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New Map: "ISLE" - Work in Progress

The terrain featured on "Isle" will be flat with lots of small firs. They do not grow taller due to cold and strong winds and also due to lack of sunlight. That will help you to hide from snipers at long distances.

Pictured above is the CONQ 127v127 layout on "Isle".  

For the first time in BattleBit, both teams will spawn offshore at Air Carriers. It will be important to keep some of objectives captured to make sure your team can deploy quickly on land. Other objectives are divided by water, so you'll need a boat or other amphibious vehicle to cross the water safely.

In order to get Tanks you need to capture land objective A/F . If you capture both objectives your team may get up to 4 tanks. But in the future it may be adjusted from two tanks per objective to one.

The Map area itself is 2x2 km, but playable ground space is around 25% of that, while the rest of the map is sea.  Main Island itself has a length of ~1,4 KM and average width between 400-600 meters. Designed to not be too wide or too narrow, so players have plenty of space for flanks.

This will feature the first playable iteration of Transport Helicopters, and you can see the latest progress on those here: https://www.youtube.com/watch?v=Ucxd2asB7VE

On CONQ Ultra, both teams will have following vehicles, but it may be adjusted after testing.
PER TEAM: 2 Tanks; 6 APC; 8 RHIB; 5 Armored car; 4 Transport Helicopters;

New Map: "ISLE" - Work in Progress New Map: "ISLE" - Work in Progress New Map: "ISLE" - Work in Progress New Map: "ISLE" - Work in Progress New Map: "ISLE" - Work in Progress

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