IllustratorsLeak
joan6694
joan6694

patreon


[HS] TexPlus 1.0.0 Beta

I believe this has been hyped some time ago, well here is a beta of it: my own version of SkinTexMod.

To be clearer this is not a modification of the original plugin, this is a complete reimplementation.

Before you start going crazy though, please read the following sections, they contain important information, especially for those who want to edit/make some skintex.


What doesn't work with the old SkinTex format (config.ini):

For my own sanity, and also because some things were useless, I removed some features compared to the original:

- Anime/AnimeOutline: I decided to ignore this feature because TexPlus is only meant to replace textures, not shaders. I will not do this in the future either.

- MaleUncTexMerge: I've studied the original SkinTex code, and I'm pretty sure this never worked. So yeah, not included

- FemaleEyeHiLightTex: same as above.

- FemaleEyeShadowTex: same as above.

- Debug: simply ignored.

- TGA textures aren't supported anymore: to be honest, DDS was already painful to support, so I'd prefer leaving it that way, please convert your textures to PNG, it's less confusing for everyone.


What has changed with the old SkinTex format:

For the sake of simplicity (and for my sanity again), I decided to change a few things:

- The "Overlay" Inject mode had some changes: Normal, SpecGloss and Occlusion textures use the alpha channel from the Albedo to blend with what's below. This might change the behaviour of certain existing SkinTex, but don't worry, there's an easy fix if that happens (I'll explain it later).


What hasn't changed with the old SkinTex format:

- The rest, hopefully.


The new TexPlus format (config.xml):

This new format comes as a "config.xml" file, here is an example:

As you can see, there are similarities with the old format. Still, there are new things:

- customAlphaMask (optional): if specified, said texture will be used instead of the Albedo's alpha channel. This can be used to fix what I talked about earlier.

- linear (optional): if specified, forces the texture to be read as linear or gamma. Valid values are "true" and "false". If you ignore this setting, PNG textures will be considered linear and DDS textures will be considered gamma.


Finally, here is the complete list of valid texture names in the new format:

- bodyTex

- bodyTexN

- bodyTexS

- bodyTexOM

- faceTex

- faceTexN

- faceTexS

- faceTexOM

- irisTexL

- irisTexR

- eyeWhiteTexL

- eyeWhiteTexR

- tongueTex

- teethTex


If you're a modder and have questions about the new format, feel free to contact me of course.

The archive also contains an example, feel free to change it to your heart's content.

For some quick prototyping, all textures can be reloaded by pressing "Refresh All" in the "Texture Sets" window.


What's new compared to SkinTex in general?

Oh boy:

- You can stack multiple SkinTex.

- Individual textures can be colored/scaled depending on the texture type.

- Individual textures can be moved.

- Individual textures can be scaled.

- Individual textures can be tiled.

- Individual textures can be rotated.

- Individual textures can be ignored altogether.


How to use it?

- Open the UI with "Ctrl + J" (Chara Maker and Neo, you need to select a character first if you're in Neo).

- Click on "Add".

- Select one or more skintex.

- Click on one of them on list on the left.

- Go crazy with the properties on the right.


As always, this is a beta so please report bugs/suggestions you have.

Download is in the attachments.

Have fun!




This is a commission.

[HS] TexPlus 1.0.0 Beta

Comments

Shaders don't disappear when turned off

sam greed

Have encountered an issue / bug with this plugin where if you load or replace characters with saved textures in a scene more than twice it will cause the program to hang indefinitely. I have to force close it with task manager.

mrxskull

I can't believe i slept on this. Thanks big J

Duck

I click on the ctrl+j,but it calls the old skintex mod,it didn't call out the texplus,why?

yunny

Cool mod.

ultrakojima

Nipples/pubic hair showing through is perfectly normal behaviour. If you don't want them to do that simply make them transparent with the alpha slider.

Joan6694

Is a solution to the nipples/pubic hair showing through possible with this mod? That is the main issue I had with the original.

Cesar The Salad

It's already there. Once you've added a skintex onto your character, click on its name (on the left, next to the up and down arrows), it'll show you a new window.

Joan6694

Can some sort of simple color change be implemented? A visibility slider?

FoolBoy

Nice! Looking forward to using this. Thanks a bunch!

Jestur


More Creators