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HTopia
HTopia

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Build 08.24.21 release notes

Hello again,

It's been a while since I released a new build, I've been working hard on a new randomly generated dungeons system for the game, this is for the adventurous players who want to do some dungeon crawling along with the combat system.

The combat system has also been improved quite a bit with keyboard navigation, and health status effects such as poison and bleeding.

Also, Akira's Event 2 CGs are complete and look wonderful, you better check this new part of her story ;)

There's still a lot to improve but you can give it all a try today if you have the Taster tier.

As always, here are the full release notes:


Akira's Story updates

+Added special nurse outfit for Akira's Event 2.

+Added all CGs for Akira's Event 2.

+Added new Hospital Courtyard BG colored.

+Added new Hospital Room BG colored.


Neruko's Story updates

+Added new dialogue and UI for Neruko's Libido progress storyline.

+Added new CG for Neruko's Sonic Slash ability.


NEW Dungeons System

+Added new system to randomly generate dungeons with ability to set treasures, exits, and combat areas.

+Saving the game is now disabled when entering a procedural generated map.

+Dungeon maps simulate a 3D environment where the player can move in any direction.

+While on a Dungeon map, a minimap UI is displayed with the player's location, revealed rooms, start, exit and treasure icons.

+While on a Dungeon map, an on-screen UI controls are displayed to move around the dungeon (useful when playing on mobile).

+Dungeon maps can be navigated using the arrow keys to move forward, backward and turn left or right.

+Added sewers dungeon location BGs.

+Perishing in battle while in a dungeon will cause Game Over, extra carefulness is required when venturing in a dungeon (save your game before going into a dungeon for example).


Combat Enhancements

+Energy and Time will not be consumed anymore during combat dialogues.

+Combat UI can now be navigated with keyboard.

+Improved the Combat system with the ability to load existing characters as enemies.

+Improved the Combat system with the ability to generate random character enemies.

+Added new enemy "mercenary".

+Combat system can now trigger events on start, during combat and on combat end (used for story driven combats).

+Abilities can now trigger events if the ability is configured to trigger an event (used for special attacks).

+Abilities can now apply health status effects such as Poison, or Bleeding.

+Added new health status Poisoned, which damages the target by certain amount every turn.

+Added new health status Nose Bleeding, which damages the target by a small amount every turn.

+Added new ability for mercenaries: "Tits Flash" which causes Nose Bleed on the target.

+Added new ability "Poison" on Goblins, which causes the Poisoned status on the target.

+Added new VFX for poison and bleeding attacks.

+Added new icons for health status indicators (poisoned, bleeding, nose bleeding)

+Health Status indicators now show on every party member's info during combat.

+Health Status indicators now show on every enemy next to their HP bar.

+Added new CG for "Tits Flash" ability.

+Updated Slime monster sprite.


Game Updates

+Added a sewers dungeon entrance in Downtown.

+Added Coin Bag item to allow the player to pick money as an item on some places.

+Lots of UI and Engine improvements.

Build 08.24.21 release notes

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