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#5 Progress Report 2024/5/7

This is the April progress report for "Sister Virodar" game. This month, I mainly want to share plans for updating gameplay.

Game Adjustments

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We appreciate everyone's feedback and suggestions, and this month we've made the following changes:

Game Content Plans

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Currently, the game's content is very limited, lacking depth in gameplay. To expand the content and provide elements that engage players, we plan to spend more time on it.

In terms of gameplay, we aim to introduce resource management elements. The goal is to control the Sister, venture into harsh environments, build strength using acquired materials, and ultimately reach the final outcome.

The primary gameplay methods planned are as follows:

In my vision, players will rest at the chapel before each outing, then choose a scene and enter gameplay that includes roguelike elements, encountering various events. (Similar to Slay the Spire and Dark Dungeon perhaps?)

The planned events at this stage are as follows:

1.Regular Battles

The most common combat events.

Encounter easily solvable enemies within the scene.

2.Special Battles

Higher-level combat events.

Encounter numerous common enemies or a few tough elite enemies within the scene.

Under specific conditions (such as low brightness states in the brightness system mentioned later), you may encounter special NPCs like Succubi.

Multiple Succubi are planned to appear in the game, and they will not only be higher-level enemies but also be associated with many stories and events.

3.Boss Battles

Combat events with the boss enemy of the current scene, the ultimate goal of the adventure.

Encounter the boss enemy of that area within the scene.

4.Shop Events

Acquire materials through trading with merchants.

In addition to basic trading functions, we also expect merchants to have "fun" interactions with the Sister. More details on this aspect will be explained in later updates.

5.Random Events

A series of random events where you might encounter special rewards, situations, or NPCs.

We are very excited about the possibility of situations that excite the Sister, in addition to regular item rewards.

Examples include reward rooms with mimic monsters, encountering mischievous Succubi, or encountering squads of surviving Sisters.

The probabilities of various events will be linked to the brightness system. Essentially, players can dedicate candles at the chapel before each outing, and depending on the quality of the candle, different periods of brightness will be maintained, making adventures easier with higher brightness. Lower brightness will make enemies and events encountered by players more dangerous. More details will be provided upon the implementation of this brightness system.

Additionally, suggestions for interesting situations from all of you are also highly welcomed. We're delighted to incorporate them into the game.

6.Rest Events

Events that provide rest and recovery for characters, where the Sister can replenish health and mana by enjoying meals and prayers.

In addition to rest and recovery, the Sister can also use summoning items to summon corresponding NPCs. For example, conducting trade with merchants or spending enjoyable time with Succubi.

Acquiring resources during adventures is also an important aspect. There are materials to maintain the protagonist's combat abilities, improve combat prowess, functional items, etc. Details regarding candles, food, trade with merchants, etc., are under consideration. More details about these will be explained in future update reports.

Furthermore, tentacle Sisters are planned to be added to the game in the next update.

Conclusion

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Regarding voice actors, it might be difficult to distinguish with only one voice actor, especially including voices for enemy characters. It might be possible to find a clearer and cuter voice actor for the characters on the Sister's side. Considering the current menu has too much content, there might be an opportunity to improve the game's UI.

This month, I also drew a three-view of Sister Virodar. You might also look forward to the costume!

Finally, I sincerely thank everyone who has supported me! If you have any questions or suggestions regarding this update plan, please let me know.

This time, there's no new game version, but I've organized the PSD files of previous rough sketches. If you're interested, you can get them from the link below!

Comments

Thanks for your feedback! Slow animations have been mentioned by many people as a persistent problem. . . I'll think about how to readjust it!

wd P

I've tried the game, and I love the way it's going rn, the animations are great, the only thing I would say needs a change, is the speed, I don't know if it's only because the game isn't finished yet, but everything feels a little too slow to look natural, animations happening too slowly, pacing of movement and shooting and attacking are slow, it's not a bad thing in of itself if that's what you're going for, but I think that since the movement feels faster than everything else, it feels a little off, great game up to now though, keep up the good work!

Josué Gravel

非常感謝您的誇獎與建議! 其實我確實有大量女性角色和她們相應動作的計劃! 除了魅魔以外,龍娘,史萊姆娘,更多的人類女性敵人等等都在計畫中。 不過繪製她們會需要花很多時間,總之請您敬請期待!

wd P

我覺得老師您的女性角色設定的非常完美,因此我覺得可以增加更多女性的敵人與動作,當然,這只是我的小小建議:)

魚子 蚊香


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