Here are some sprites that just finished in the past couple days, they're ready to use and more are coming too. I'm planning to re-align some of our existing fighters and bring em to the Automata sub-faction.
-Apparently I just discovered how to make fancy descriptions thanks to Mayu! We will be refining the hullmod as well while at it.
-OVERALL balancing act, mostly OP reduction across the ship roster, weapon placement and type changes. Its far from perfect but at least you guys would know I care about balance in my own little way.
-New dialogues for Queens!
-Keycards will now drop slightly more often at more predictable exploration locations or fleet types. From ( ORANGE ) 20% down to (RED ) 5% chance.
-250+ variant changes, UAF will now field their whole arsenal in their fleets. Players will also enjoy them as new autofit choices.
-Fighter weapons to be given new graphic effects to make them stand out a bit more.
-Solvernia and Novaeria now won't blow up instantly when their modules are knocked out.
-Automata and November Command will have their own unique illustrations.
-New portraits as always.
-Entire UAF line up sprite remaster... I hope.
-Eyeseau passive system split into two obtainable hullmods:
/ Command and Control Package; provides combat passive support.
/ Exploration Package; provides campaign layer buffs.
-NEW SHIP! More might be added later depending on motivation;
Automata / Puterisaya Class Hunter Killer Gunship
/ Puterakamu Class Kinetic Suppressive Torpedo Bomber
/ Perwira II(SP) Stealth Shuttle
Military / Perwira(M) Combat Shuttle
Heartbreak 117
2022-11-24 04:15:10 +0000 UTCCyrille Yukimaru
2022-11-23 14:59:15 +0000 UTCPsyentific
2022-11-23 14:53:36 +0000 UTCHeartbreak 117
2022-11-23 10:17:29 +0000 UTCiamMrMech
2022-11-20 06:11:03 +0000 UTCHeartbreak 117
2022-11-17 03:51:36 +0000 UTC