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PixelPuddle
PixelPuddle

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Ghosts in the Sewers (progress update)

Now that we're back to normal progress updates again, here's a quick reminder of what's coming in the Fort Gloom part 2 test build:

Fort Gloom part 2 progress

The estimates in each section are guesstimates, and the work may take less or more time. We're currently 2 weeks in.

🟦 Level design (1-2 weeks)
I'm mostly done with this, but I'd like to tweak some things before I consider it fully done - mainly adding more interactables.

🟦 Looker Eye boss (2-3 weeks)
I've worked on its moveset - given that it's a big boss I want it to have at least 5 unique moves, which is why I expect it to take longer than the usual minibosses. Currently I'm experimenting with 3 moves, but they are pretty experimental. The animation core loop is work-in-progress too.

🟦 Bruiser Ghost entity (2-3 weeks)
He's like the Night Seeker but unique to Fort Gloom and will be pretty strong. I've worked on his moveset - I want him to have 4 moves, all of which are work-in-progress - you can see his WIP magic throwing move in the GIF. His animation only needs a few more sub-animations to be finished, and maybe some tweaks to what's there already.

🟦 Finger Beam spell (3-5 days)
I've got a static player sprite for this, which I'd like to animate a bit before release, and hopefully improve the VFX a bit too. The gameplay/behavior of the spell has been implemented and I consider it done but I might tweak it a bit.

I've also added a supersonic-speed upgrade for the Side Dash that turns it into an instant dash - which is both fun and dangerous :)

⬜ Quests (2-3 days)
I'll start working on this after the Looker Eye boss and Bruiser Ghost entity are done, because they're what the quests relate to.

⬜ Testing/bugfixing (1-2 weeks)
Will start when the above is done.

Otherwise I've been bugfixing and improving old stuff

Next I aim to work on adding more missing sound effects, testing co-op, and making a small trailer, before finally releasing a public demo on Itch.

That's it for this update. I'll be back in around 2 weeks as usual, so I'll see you then!

Ghosts in the Sewers (progress update)

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