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chambersu
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RayII LOD1(<40K Tris) UE4 Rig Pack Under Construction

As Project Ray II goes further,  I notice that if I am eager to work faster by myself, I have to advance more context about standardization, module, and procedural generation.
I should use a new standard topology and UV for textures of all clothes and suits, which based on regular pattern makings.


Also, for better animating, before I clear and seriously weight-paint the character model with UE4/Unity standard rig, I need some time for
-muscle system (I plan to use deformer modifiers and drivers to simulate muscles on Blender and apply them as shape keys with drivers-like components for game engines),
-cloth sim system (cloth sim will lead the rig of cloth on Blender, then anyone can bake the simulation as rig animations. But I have to learn more about how I can play real-time cloth physics for game engines.)
-face rig(expression and phoneme, maybe Rigify add-on can help. But I should learn and try more.)
-mocap and retarget.


Learning and finding the right way is the most crucial target during these days (before  mass production )~ 


Project Download: https://drive.google.com/open?id=1csOXHimK_lyl8H41Fh2v2GtDGvD5PJ6l
Sketchfab Preview: https://skfb.ly/6SOPL


Credit, 

Thanks a lot!

### All Blender contributors!

### Many Basic blender tutorials from different creator, like [Create Game Characters with Blender] BY [Darrin Lile], [Blender Tutorial Series] BY [BornCG], blender Tutorial BY [Blender Guru]

### [Weavr-v1_0] BY [Simon Thommes] Licensed CC-BY.

### HDRIs textures from [HDRI Heaven] BY [Greg Zaal] Licensed CC0.

### [Gaffer - Light & Hdri Manager] BY [Greg Zaal].

### [Make Procedural Scratches in Blender 2.82] BY [Ducky 3D]

### [Node Wrangler] BY [Bartek Skorupa](https://www.blendernetwork.org/bartek-skorupa),[Greg Zaal], [Sebastian Koenig], [Christian Brinkmann], [Florian Meyer]

### [MB Lab]

### [Manipulate texture coordinates like a boss - Bartek Skorupa] Blur Part BY [Bartek Skorupa]

### [homeMadeNodes] BY [PGmath]

### [Bsurfaces GPL Edition] BY [Eclectiel], [Spivak Vladimir (cwolf3d)]

### [Images as Planes] BY [Florian Meyer(tstscr)],[mont29],[matali],[Ted Schundler(SpkyElctrc)]

### [The sweet sweet skin material in Blender 2.8] BY [Lance Phan]

### [Hair Tool] BY [Bartoszstyperek]

### [worn-vagabond-women-leather-boot] CC-BY [thesidekick]

### [Blender - Leather Shader in Blender 2.8] BY [Ducky 3D]

### [Copy Attributes Menu] BY [Bassam Kurdali], [Fabian Fricke], [Adam Wiseman]

### [SimpleLattice] BY [benjamin.sauder]

### [MakeHuman]

### [My 100+ Free Cycles Procedural Textures - Blend Files and/or Settings Included](https://blenderartists.org/t/my-100-free-cycles-procedural-textures-blend-files-and-or-settings-included/1113432) BY [RobertT](https://blenderartists.org/u/RobertT)

### [Pink rose](https://skfb.ly/6QWJS) BY [thesidekick]

### [https://pixabay.com/zh/illustrations/angel-wings-fairy-isolated-4870052/] BY [sergeitokmakov]

### [https://pixabay.com/zh/illustrations/angel-wings-sexy-model-girl-fairy-4838583/] BY [sergeitokmakov]

### [https://pixabay.com/zh/illustrations/elves-butterfly-wings-fairy-tales-3756963/r] BY [sergeitokmakov]

### [Knyght Errant](https://www.youtube.com/channel/UC1T4KJG1L_kTrP9RcdU5Csw)

### [Rig Character to UE4 skeleton in Blender - Tutorial](https://www.youtube.com/watch?v=pGORrQwBcNs) BY [Lou's Creations](https://www.youtube.com/channel/UCJXG9zVDtVHh_Wvhw4dF4sQ)


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