WIP Demo #5
Added 2019-04-19 14:26:57 +0000 UTCHere's the latest demo, a few days later than planned - we wanted to spend a little longer to do some cosmetic work. We are almost there now though, should be done with the final build for the public demo by the end of the month. As always, let us know if you find any issues.
Change Log
- Curios implementation (all loot converted to gold)
- chances of loot added
- open pop-up title and description on open currency display
- loot (gold, loot (as big gold coin), equipment(as gems), trap (nothing))
- Victory Screen implementation
- loot display
- total gold (from loots)
- Battle numbers added (Regular Damage, Critical Damage, Lust Damage, HP Recover)
- Status effects display
- Large map added during exploration (click mini-map to toggle)
- mini map reskinned
- added full screen mode
- Made the map draggable (hold left click then drag)
Fixes
- reverse spawn of curios and enemies (for right to left)
- spamming skip button
- blacksmith dialogue hot fix (delayed dialogue)
Known issues
- Sometimes Goblin x Mouse animation causes game to break