New video (early view)
Added 2019-01-10 02:50:39 +0000 UTC
Hey everyone,
I hope you had an enjoyable holiday season. I certainly did! But I'm back to videos now, and quite excited about this current project. Above you will find what I intend to be part 1 of 3, showing a truly mind-blowing phenomenon, while the next two will show alternate methods for explaining what is going on. This will be published on Sunday, with the goal being that the following videos come one and two weeks after that respectively.
The goal here, aside from showing an awesome piece of math, is to have a lesson in the use of phase space, also commonly called configuration space, to solve problems. The two solution solutions that will come here do a great job showing this tactic at work, and illustrating how it can turn a non-obvious dynamic situation into a geometry problem. Given what an enticing problem this is associated to, and how accessibly that problem can be phrased, I see it as a good chance for a sneak-attack lesson on a topic usual reserved for classes in ODEs, chaos, etc. which instead (hopefully) catches the curiosity of a much wider audience.
For patreon-purposes, given that this particular video is really just the introduction to a fuller lesson, I'm considering this video and the next to be a single project, made as separate videos only for the sake of encouraging more active audience participation.
-Grant
Awesome! I’m glad you ran so far with it.
3blue1brown
2019-01-20 22:58:44 +0000 UTC
I would like to offer some constructive criticism but I can't because this video is too perfect
2019-01-17 23:59:18 +0000 UTC
might do a writeup of my approach
2019-01-17 18:45:05 +0000 UTC
Thanks for making these videos! Here is my solution: <a href="https://www.wolframcloud.com/objects/lnemzer/Published/pi.nb" rel="nofollow noopener" target="_blank">https://www.wolframcloud.com/objects/lnemzer/Published/pi.nb</a>
2019-01-17 18:43:02 +0000 UTC
I applaud the determination!
3blue1brown
2019-01-17 18:04:41 +0000 UTC
Big fan of this new type of format. I think that after giving the puzzle some thought, and unsderstanding its difficulty will make the solution much more interesting.
I'm far from understanding why this happens, but at least I was able to play a bit with the problem and to see by my own eyes that it works.
Made small animation here: <a href="https://www.youtube.com/watch?v=XniVFpXEX3A&feature=youtu.be" rel="nofollow noopener" target="_blank">https://www.youtube.com/watch?v=XniVFpXEX3A&feature=youtu.be</a>
2019-01-17 17:48:22 +0000 UTC
<a href="https://m.imgur.com/a/OVC2jLY" rel="nofollow noopener" target="_blank">https://m.imgur.com/a/OVC2jLY</a> aaah
2019-01-15 23:34:54 +0000 UTC
Digits after that, if series is 801, do we count 81
Saketh Vns
2019-01-14 17:33:07 +0000 UTC
That's fine, it just means the number of collisions ends in a 0.
3blue1brown
2019-01-14 17:31:37 +0000 UTC
If the number of collisions indicate the pi, what about the point where the digit becomes zero in pi and how do we interpret digits after that
Saketh Vns
2019-01-13 20:54:42 +0000 UTC
With our idealizing assumptions, it will never actually be 0 on both sides.
3blue1brown
2019-01-13 17:26:09 +0000 UTC
I'm glad to hear that! It also makes for slightly more regular content, and videos which are not intimidatingly long.
3blue1brown
2019-01-13 17:25:26 +0000 UTC
I appreciate having a few days to think about it, maybe with others. Sometimes It's hard not to be lazy and pause the video when you know the solution is right there and others have probably watched it.
2019-01-13 17:08:48 +0000 UTC
Question: Assuming the larger mass is approaching infinite mass, is there ever a moment when the separation on either side of the smaller block is zero and if so, what is the accumulated clicks: 1/2 or 1/2 + 1? (Zeno’s paradox is leading me to question the behavior of the physics here)
Chase Turner
2019-01-13 15:56:41 +0000 UTC
So instead of 1 infinite series, you sum 4 infinite series (I assume the = is exact, since there are only 4 terms on the RHS and no ...). How is that efficient? (I know, they converge really quickly. Just being a SNARK, wink, wink) In comments below you see same approaches using sin or cos. I assume those Taylor series expansions are slow. So the arctan is really efficient? Who knew.
2019-01-13 15:14:42 +0000 UTC
I also used the geometric approximation to find pi, (n denotes the number of sides, n goes towards to infinity.) I managed to get some formula via cosine rule.
(360/a)*sin(a/2). Its results are wonderful but I believe there is something problematic in there so that it prevents it from being perfect. But I couldn't catch the problem.
2019-01-12 23:26:34 +0000 UTC
Really interesting, I'll try to solve this until the deadline.
2019-01-12 23:11:45 +0000 UTC
The sound was perfect! :)
2019-01-12 22:28:26 +0000 UTC
Haha, unintended. Updated the video to let them complete.
3blue1brown
2019-01-12 19:32:21 +0000 UTC
Great question! The idea is to use the Taylor expansion of arctan to explicitly compute digits. Formulas like the one shown on screen are called Machin-like formulas, and can be incredibly efficient ways for computing pi when put in conjunction with this Taylor series.
Something like pi/4 = arctan(1) is of course true, and you could use it to make the computation, but having 1 as the argument will make for much slower convergence than if the argument was closer to 0.
3blue1brown
2019-01-12 19:29:46 +0000 UTC
Very interesting. Nicely introduced to get us interested.
2019-01-12 07:35:17 +0000 UTC
No way!
Daniel and Rebekah Slonim
2019-01-11 03:12:35 +0000 UTC
Hey, I got a better solution for PI/4, than the one above. Why not PI/4 = arctan(1)? Seems using the arctan to calculate PI is a rather circular (no pun intended) algorithm. That is using a function that relies on knowing PI already.
2019-01-11 02:33:10 +0000 UTC
Indeed, as I said, things very quickly depart from reality.
3blue1brown
2019-01-11 02:06:28 +0000 UTC
Perhaps, part of the reason for my hesitation there is not that the "rough edges" would feel embarrassing, but that I know the act of making such a video would encourage many people to go play with it, and before its better documented/tested/robust/etc., that experience runs the risk of being more painful than I want it to be for people.
Even without a video on it, though, everything is very open for those who want to see, and who are willing to look at the updates I make to the github repo.
3blue1brown
2019-01-11 02:04:29 +0000 UTC
Yup, the same reasoning will apply to other bases.
3blue1brown
2019-01-11 02:02:19 +0000 UTC
Actually, in that case its the first four digits, 1100. Animation here: <a href="https://youtu.be/_0LT6_aJTDw" rel="nofollow noopener" target="_blank">https://youtu.be/_0LT6_aJTDw</a>
Really it might be better to think of the square root of the power of the base as giving the number of digits after the decimal place. In this case, 2^4 gives 2 bits after the decimal, just as 10^4 gives up to 3.14. Likewise, 2^6 would give the first 3 bits after the decimal, 11.001 -> 11001 -> 25 clacks.
3blue1brown
2019-01-11 01:58:29 +0000 UTC
So if I set up the experiment between two cubes with mass ratio 1:16, and then wrote down the number of clicks in binary, would I get the first three digits of pi written in binary notation?
2019-01-10 19:20:03 +0000 UTC
If you use a base other than 10, I assume the scale factor is that base? That is if calculating PI in base 8, then the multiplier is 8, and PI comes out as base 8 counts. Or does it work in other bases too?
2019-01-10 17:54:03 +0000 UTC
Consider making a video showcasing how to use your software. Just as your videos appeal to those with patience, open the doors to more Brownies using your awesome software despite the rough edges.
Brian Matthews
2019-01-10 16:03:53 +0000 UTC
I was looking for a reason to avoid prepping for classes. Now I've got to go figure this out.
2019-01-10 14:30:28 +0000 UTC
The sound effects were superb at appealing to the general audience; the slow-mo sounds as well as the sped up sounds to emphasize scale. Well done.
Brian Matthews
2019-01-10 13:41:45 +0000 UTC
Neat! As you take the mass ratio to be larger and larger, the smaller (now infinitesimal) mass starts functioning as an ideal spring, bringing in Hooke's law? I'll try and make that connection over the weekend. It certainly brings in the circular motion, as it smoothly rotates the trajectory through space-time. I had fun drawing a quick space-time plot of the masses to show the smooth curvature of the trajectory.
Variations on the scenario I considered: two or more small masses bouncing in between in parallel, or in sequence. From there it's not hard to jump to a compressing gas cloud.
2019-01-10 10:37:18 +0000 UTC
This is truly fascinating. So much mystery around Pi. Could you go into more detail on the graph of efficiency vs elegance in the future video, would like to understand how some of them got derived. Ramunjan’s expression to calculate Pi was so much more advanced ( no of digits and the complexity of the expression) than previous researchers. I am still mind blown by his Pi expression.
Rajesh
2019-01-10 06:41:49 +0000 UTC
I think somewhere around the 12 digits of Pi scenario you need to start considering relativistic effects :-) And that frequency of collisions will start emitting ionizing radiation somewhere around that point too!
2019-01-10 06:37:46 +0000 UTC
Great video. Very astonishing fact too.
Bernhard
2019-01-10 05:58:43 +0000 UTC
Geez, I'm stumped! What a delightful problem.
Max Goldstein
2019-01-10 05:55:04 +0000 UTC
So is it like, the conversation of energy being constant provides the equation for an ellipse, which in turn, assuming please collisions, provides the hidden circle?
Caleb Pheloung
2019-01-10 05:51:13 +0000 UTC
thanks for providing a quality moment for hubby and me :-)
Edith Dubiner
2019-01-10 05:36:04 +0000 UTC
brilliant teaser. love it. let's see if i can figure anything out off of the hints..
issa
2019-01-10 05:07:00 +0000 UTC
Good to know, I'll quiet those down.
3blue1brown
2019-01-10 04:42:53 +0000 UTC
Wait a second...you're telling me you don't have a physics engine laying around?
2019-01-10 04:08:02 +0000 UTC
i really like the satisfying clacks with the 10,000kg example. however the clacks seem like the peak especially in the slowed version. you did a good job compressing the others however. just wanted to let you know it gets a little loud there
2019-01-10 03:56:14 +0000 UTC
You're trolling us so hard right now by not letting those two simulations get to their final clack...
Matt Goldman
2019-01-10 03:40:18 +0000 UTC
Something to do on the weekend or something
Timur Sultanov
2019-01-10 03:34:14 +0000 UTC
Damn, now I need to remember the physics of collision... well I suppose time to put my Master's Degree in Technical Physics to the test or something...
Timur Sultanov
2019-01-10 03:31:44 +0000 UTC
cool!
2019-01-10 03:12:35 +0000 UTC