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v1.0 Progress Log 6

First progress log of the year!

I added one more activity to the game which takes place in the town, and will provide Hana with an additional event at every level. The reason I added this despite the game already being content complete, is because there was CG made for the epilogue which also fit a previous idea I had for a set of events in the town. So, I decided to go ahead and give this CG a bit more usage.

Though I am calling it an activity, it's not exactly the same as the other activities in the game. This one is a single event that can be interacted with without first having to start an activity, unlike the other activities. It can be viewed once per level when roaming around the town. This "activity" is only a single event, but it does have the same level of importance as the other activities by it being a requirement for Hana to be able to level up.


The settings menu and the map with the objective tracker are both done. And with that, the only thing left for the base game to be complete is adding sound.

Other than those few things, there's been a lot of polishing going on with the dialogue and events. An issue in particular was the general manner in which Hana spoke in older dialogue. The manner in which Hana speaks has slightly changed over time, with some traits only being solidified as of v0.6, and so I've gone through a lot of the older dialogue and updated it for it to better match Hana.

While doing these updates, I have also gone back to update the dialogue and flow of the majority of the older events as they really needed it. There were a few that needed more than just a light update, and so I ended up rewriting them from scratch.

It's hard to put into perspective just how much dialogue work and polishing has been made, but it's a lot. 


So, the game is borderline complete. Is there a release time window? Yes, but first I need to share a few more details around this.

CGs and sprites. There is still a lot of them in the works. In particular 6 whole CGs and a many other sprites used for various things. All of these assets will likely take around 2 to 3 more months to wrap up.

So, even though the base game is going to be wrapped up soon, it won't be able to be released until those CGs are complete.

I've known for some time that the CGs wouldn't be done at the same time as the game, and so I have been messing around with the idea of making use of this idle time by adding one final feature to the game.

This feature isn't really a part of the base game, as it isn't needed for the game to be complete. It's more of a personal project, but it would also greatly benefit the game if it were to work. I've been chipping away at the technical side of it for a few months, and will shift my focus entirely towards doing the finishing touches on it once I am done with the sound stuff.

More on this feature in the next progress log.

The internal release goal is set for golden week, meaning early May. Which leaves us with 3 months.

Thank you for supporting the development of Hana's Exposure!

v1.0 Progress Log 6

Comments

It has already been added to the memory system, and can be fully viewed and replayed from there!

Flimsy

I'm way too excited to see it completed and can't wait for the next three months! I have one request. Can you please make it possible to repeat the last event in Crater, even if it is in the build that is currently available? That event is so good, it would be a shame not to be able to watch it over and over again. Of course, if this is too much work for you to do to the point that it interferes with your development, please ignore it.

Mr.Johnson

I can't wait to see this project complete

Saturday Mornings

Godspeed

NertMaGert

That's so exciting to hear, I'm glad to have followed through this whole process!!!

Illya's Onii


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