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The Company - Update 6.2.0 - Backer Release

Update 6.2.0 has been officially released to backers!

Hotfix #2

Hotfix #1

Release Notes

Click HERE for Update 6.2.0 release notes

Links

Play Online

Download - The Company - Update 6.2.0

Download (Mirror) – Image Pack Base v14 – (Download if you’re starting fresh)
Download (Mirror) – Image Pack Update v14 – (Download if you’re coming from recent version)

For additional image pack downloads, as well as information regarding image pack support, see HERE.

Comments

The image download seems to be taking forever, is this standard? (i have a pretty good PC)

abyss_kaiser

where you put your name in at the beginning of the game at the bottom under notes you enter the cheats with a space between all the cheats you wish to enter

Sorry but i cant find the cheating code inpute bar at the begining of the game. Where does it placed at?

Nya!!

Hello! Really nice game! I like it very much! Thanks 4 doing it!)) But I have some complication to the John relations... How can I make to visit his home?

uhg! the Bedroom menu layout is not very easy on the eyes. there is way too much visually. the [ ??? ] button/bars make it way too busy. The separations in menu grouping is really nice. The main menu order change welcome also.

Magpie

Only the HTML

Westane

Do we only need to download the HTML for the bug fix, or were there also changes to the updated image pack?

Radical686

Thanks, I'm looking into this now.

Westane

Right, but like I said, Ava and Dakota are getting a complete rework and their interactive scenes will be in line with Penny's and soon John's. Right now none of their content interacts with preferences in any way.

Westane

Once i got into chapter 2 i got an error that pretty much makes me unable to keep playing the game, it says that like Halloween event cannot be read so the lab becomes inaccessible because when i go to the lab the option to head back to lobby is gone so am stuck in lab with no way to continue. "Error: <>: error within widget contents (Error: <>: bad conditional expression in <> clause: Cannot read property 'unlockMCSX' of undefined)"

Victoria Mjolnir

Thanks for the answer. But you can visit both of them at night from the start and in the interactive scenes your preferences should come into play, at least coding wise?

Good question, and one I spent a lot of time considering during implementation. What it came down to was this: 1. As a general rule, I never balance the game around the use of cheats, though I do try to ensure it's functional regardless of what cheats are used. This leads me to... 2. Under normal circumstances, you really can't progress anywhere with Ava and Dakota until around the time preferences come into play. What you are able to do up to that point is slated for a rework. 3. John's event was a bit of an oversight, but not so big I'll be changing it just yet. The reason I went with the dream route for setting preferences is because character creation is in a bit of a... Well it's not where I want it to be. An overhaul to that system is planned and it'll be at that point that the preference event is moved. Hope that helped :D

Westane

Quick question: Shouldn't the setting of your PC's preferences be moved to the beginning of the game, not several days into it? You can get comfortable with John, Ava and Dakota before even getting the options especially with cheats on.


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