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Andrew Gray
Andrew Gray

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Release 1.49.0

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Hello my Patrons!

this update is different again. I decided to rework the UI to make it more friendly. So I made several changes.

Throwing of items is now done by simply grabbing the item and dropping it on far field.

Selected perks (targetable spells, self effects and such) and items in hands are now displayed at the bottom of the screen with timeouts and allow targeting. If you left click the perk it is applied on the avatar or you will need to target it in case of spell. There is also a button with hourglass that allows to quickly pass the time. It also shows if the time passes automatically.

Important effects are shown on the right of the screen with pictures and show timeout to wear off or stacks needed to feel the effect.

Field related actions such as seduce monster, drink from well or lick a stain are displayed when you hover above the field. They are displayed as pictures and when clicking it the action is applied.

Body form of the monster and related actions are displayed as overlay menu when you hover above the monster and you don't need to select it or click body form panel.

I added many effect and perk pictures and I will add all as I progress.

The old pop-up menu on right click is still available, because there may be some missed perks or actions. This will be done next, for now I need to test the UI fully and get feedback to see if this is a good direction. I played for several hours and the experience is better.

Of course if you don't like it then you may disable the new UI functions in preferences.

In next release I will tune the new UI and finally work on finish of the Everchanging maze game.

Changelog 1.48

Base

- Humiliation is now recovered also by wearing clothes

- New UI with more intuitive design (I hope)

- Added hints at the beginning to help with the new UI anyway

- Fixed issue with Force to eat item MC effect when the target was forced to walk towards unreachable fields

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Full

Known issues:

- Repetitive pregnancy in case of multiple (hard to reproduce, many interactions)

- Lick your own ass possible through mc

- Floating fast action selection buttons not managed well if the application not on top

- Pull aura does not respect occupation of fields (two monster on same field)

- Win 11 issues with images (did not reproduce), probably case sensitivity

- Sometimes there is a tree over pressure plate

- When switching from floating to normal on large map the game crashes (workaround: select UI before generating large map)

- When book is used and helm worn then helm is picked up

- Crush under foot does not transform player

- Spells are sometimes offered when objectified (not cast in the end). Happens during complicated transformation sequences.

- Strange monster kills on map without user interaction (blow up doll/dog)

- Memory leak on animations on map (many at once, spawning monsters)

- Kitanas kiss + objectification in meantime leads to strange state

- When in body part and death of monster at the same time then monster gets stuck

- On death objectified monsters are deleted from monster list and not returned by link and not asked for actions

- Living prison charge does not work well

- Rarely at random exit is triggered on unrelated map. Hard to reproduce and catch.

- Revert into original form from object does not work correctly


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