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Fredricton
Fredricton

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7DoS, May Progress Report

Still working away at the game between comic updates. Being able to see results on the screen make it seem like I've gotten more done in the past week that I have the past year of writing and planning.

This past week I've mostly been working on the coding part of the visuals, both character display and GUI customizations. Ren'Py has a lot of amazing features, but a lot of the documentation for it is ether outdated or spread across countless forum threads.

I've currently reworked my character images to include breathing and random blinking animations using only a few overlay images and some handy Ren'Py image handlers. This should help keep the overall file size down since the overlays are only a few kb in size compared to the size of a 30-45 frame animated image. Not that I will not be using those for larger scenes in the game, but no point in waiting space on idle animations.

Once I touch up some more of the custom GUI work I'm doing, I will see about compiling a 'Demo' for people to try out. It will be more of a Tech Demo than a game demo, since much of the game exists only as text until I can gradually produce more renders for the new character system. So I will likely only have a small part of the prologue included in the demo, but it will hopefully give you an idea of what I want to achieve for the game visually.

7DoS, May Progress Report 7DoS, May Progress Report

Comments

i am insanely hype to see it, a VN is such a good way to go about expansion. seems like there's not ever enough of it. im excited for the future.

limpdeagle


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