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#22 Progress Report 2025/10/9

This is the September progress report for the game "Sister Virodar." This month, I mainly want to share the updates inside the game as well as the plans for future updates.


Game Update Content

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I’ve created an animation showing a humanoid slime emerging from the ground.


I also designed several refugee characters. They will appear throughout the game as either victims or people the player can rescue.


Additionally, I’ve drawn a refugee camp where rescued refugees will stay. Most of the events related to them will also take place there.





Future Update Plans

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In my concept, humanoid slimes mainly appear in areas covered with slime fluid.They emerge directly from the slime and launch sudden attacks.

The slime fluid will slow down the player’s movement — and there may even be special variants that can restrain the player.A restrained Sister will become an easy target for humanoid slimes.

As I’ve been working on slime-related content, I also wanted to add refugees trapped in slime as background elements, so I started drawing some of them as well.

During the adventure, players may encounter refugees who are hiding or captured by different enemies. They can be rescued and brought back to the protagonist’s hideout.These refugees will play an important role in the game’s progression loop.

Each refugee in the hideout will consume food, but I also want them to have their uses — such as farming or producing ammunition within limited assignments.

As the number of refugees grows, food will become increasingly scarce.(There will be ways to make refugees leave, though they may come with a cost.)

To keep the refugees alive, the Sister might have to perform acts that go against her faith — a situation where the protagonist must sully herself for the sake of others. That kind of contrast is something I find very compelling.

Based on the same idea, various incidents may also occur within the refugee camp.For example, a succubus curse might break out, causing refugees to fall into a state of arousal.Besides standard treatments, the Sister’s pure body could serve as a temporary, medicine-free way to calm them down.

Of course, realizing all these ideas will require a great deal of programming and UI work.

This month, I plan to focus mainly on the UI, scene design, and implementing existing art assets into the game engine.


Finally

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Finally, I want to thank everyone again for your continuous support and advice.

If you have any questions or suggestions about this update plan, please feel free to let me know!

Comments

There's already non-swallowing, so it stands to reason there's plenty of screwing.

Gurauki

Will there be f*cking or just straight swallow up? i just wanna be clear before i want to keep forward with this...

Troy

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