So here it is, on schedule - Combat Prototype
Bear in mind this is just a barebones prototype, the main goal of which was to code the core of combat and animation. Next month's release will build on it, adding icons, tooltips, improving shadows, extra combatants, etc. I think it is already looking pretty impressive though, and I hope you guys do to.
As an extra bonus, there's the above sketch of Jess, done by Sommelier as a warm up the other day. He's going to be doing a lot more of these, and I'll be sharing them with the backers when he is done, so hopefully that gives you some lewds to look forward to while we are working on the less exciting technical stuff. :)