I will quickly explain what they are below and provide the download links.
too unstable/busy to sort up clearly workflows now(but help me a lot already~)
If you have any questions or would like to discuss anything further, please don't hesitate to:
Leave a comment
Email me at chambersu1996@gmail.com
Join my Discord channel: https://discord.gg/XAfS57Rrj6
I'll respond as quickly as possible.
Thank you for your understanding and continued support!
Workflow outline
Step 1. The design guide last month
March Update and Character Design workflow Detail Explanation | Patreon
We can get the multi-view or single-view design of the body/suit/head/hairstyle,
Step 2. Model Sketch Guide
- Cut them to the suitable size (by using PS, ComfyUI, or whatever we want~)

- Input them to AI 3D tools (Rodin/Tripo/Trellis) to get their mesh sketches,
I recommend Rodin for multi-view images, and Tripo for single-view designs.
Rodin - AI 3D Model Generator for Free | Hyper3D
My favourite Rodin Preset:
A. Upload multi-view designs, then use the "multi-view" mode.
B. Keep the default prompts,
C. Turn off all tags like "detailed", "game ready", and so on.
D. Press the more settings button to set the "CFG" to 15 and the "Steps" to 100,
E. "Redo" with the different "Seed" to find a suitable one, and "confirm" with the topology method you like.
F. "Generate" textures with 0 "PBR Temperature" and 1 "Reference Strength", turn off the "Face Restore",
G. "Redo" to find a suitable texture,
and I prefer to download "Shaded" ".glb" to Blender for further editing.

Step 3. Try mesh alignment and texture projection on Blender to get a high-poly detailed version like this.
Character design tools/workflows/models update | Patreon
I will explain more about detailing/polishing the high-poly version next time.
The final high-poly version should look like the posted Sci-fi girl below,
Step 4. Retopo and bake as a low-poly mesh with textures like the male royal guard suit below.
Step 5. Rig and animate, export to the game engines, or render.
Updated Flux real face workflow/LoRA
also Training Preset and data,
and tested CtrlNet Union Pro 2.0, which is much better than v1, to make flux useful finally.
I will use better data sets in the future to re-train after testing.
Also, an anatomy LoRA alpha version is planned to help the basemesh in the future
20250503Post.zip ~320MB


Updated isometric game level/map workflow/LoRA (block by block version)
isometric game map.zip ~50mb

(WIP) Batch 0 character redesign on updated workflow, high-poly test (for the detail models guide next month after the model sketch guide, Misaka Mikoto/Revna/Sophie/Elara)
Bilibili_v01_t06_Packed.blend ~50MB
Non-exclusive asset male royal guard suit low-poly version(Blender Project File, FBX, and PNG, ~700MB)
https://1drv.ms/u/s!Am0lZ75OjQ1mrqNvmbZ7EgBDIl5XdQ?e=2QEaQ5
Non-exclusive asset sci-fi girl with her bodysuit and armor, high-poly v1.0 (~500MB)
https://1drv.ms/u/s!Am0lZ75OjQ1mr_BhT73yBHRu2cPzbw?e=uPznHT


If you have any questions or would like to discuss anything further, please don't hesitate to:
Leave a comment
Email me at chambersu1996@gmail.com
Join my Discord channel: https://discord.gg/XAfS57Rrj6
I'll respond as quickly as possible.
Thank you for your understanding and continued support!