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Andrew Gray
Andrew Gray

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Release 1.43.0

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Hello my Patrons!

so today is mainly content update for the Everchanging maze. We did not manage to do much more, there are lots of scripted monsters with riddles, the level is huge and there is a new interior decoration that will be handy in future to decorate houses.

The Still garden is finished, but the final Medusa boss is missing, you actually can get there, but the final level is not done yet. I'm waiting for an inspiration for the final fight and outcomes. I estimate that two more steps to finish the whole game content, this is the last level and then only palace of the Goddess remains.


The landscape is becoming more complicated, so I had to optimize decoration placement and I also added a simple tool to rework decoration macros. There is still an optimization of shadows to do.


There are a few sprites which I don't like so we will replace them with nicer ones, starting with body part monsters. And also I was fed up how long it took to generate some levels, so I optimized it a bit, now it is much faster.


Changelog 1.42
Base
 - Still garden level for Everchanging maze adventure (large level, many scripted monsters with riddles, several new creature types)
 - Optimized map generation to make it faster
 - Fixed issue to display progress of map generation
 - New sprites for Boob and Stinkhorn monsters
 - Fixed issue with endless loop of poison damage from poisonous monsters
 - Fixed decoration of walls nearby objects such as bush or tree
 - Fixed shades on objects such as crates
 - Added interior decoration and items such as book case, barrels or beds

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Full
 - New game mode: Strategic mission mode
 - Added missing statue pictures
 - Pictures for medusa script


Known issues:
- Repetitive pregnancy in case of multiple (hard to reproduce, many interactions)
- Lick your own ass possible through mc
- Floating fast action selection buttons not managed well if the application not on top
- Pull aura does not respect occupation of fields (two monster on same field)
- Win 11 issues with images (did not reproduce), probably case sensitivity
- Sometimes there is a tree over pressure plate
- When switching from floating to normal on large map the game crashes (workaround: select UI before generating large map)
- When book is used and helm worn then helm is picked up
- Crush under foot does not transform player
- Spells are sometimes offered when objectified (not cast in the end). Happens during complicated transformation sequences.
- Strange monster kills on map without user interaction (blow up doll/dog)
- Memory leak on animations on map (many at once, spawning monsters)
- Kitanas kiss + objectification in meantime leads to strange state
- When in body part and death of monster at the same time then monster gets stuck
- On death objectified monsters are deleted from monster list and not returned by link and not asked for actions
- Living prison charge does not work well
- Rarely at random exit is triggered on unrelated map. Hard to reproduce and catch.


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