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HTopia
HTopia

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Build 06.22.22 release notes

We're back on track after my hiatus with a brand new Patrons build.

I consider this a big release due to the fact there was a lot of content commissioned during my hiatus last month. So it took me quite a while to bring all this new content into the game in order to have a release.

The highlights for this release is the randomly generated characters which now have a unique dialogue set for the Shy personality. You will also find some nice new outfits for the randomly generated characters as well.

There's a new location, an enhancement on the player's health status, added a new item that will come quite in handy if you want to boost your chances with the girls ;)

And several hot CGs for various events in some of the work and drink activities.

Anyways, without further ado, here are the full release notes in case you are curious about all the details in this release:


ENGINE

+Generating random characters now takes into account the character occupation to generate inventory and outfits.


WORLD

+Added new Library location in Downtown.

+Added new BG for Library location.

+Study activity has been moved to the new Library location.


RANDOMLY GENERATED CHARACTERS

+Added Casual Date outfit for Young Female body type.

+Added Nurse outfit for Young Female body type.

+Added Chef outfit for Young Female body type.

+Added Casual Date outfit for Mature Female body type.

+Added Nurse outfit for Mature Female body type.

+Added Chef outfit for Mature Female body type.

+Added Shy character occupational fact dialogues.

+Added Shy character occupational question dialogues.

+Added Shy character personality question dialogues.

+Characters with occupations will now have a work schedule in certain locations, such as Nurse in the Hospital, Chef in a restaurant, etc.

+Characters with a schedule on a given time and place will usually show up in that place most of the time.

+Characters with a work schedule will now show up with their work outfit in the work place.

+Randomly generated characters will now wear casual clothes when dating.


GAMEPLAY

+Added new Health Status 'Charm Up'.

+Player's Health Statuses can now be persistent out of battle.

+Consumable items can now produce Health Status effects.

+Persistent health statuses can now be consumed out of battle. For example 'Charm Up' health status will consume by moving through the world.

+Added Cologne item.

+Added Cologne item to Grocery Store.

+Charm Up health status raises the player's Charm Level by 1.

+Raising a character's Lust is now boosted by the player's Charm Level.

+Setup Downtown Hospital and Downtown Library as real estate properties with proper work schedules for characters.


EVENTS

+Added new CG for random drinking activity.

+Added 4 new CGs for 2 random events in the Cafe job.

+Added 4 new CGs for 2 random events in the Frozen Peaks job.

+Added new CG for random event in Grocery Store job.


UI

+HUD will now show any persistent health statuses the player may have on.

+Items UI will now show any possible Health Statuses the item may apply when consumed.

+Added new icon for Charm Up health status.


BUG FIXES

+Fixed a bug where party members weren't following you into private properties.

+Fixed a bug where time was advancing too fast when the player had a job.



Enjoy, and as always feedback is always super welcome!

Hayashi


Build 06.22.22 release notes

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