Two Forks VR 0.0.16 with left-handed controls
Added 2022-02-28 20:38:41 +0000 UTCNOT COMPATIBLE WITH THE GOG VERSION. Use Two Fork's VR 0.0.8 for GOG (missing a lot of features and improvements).
- Added left handed mode setting. I went a bit overkill with this one. Since Henry is right handed in the game, and I wanted left handed people to be able to hold objects with their left hand, I had to swap Henry's hands, and mirror his whole body to make the animations work better. So now Henry can become left handed, holding objects with his left hand, and holding the radio with his right hand. So the radio button also swaps to the right hand. A few animations will be broken, and some held objects may end up being mirrored too. I try to revert to right-handed Henry whenever possible, to make it all look as clean as possible. This also causes Henry to start wearing his wedding ring on his right hand but oh well. From my tests, most stuff seems to work pretty well in this mode. But it's hard for me to test everything, so please do tell me if you face issues in this mode.
- Added setting to swap movement and rotation sticks. Some left handed people like to also swap the sticks, some don't. So I have a separate option for this.
- Rewrote the input bindings, again. This rewrite was necessary for allowing for left handed mode, but was also a chance for me to clean things up a bit and make some more comfortable bindings for everyone. If you played Two Forks VR before, you might need to restart SteamVR and maybe delete your custom bindings, because SteamVR some times gets confused with this kind of update. If you're starting a new playthrough of Firewatch, the tutorials should teach you all the VR buttons to use. If you already finished the tutorials, make sure to disable the "hide interface" option, so that you can see the button prompts. I only tested these changes on Oculus controllers, so please give me your feedback if you own different controllers.
- Tool picker is now opened using a normal controller button instead of a stick/trackpad click.
- Radio is now assigned to the non-dominant hand trigger.
- Laser is now assigned to the dominant hand trigger (no longer auto-swaps hands).
- Storing items in backpack (or eating them) is now assigned to a normal button instead of stick click.
- Climbing and jumping is now done using a button instead of the trigger. It worked mostly fine with the trigger before, but there were some rare occasions where it would conflict with the interact button.
- Grips aren't used for anything on most controllers, with the exception of Vive (since they don't have that
many buttons to spare).
- Remove most unused settings from UI. This includes image resolution, vsync, motion blur, and head bob. Some settings I still consider to be pretty broken (like light shafts and ambient occlusion), but I'm still allowing players to enable them if they wish. I just disable them by default.
- Change the default graphics settings to something that works better in VR. This includes lowering shadow and world quality a bit, and disabling bloom, light shafts, and ambient occlusion.
- Fixed falling through the floor on a specific cave late in the game.
- Added pause menu button for recentering the VR camera (and removed the binding for it).
- Fixed snap turn fade looking very broken in some devices.
- Fixed incorrectly sized UI on first boot.
- Improved some of the tutorial text for less ambiguity with the VR bindings.
- Prevent base game controller settings from affecting VR input settings.