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Dev Blog #77 - Hot August Nights

Greetings everyone!

These last few weeks have been significantly more... eventful than I was hoping they'd be. Everything from 26 hour road trips to second degree burns to major, life-impacting career changes. Luckily, as a result of one of those three things, today officially marks a significant turning point in my life. One that will allow me to put considerably more focus into working on The Company!

But enough of that, let's talk about August!

Staying On Track

For the first time since... um... ever probably... I'm happy to share a solid content schedule for the month! There are some neat things coming in the next few weeks and below you'll find when you can expect them.

And there you have it. 6.1.3 is a bit further off than I was hoping, but still within the month. This particular update has a lot of moving parts so there's going to be a bigger emphasis on testing for this release.

As far as progress is concerned, all story and event updates have been completed, and the focus has shifted entirely to implementing the Preference and Traits acquisition systems. Those in the Administrative Specialist tier and higher can expect to see a new Dev Build posted within the next day or two featuring a updated passage flow for dreams, specifically those involving Saya, as well as the new player preference selection event which will trigger on September 6th in game.

This event will allow you to select your own preferences without any sort of point restrictions, or just go nuts and hit the random button! This event will also occur during chapter select, of course.

Teasing John

While the detailed John post is scheduled for next week, I wanted to give everyone an idea of what to expect from the update today!

Like Update 6.1, Update 6.2 will be split into a series of releases so as to get content into everyone's browsers at a steady rate. The first of these, Update 6.2.0, will focus almost entirely on shoring up John's existing content. This means:

I expect this update to be a pretty quick one, as a good bit of John's content has been recently cleaned up with Update 6.1. Moving on from that is where the real magic begins! All told, the 6.2 update cycle will include:

We'll dive more into all of this next week, expect a long one, but for now that's it for this week! We're in for an exciting month, and none of it would be possible without the feedback and support from all of you! Thank you so much, and look forward to next week's short essay of a devblog!

Comments

Love your game

Matthew Hess

Right I got a thing for cat girls I want the stuff to make Dakota into a sweet kitty 😁

Fallen Angel Creations

I want to be able to attempt to steal something from the Dr K's lab that helps make a new formula or adds a new piece of equipment. perhaps even an abortion serum

Magpie

Dakota does mention she see's john at the college.

Magpie

Why can you now put more work into The Company?

John Doe

Indeed. Not in this update, though. That's MCS-3 content :)

Westane

Curious: I believe you had said once that Dom John's influence would actually spread to Ava and Dakota as well?

The Wandering Talespinner

I wait patiently for revenge on Dr. K and that red head bitch he sent to kill us in chapter 3

Fallen Angel Creations

Well, it's John who tells you that so who knows how much truth there is to it... As for John x Tasha content in the Update 6.2 Dev Cycle, you can count on it!

Westane

Hey in the game it is multiple time stated that male john and tasha does stuff together but we never actually get to see any of that, Is that something that will be added with Tasha's update or in John's?

sarah pg

But the Great Old Ones must be summoned somehow!

Onedrift


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