Demo Release
Added 2018-10-09 22:09:02 +0000 UTCHello everyone,
As promised, here is the demo release. It still isn't up to the standard of what I wanted it to be at this point, so I am sharing it with you guys now, and will continue to work on it until I am happy for it to be seen by the general public.
Before I go into the boring part, here is where you can download it. The good news is, there are a bunch of new sex animations to keep you busy.
In terms of what I want to improve:
- I wanted to have one or two short dialogue scenes to introduce the game and its tone, as well as a quest to give players some direction, but Mint didn't have time to add them.
- Town functions still aren't working, I want to get them sorted for the public release
- The dungeon map needs work in general. While up and down movement is now working on the dungeon map, the arrows have been placed in odd locations, and changing screens can now be a bit temperamental (try pressing the up and down arrow if you are having trouble)
- Combat still needs work, the targeting still doesn't work properly, sometimes dead enemies come back to life, and battles can take too long
So, have a play with it, enjoy the new animations, and hopefully you'll see the potential while we continue to work on bringing you a more polished demo in the next week or so.
Comments
how is the taunt supposed to work in combat?
2018-10-23 19:45:27 +0000 UTCThe game gets locked in a white screen after I start a new game, and the first time I got through that it froze up in the first combat encounter.
2018-10-11 03:21:40 +0000 UTCCan't wait to try this when I'm at home. Something tells me trying this out at work may not be the best idea ;)
Andrew Hackett
2018-10-10 08:21:08 +0000 UTCFrom some testing on the demo here is my initial feedback: Positive Feedback 1.) Animation work looks really good, sprites are really well done and attack animations look fluid Bugs/General Pre-Alpha Jankiness 1.) The forest and screen swapping its extremely janky. It's very hard to go where you want to or determine where certain paths go on the map. 2.) Jessika's portait is offset incorrectly. 3.) Some of the background textures are offset too high, resulting in a white line at the bottom of the screen. 4.) Currently no music or RPG text. Recommend some Octopath Traveller type music. 5.) Many sounds are missing (e.g. sex animation noises, etc.) 6.) Sex scenes need to darken the background more and remove the UI. The UI overlaps and hides certain parts of the animations, such as Jessika's face. Game-breaking Bugs Encountered 1.) There is no way to lose lust. Also if Jessika/Mouse die from overlusting, the game does not go to the next character's turn resulting in a hardlock. Mechanics 1.) Currently no variation or reason to use any other attacks rather than smash and dagger rain. I think some stamina/resource cost system is needed to prevent just spamming your strongest ability. Abilities should have unique properties, such as pushing back the turns of enemies or opening up weaknesses that another character can exploit. 2.) Sex scenes should have phases, such as starting slow, going faster, and a button to click to orgasm/cum to let players be in control of the animation. This is standard faire in H-Games. 3.) Lust carries over from battle to battle with no way to lose it. There needs to be mechanics for losing lust/lust management. Animations and Monsters Encountered 1.) I only saw goblins, myconids. Are there any other monsters in the woods? 2.) Animations I've seen are Mouse Cowgirl, Jessika Cowgirl, Mouse x Myconid, Jessika x Myconid, and 2 variants of Mouse and Jessika girl x girl. Are there any more?
Meowy84
2018-10-10 08:12:34 +0000 UTCMy antivirus keeps flagging it as malicious, I'm guessing it's some sort of false positive?
Bobby Li
2018-10-10 06:41:12 +0000 UTCJust a quick comment on the portrait during combat. Jessika's protrait size may need some adjusting. You can see Mouse in her portrait perfectly but part of Jessika's cut off.
SurlyPanda
2018-10-10 00:34:12 +0000 UTC