WOW...Just WOW. I’m blown away here. I never had a real chance to get into Dungeon magazine or the like and it kind of didn’t last for me when I did get a hold of them but this...WOW. I am so pleased with the layout, design, content. I can’t fish enough about it. And if I didn’t participate in Patreon I’d still buy it. This is absolutely awesome. The articles and the way things are written are clear, the feel of the whole zine is like I’m reading a D&D manual. Please keep this up, it’s fantastic.

Norman White

I just dove in to the issue, and I already feel the need to comment - Gabe Hicks' titan heart subclass is just brilliant. I love embedding new spells within the subclass. An ingenious way to build within the current limits of the sorcerer design. Love it. The overall design of the subclass is very strong, too. My only quibble is that the subclass might need a hit point boost, but that's arguing details. Great stuff, can't wait to dig into the rest of the issue.

Mike Mearls

Thanks for the feedback. Even though it's not a bug, I've added the request to the bug report.

Pesto Enthusiast

And I love this sorcerer subclass. A melee sorcerer! It feels very much like a different take on the Rune Knight, and I like it. I also like that you only get the Primordial Spells when you're transformed, making them more like rarely used class abilities than just straight additions to the spell list! I'm curious why you only get two per long rest; why not one per short rest? There's almost certainly some excellent reasoning behind that choice that I'd love to see. Mr. Introcaso can you maybe add design notes as an appendix?

Mind blown. The VO and sound for that boxed text is exactly the kind of immersive stuff that makes me love this game and this company!

Randall Weaver

This Rocks. I grew up on Dragon and Dungeon Magazines. I say this with some hesitation but the ads did add some flavor and I love looking back on them. Maybe a sponsor or at least an ad for your books.

Tim Crowe

Hi. Thanks for reporting this. I've added it to the bug tracker.

Pesto Enthusiast

Yes, that is possible as written.

Pesto Enthusiast

I'm reading through this, and I love the fact that Mr. Barillaro put what happened to the original inhabitants of the workshop in the second paragraph. Also loving the fact that he makes few (if any) assumptions about how the party interacts with SAM. Solid writing; I love it.

I've skimmed through it all and it all looks amazing. The art is excellent & the extras like the mp3 for the race scenario is excellent.

Jossy Barron

Thanks for the feedback. The "charge" in this case is defined in the "Horsepower" section earlier in each stat block. I'll add the feedback that this may not be clear to the bug report though.

Pesto Enthusiast

It's so pretty! I'm biased to enjoy anything you produce but as a DM who hasn't felt any urge to use mounted combat in almost 30 years of running D&D I'm surprised to say the mounted combat article is my favorite. I love everything about that article from the summary of the current rules, which I didn't know well, to the design of mount statblocks which is excellent, and especially the little scenario which I can't wait to run. I was excited for Arcadia and it's better than I imagined. Kickass job.

Jeremy Nichol

Hi. Thanks for reporting this. I've added it to the bug tracker.

Pesto Enthusiast

This is the much-needed injection of quality content that 5th edition needs right now. I've only fully read the mounted combat rules and the sorcerer articles while skimming over the main points of the other two. It's great to see fantastic content like this after the disappointment that was TCoE to me. Keep up the great work, I'm already excited for the other two issues!

Jess W Stevenson

Fantastic, beautiful, and most importantly USEFUL. I will use this in my games. Thank you for making running a game more fun and easier.

Glenn Rittenhouse

EDIT... I just realized there's a dead wizard named Ilumitar in my world, so Illumar and his workshop are directly insertable. 4/4 actionable! Best 5 bucks I've ever spent. First issue and you're already 3 for 4 in actionable articles for me. I run two games, in one of which the players already all have mounts and have been been begging to upgrade them into something "even cooler" than a standard mount. In the other, I have a player who wants to multiclass into sorcerer but nothing fit his backstory. Titanheart is perfect. The big bad for that campaign is a fallen celestial, whose peers I have alluded to but not named or fleshed out. Uquaviel and Anahita are will do great. Thank you. ARCADIA proves onces again that MCDM does nothing but consistently put out high quality dope-ass shit.

Tankylosaur

I have mostly finished, and I already have so many ideas! I love new Classes/Monsters, so the new Sorcerer and Mounted combat sections are going to be especially useful for me, but oh wow the adventures sound so fun and high level villains are so useful! I am so looking forward to using these new ideas the first chance I get! So many ideas... you all rock!

Rakbel316

One word reaction: dope.

JABD

I love this so so so much. I'm totally using the mounts rules in an upcoming session.

GG

I think I've already figured out where to use all of this in just one of my ongoing games. Awesome! Two of my players have been dying for more useful mount rules. I have a wizard who would risk life and limb to get into that workshop. MCDM and co. has knocked it out of the park on this one. Keep up the great work!

David Spring

You want me to join your Patreon, do you? Do you?!...Fine! Here's my money!

Ron F.

This is seriously amazing and I hope it gets the hype it deserves. I suddenly get why Dragon magazine was such a force of nature back in the day. I recorded my thoughts as I read through it: 1. That cover is just unreal. Off the chain. The colors and composition of the art, plus the way the logo shape is super cool on its own but also melds with the picture is just so dope. 2. I actually read a letter from the editor for the first time in my life. It was a good one. 3. I like that the adventure gives multiple adventure hooks. Would be nice to have a comment on each why you might want to use one over the other, as it wasn’t obvious to me in this particular case. 4. I’m immediately reminded of the quote from Molly Weasley: “What have I always told you? Never trust anything that can think for itself if you can't see where it keeps its brain!” 5. “Hi Roz!” I’m imagining S.A.M. as Matt’s impersonation of the computer when MCDM played Paranoia and I refuse to play it any other way. 6. The workshop reactions table is just gold. That’s going to make some neat adventure moments, especially the first time it happens and the players don’t see it coming. So gameable. 7. This Titan Heart subclass is bad-ASS. Ancient Colossus is the capstone ability I always wanted. And it has special spells that only members of that subclass can cast? Yes, please. Also, I actually want to play a sorcerer for the first time in my life. 8. And an NPC stat block and retainer version of the subclass are also included?! Holy crap! 9. As someone who has homebrewed my own mounted fighter class, I’m very excited to see expanded (and vastly improved) mounted combat rules presented. I hope more adventures start to provide built-in opportunities for mounted combat to be both a feasible option most of the time and also occasionally a clear advantage. Including a scenario that features mounted combat is a cool way to help with that. And the mounts presented are super-good! 10. I’ve never seen a villain presented by themselves as drag-and-drop content. That’s actually really neat and useful! (I struggle to come up with big bads actually, but don’t enjoy full pre-written campaigns.) Seven pages of content that I can use to create weeks of play in my own pre-existing setting is just amazing bang for buck. 11. Holy crap, there are links to more handouts and map variants?! This is some seriously gameable content!

Christopher

I'm definitely going to try to sew this together as a booklet. It'd be nice if the page numbers were in a different spot for that, but I think it'll work out just fine :) Very excited!

Bryce Miller

Love the titan sorcerer. So cool!

Hayden Dent

So far I'm loving everything I'm reading! Some of the things that really caught my attention and I really appreciate: - the layout and how everything is colour-coded - the Workshop Features section, which contains a lot of great info in one place - that all potential hand-outs are clickable and so are very easy to print/use in an online TTRPG platform - how easy the new mounted rules are to just put into an existing campaign and also how the taming section immediately gets the gears turning about potential downtime activities - that a dope encounter is included to allow groups to test drive the rules easily to see if they want to use them - (said million times already, but needs to be repeated) gorgeous evocative art This is an amazing value for money, thank you MCDM for filling a void I didn't know existed until I read through Arcadia! All the best, keep up the amazing work and stay safe!

Dominik Ágh

By the gods! The timing of this! I am literally having my players walk into the "big city" of the region with a slight hint of a mage-ocracy, and THIS lands 4 days before the game. Jokes aside, this adventure WILL be in the game (albeit redesigned into a city-suitable mage tower, duh). I also shared a snippet of the sorc sub-class with a player who runs a Wild Magic Sorc in a different game and she said we'll be asking the DM of that game is she could change subclass with a sudden sugre of chaotic energy to titan energy :D Kudos to the amazing writers of all the other stuff as well, I've barely breathed while reading!

Nic Snurcov

I've only gotten through the first two articles and I already have to say Arcadia is absolutely fantastic. Thank you so much to everyone working on this, you've knocked it out of the park!

Miles S

O well thats a new Pateorn, Looking forward to looking at this more :)

David Millington

Holy shit, this is something else <3

Liam

Fabulous! and the mount rules come at the perfect time. Just had a player ask about pursuing an unusual mount. I did notice a small thing on the toad, hippogriff, and warhorse (temporary hp varies from 3 to 4 x level, depending on where in the text it appeared.)

Autumn DelaCroix

:^O cowboy mummy on a nightmare! cowboy mummy on a nightmare!

Jordan Wang

This is truly ridiculous! I've only seen the titles and the art and I'm in love.

David Rorick

This is fantastic content delivered in a most convenient manner, I cannot stress the quality of this product! MCDM is a new breed of company, a new breed of community.

Rogar Ravenhair

I love it. Something I'd get a lot of use out of would be systems or mini-games to enhance mundane rolls (tracking, investigation, etc).

Jacob Miller

I have at least one player that will be very excited about the mount options. And the artwork for the nightmare mount has inspired me as a DM to give a BBEG a mount as well.

J. Collin

Just opened the pdf; the art is amazing!

Malcolm Shafer

So far read through the Adventure, the class and the base rules off Jumping on mounted combat. First the adventure. I instantly went I want to run this. It was goofy but fun with moral questions for the players while reminding me of Portal. The information in the front is the stuff as a DM I usually have to look for like ceiling height and illumination. because there's always some one who wants to climb a wall to tie them selves to a corner to shoot at things from a far.... if you want the story IM me. The Class was fun and grounded and in my campaign as a sea faring Island hoping adventure fits fantastically already looking on how to add the NPC in the world. Also great way of a more melee focus spell caster. Mounted combat took a couple of reads which is why I'm still on it. So if I understand it since both act independently does that mean the rider can dismount and finish their move to attack after riding their mount on a dash action? I don't see it being an issue balance why but I know my players are gonna ask. Excited to spend more time on this and I hope this was the right spot for feed back.

Jordan Enda

Fantastic stuff! I'll be running The Workshop Watches asap!

James

This is fantastic. People have mentioned minor issues with the formatting, occasionally, but the actual material in this is perfect.

Schoopdoop McGoop

This is great, I'm super stoked!

Luna Meier

Super ready to read this!

Denice Naquin

Already planning on introducing these mounted combat rules in the next couple of sessions. Love the general-purpose rules and the amazingly flavored mounts that are included! The Giant Toad's "power hop" made me laugh when I read it.

Sam Mast

Super excited to sink my teeth into this! One thing I noticed just scrolling around the PDF was that it looks like each page has a bookmark that's some kind of id. I think bookmarks to the individual articles would be nice (though I noticed that the table of contents was also links which is pretty neat).

Patrick

Oh no, now I'm going to be distraced at work. Just did a quick pass through, and I'm ridiculously excited to really dip into this today.

Dakota Neilsen

All of the content is super cool, the art is dope, and the layout is smooth and natural. That workshop is perfect my current campaign. I was tearing my hair out trying to figure out what to run this week, and BOOM - there it is. There's even links for VTT copies of the map and handouts! Huzzah! I've got two ideas that are probably way outside of the intended scope, especially logistically, but could be cool and/or useful: * How likely would it be for the content, especially adventures, to be released for VTTs? Basically a separate .mod for Fantasy Grounds. I'm sure I'm not the only one who's gone completely digital this last year, and having it pre-packaged would be handy. Barring an official release, would it be acceptable for Patrons to share their own VTT adaptations of the content, perhaps in the comments or the Discord? * Are there talks for a serialized adventure? How cool would it be to get a small adventure in each issue that can be tied into the previous adventures? I recognize that would be a substantial organizational undertaking, and likely not in the scope of Arcadia as it is now, but I hope to see something like that down the line.

Cj Dusky

Looks amazing, already sold on the improved mounted combat mechanics, especially given I have a player who has leaned into that and is a little dissuaded by how squishy their griffon is (and I agree with them!) I will say that I am a bit confused by the charge mechanics of the Nightmare and the Warhorse, both have an ability to limited daily uses (Fiery Charge and War Charge respectively) which say if they "charge" they can do x, but I'm not sure what charging entails, given it isn't an action in their stat block and there doesn't seem to be a standard charge action? Otherwise its all very clear, very useful, and I'm on board!

Liam McCabe

I love the magazine, as a player I love it when weak/unused mechanics in base 5e (mounted combat, etc.) get an expansion and it's something I can go to my DM to talk over and try and use and give more identity to my character.

Mirvyr, shane

So excited to read this.

Shilue Elmador

Oh, happy day! This is incredible! I will be chewing on this for at least the next month, but I think that all the articles have some real staying power and will find their way into my games long after today. Thank you to the MCDM team for all the hard work and dedication! Long live Arcadia!

Brendan McFarlane

Big fan of the adventure article, would definitely love to see more of those going forward!

Kenneth Lorraine

That is Tom Shmuck, who plays Boots in the Chain!

Alvaro Piedrafita

Very cool stuff! Found the sorcerer subclass a bit to powerful, but nevertheless very cool.

Daniel Dias

Been watching MCDM for awhile, and this is what got me to finally pledge to the Patreon. I can't wait for more issues of this. I am already in love with mount options, and the fantastic art is enough inspire creativity. It's a great start, and hopefully only goes up from here!

Keith Campbell

Like Jerrett H above, I've also been wanting to be a patron for a while but needed a nudge to get me to commit to spending the money. Arcadia is an awesome concept! Can't wait to see what else is in store for it.

Sean Rotstan

These mounted combat rules are sooooooooo GOOOOD!! Win for Willie!

Christopher Knox

Wanted to become a patron for a while, Arcadia is what pushed me over the edge. Opened the PDF and my jaw hit the floor. I'd pay five bucks for that cover alone. Stunning! Related if all the covers are this dope I would definitely buy prints of them :).

Jerrett H

Click the link in this post 'Arcadia-1_v1.0.pdf'

Logan Marin

30 seconds in and I am blown away by the art and layout. It just all looks amazing and I'm already yearning for a physical version or a print of the cover art. Little touches like links to high res and vtt version of the resources is amazing. Well done! I'm so excited to dive into the new tools tonight.

Justin Smith

Just joined for the magazine. Anybody have any idea how to dl it?

Theophrastus Bombastus

The art looks amazing and I've just downloaded the issue. Going to read over it now while I'm eating dinner. Perfect time of the day for MCDM to drop this for us EU folks, so I'm really happy with that aswell (Just became a patron for this).

Grumpy Shaman

Oh I love that the features of the workshop are included. My characters think in terms of 3 dimensional space, so its really great that this info is here.

Hayden Dent

Looking forward to seeing all the finished products after getting a sneak peak during testing. I know several of my players are looking forward to some mount variant solutions to try to pith at my table. I will say the art is on point for this issue already, even before reading it gets my creative juices flowing. Can't wait for the next issue!

Scott Prim

Just became a Patron to check this out! I would love to see a physical magazine in the future!

Braeden Williams

This looks amazing, just flicking through now. Also watching Matt's evident pride and happiness is a thing of joy.

Dice Quixote

Yeeeah, more like this :)

Jakob Gajšek

This looks incredible! Special shoutout for the typography/design of the Arcadia title logo, love the style!

Cameron Coates

this kicks ass. proud to be a patron!

Robin Edith

Congrats to the team, haven't read it cover-to-cover yet but my god is it beautiful and evocative and I'm excited to get into it in detail.

Kyle Johnson

The article organization is on point! Amazing content AND it's all easy to find. 11/10 on this one!

Dustin Frezieres

The Workshop Watches is literally perfect for where my players are right now.

Hayden Dent

I just saw the video and am so excited. The art alone is breathtaking and the creatives behind it are superstars. Can't wait to uncover Arcadia!

Miles Miller

Random Thought as I was looking through the Titan Heart subclass: The simple change from the standard D&D "maroon" for the bolded text in the subclass REALLY makes it pop, and made me lean in a little to check everything out. I love it. Great design choice. =)

Jason Megatron Burrows

This is gorgeous. Just the thing I've been missing in 5E. I love that all of this has been through the filter of Matt's brain, even if it's not directly from him!

Chris Lontok

I love the old Dungeon magazines. So much inspiration to be had.

Jeffrey Wallace

Can't tell you how excited I am to finally have this! I waited to back Kingdoms and Warfare until ARCADIA because I wanted to see if MCDM would grow and learn from S&F. I'm happy to say I'm preordering K&W now, and I'll be looking forward to each new issue of ARCADIA

Mr. G

Really looking forward to reading through all of these. The mounted combat is incredibly timely in our current campaign ... Thanks!

Jeffrey Wallace

I spent all weekend reading old Dungeon and Dragon magazines, and this was just as awesome. I look forward to future issues!

Teos Abadia (Alphastream.org)

Congratulations on this brilliant milestone team MCDM!

David Surman

Really lookig forward to reading and using this :)

Paul Johnson

First impressions, I'm loving it. The art is best in class.

Ian Boyte

This is just fantastic so far. Thanks All!

Nick Marsceill

I joined Patreon just for this. after reading through it... I am NOT disappointed! This is exactly the kind of monthly content I can really sink my teeth into. Here's to hoping this really grows!

Tony McCallie

MCDM, you're crushing it! Thank you for providing this resource! Keep it up!

Sun Sanders

I can already say that I love the retainer card for the titan sorcerer. It's something I know will engage the players more with the retainer rules at the table.

Joshua Montanye

I love the titan sorc subclass, but I don't think I will personally use Valdek (though I may use the art!). Personally have always disliked using creatures that rely on big ol' spellcasting lists, and since Matt vindicated my feelings in the Action Oriented video, I don't feel guilty about completely avoiding them anymore.

GubDM

He mentioned at the end of the video that the team would be looking here on Patreon for feedback.

Pesto Enthusiast

So excited to tear into this!!

Christopher Knox

The new mounts have an inconsistency between the Temporary Hit points (4 times rider level or CR) and the Mounted feature (...gains temp hit point equal to 3 times the rider's level or CR). Oh, and this shit is dope AF, love the mounts.

Derek Crain

If we have feedback, would you prefer we put it here or in an email?

Nathan Lee

Props to the art department, I’ve been an Art Director for newspapers and magazines for 20+ years and this is one of the most eye catching and welcoming designed genre productions I’ve seen. Top marks all around.

Cheese Hasselberger

Joined for Arcadia as well :)

Thomas V. Poulsen

This indeed is some great stuf! Thanks you guys

Michael A

Joined for arcadia! This me showing my support for this product.

chunkyfunker5

About to download. Just signed up for the Patreon because of this after watching a bunch of YouTube videos.

Kevin Smith

The moment I've been waiting for! Can't wait to pour over this!

Owen 'Boots' Davies

Wow. This is incredible. This feels like something I and my players will use. I can't wait to grab some tea tonight and really dig into it.

RP

Glorious.

Jeff Lavenau

Same here, the bookmarks seem to be a random string of letters and numbers.

J

This is Brutal! Thank you!

John Cuervo

Workshop Reaction Table is amazing and hilarious and makes me want to run this dungeon!

GubDM

The art is worth the price of entry alone. It's going to take a while to absorb the written content and think about it, but I'm in love at first sight.

Nicholas Udell

Arcadia RULES! It looks *beautiful*. The clickable table of contents is broken though, it's all random strings of letters and numbers.

Joe Mayo

Instant pledge, and can already see that I will love this from just glancing through the first one. As long as the rest are like this, I'll be happy to support this. Ya'll rock!

Zachary Grafman

This is awesome. I love it. Would it be possible to get the images such as Anahita and Qvaviel with transparent backgrounds so I can more easily use with VTT? (I should clarify that I use isometric tokens so an image with a transparent background I can just superimpose on a base quite easily.)

Adam Hodel

Such excite!

Chris Perry

I look forward to checking this out when I get the chance! The bits I have glanced at so far are excellent!

Rakbel316

Yeeeesssss! I am so excited to finish work and dig into this!!!!

Kyle A. Ouellette

First glance: this is very pretty. This makes me feel like I felt when I bought a new issue of Dungeon or Dragon magazine, but this feels like what those periodicals wanted to be when they grew up. I have many high hopes.

Joe Auerbach

I became a patron this morning in anticipation of Arcadia, and as I'm watching the youtube video with the pdf open I can't help but exclaim how cool this is!!! Thanks so much for putting this together. As a DM, my world building/story telling gears are whirring.... I love the Sorcerer NPC and the Angels, having cool characters stated out makes my job so much easier. Thanks!!

Trenton Wirth

I'm still staring at the cover.... BRB while I try to take my eyes away and read the rest of it. Thanks for this guys!

Micky Redmond Stan

The Justin Cherry art is exquisite!

Félix Gauthier-Mamaril

Super excited :)

Christian Straubhaar-Jones

I might have more serious feedback later, but a 10 minute glance shows you killed it. I think it looks like a higher quality document than at least half the stuff I've bought from places like DM's Guild. It's not useful feedback to just say "You knocked it out of the park", but... I'll add anything constructive later =p

Darren Tait

LET'S GOOOO

Robin Baggett

Hi I downloaded the pdf but the bookmarks seem... off? Like, kinda random and not usable

Joseph Meehan

AHHHH! SO COOL! Loving what I've read so far, very appreciative to have the PDF version

Lindsay

Super excited for this!

Michele Massa

Woohoo!

Hibernaculum

*heart eyes emoji*

G

YESSS!!!!

Grant Brees

Heck yeah!

Peter Bess


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