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Pitch & Poll: Bonus Project

Hey team,

What follows is four pitches and a poll for what the Bonus Project should be. It's taken me a bit of brainstorming to come up with these pitches, as I kind of thought this stretch goal was a further off when I came up with it. Thanks for the patience.

(Please note: Your input matters, but in the end the deciding vote is me. If it starts to feel that the thing everyone wants me to do is a thing I don't think I can do well, I will switch projects. I'm not going to put out something I don't think is good.)

Pitch 1: How Do You Eat? Podcast

Something that's always frustrated me about how creative professionals talk about their work is they tend to stick to the punchiest stories and don't talk about the nuts and bolts of how they actually afford to do what they do. We had a video/comics artist visit my production class one time in college and talk about his work. I asked him how he afforded to make his projects and he said, "Oh, each video only costs me about $5 of materials."

I said, "Yeah, but how do you eat?"

Turns out he had a dayjob. That's a weird thing to leave out of a visit to a class of art students.

For some time I've wanted to ask people who make art/internet "content"/other creative work, at all levels of success, how (and whether) they actually manage to make a living doing what they do. So: a podcast series where I interview people and find out how someone would replicate their career.

Pitch 2: Pantheon, A Smash Podcast

This would be a limited-run podcast. It's somewhat niche, but I've been curious about interviewing the major players of the competitive Melee scene. The Five Gods (Hungrybox, Armada, Mango, PPMD, and Mew2King) and the two Godslayers (Leffen and Plup). I'd ask them about their playstyles, how they came into the game, where they think Melee is heading, how they interact with and effect the community, and so forth.

I might throw in a few favorite players who are not god-level just for good measure.

Pitch 3: Innuendo Studios Radio

I really liked putting together the little folder of all the music I've played in video essays. I used to love making mixtapes.

I suggest a monthly mixtape of sorts, released as a download and possibly livestreamed... somewhere where it's legal to livestream music (I'd have to look into this). I'd get to properly show off my taste in music and maybe work on my DJ banter.

Pitch 4: Make A Game

OK, so I've tried to make an adventure game of my own many times. I've never had an idea that didn't require a bunch of custom coding and I've never enough free time to get good at coding myself and I've never been able to keep a coder attached to a project without paying them and I've certainly never had enough money to pay one. So I've never been able to maintain work on a game.

But last year I got an idea for a project that I could make in Adventure Game Studio. Not much custom coding, something I could probably do a fair amount of on my own with help from the AGS forums. And it's an idea I'm kind of excited about. The only thing I haven't been able to give it is time.

Now, making a game is no simple task, and I know that. We would not be trying to fund the entire development of a video game with a little extra cash from Patreon. But we could maybe spare the time for a proof-of-concept. Map out the plot, do a lot of research, make some design documents, figure out the characters and the setting, with the goal of making a small demo. I'd make a patron-only devlog where I'd talk about development (though anyone who wants to avoid spoilers should stay away).

If I wanted to make a full game, I'd need to either interest a publisher or run a Kickstarter. Both would be much easier to do with a demo. I would eventually need collaborators - an artist at the very least, and I would need help with the music. And I don't know how long it would take to make a demo - everyone always underestimates how long a game takes to make. But we would just set aside a few hours here and there to work on a game and just keep pecking away at it until there's something to show.

Anyway, those are the pitches. Go vote!

Comments

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Ian Danskin

Speaking of games, are you on twitch?

Lie Sax

I would love to see you make a game, but finding info on how artists make rent is genuinely difficult, especially speaking as an art student hoping to get some tips. It might also be relevant to include what the artist did to get to where they are, in terms of wether they went to college, did courses/internships/collaberations etc, i.e. how they became as skilled as they are, and where they got experience in their field. That's just a suggestion though, I'm really excited to see what you make!

Totally agree on the "How do you eat?"

Kait Hatch

I want all of these but "How do you eat" strikes me as the one that will do the most good in the world

Sean Haskett

Oh my please make a game. Yessss

Ryan Aston

stuck between the smashcast + the game. those two seem like the most impactful - i really like the idea of the how do you eat podcast, but i think your perspective on melee + game design are more needed. also if u need music + sfx lmk :o) <a href="https://soundcloud.com/youngsterjiji/sets/vacation-ost-demo-anthology-mk/s-gjkDn" rel="nofollow noopener" target="_blank">https://soundcloud.com/youngsterjiji/sets/vacation-ost-demo-anthology-mk/s-gjkDn</a>

james

Stories Untold is the bomb.

David Michael Charles Paul

Hi Ian. The how do you Eat Podcast sounds really interesting and could potentially be a great gateway to a lot of cool artists for the listeners. I would love to see a video game from you though. If it's going to be text heavy, can I suggest maybe looking into INK, which is the narrative scripting language that they used in 80 days. It's free and very cool. It's also compatible with Unity. Having a music sharing shesh would also be fun. Do you think we could have a way to shoot over songs we think you might like?

David Michael Charles Paul

I liked the Radio idea. It seemed most straightforward to implement in my mind. Getting into podcasting would probably be a good idea too though.

Jason Parker

How Do You Eat? seems to be the most important one to me as a general thing, because that guy isn't the only artist who doesn't talk about his money-earning profession which creates the dangerous, awful image that it's easy to make a living out of art (both for consumers and aspiring artists).

Nikki

The "How Do You Eat?" podcast sounds like a great and interesting concept. I like it!

Robin Lindbladh

How Do You Eat? strikes very similar cords of interest to me as the CGP Grey/Myke Hurley podcast Cortex does, which is 100% a good thing.

Eris

Hell yeah, man. The world needs more good adventure games. I'm going to use this opportunity to pitch that everyone play Stories Untold again. Wake up people!

Creating a game would definitely be the most interesting long-term goal, but I voted for the Smash podcast as a shorter-term project. I'm usually not into competitive games, but your excellent Smash video brought me closer to that scene than I had ever been before. I feel like there's a lot of room for an interesting dialogue there that you don't normally hear.

William VanZant

These all seem like awesome pitches; would be happy with any of them!

Ada Null


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