Release 1.40
Added 2024-11-22 19:04:22 +0000 UTCHello Patrons!
Download
this time I was slower in creation of new levels, especially in monster scripts. I added one more full level (4 scripted monsters) and another two are half done. I will work on this in coming releases to finish the Everchanging maze setting, but it also depends on my inspiration for monster scripts. Along with this came new monster types:
chicken, cocks (feathered) and human hybrids of Chickarina and Chickatrix. All with new mechanics of egg laying, this time the eggs are not fertilized and may be used as bombs. The combat with the new monsters should be a bit different.
This time I also wanted to add content for full patrons, so I added a new character Hobbita. She is a small lady which can brew potions, create bombs and oid weapons and arrows. She is a shooter, so comes into play with a bow and arrows she can improve by poisoning them with her potions. The gameplay with her is very different, because she is weak in close combat. The arrows are auto pick up and shooting is by default on middle button.
Usability improvement is a fast selection of action on middle button. You can middle click on perks (e.g. breast expansion missile) in the perk panel to make them auto selectable.
As I said my focus will be on finishing the Everchanging maze setting, but I may need to have a break from the monster scripts, so I will come with polls to see what to improve next.
Many bugfixes and improvements as usual as well.
Changelog 1.40
Base
- Updated action buttons on body form panel so they actually click.
- Added eggs that may be thrown
- Increased range of throwing, because it may be more fun
- Made the game more stable when loading the map (in some maps there seems to be a issue, now the game will not crash)
- Fixed throwing animation of effect guns
- Removed monster with occurrence "NEVER" from drops. This will prevent drops of NPCs
- Extended time needed for item to disappear
- Reworked and fixed seduction rules. Now the seduction is not so easy and is not effective for ugly or under endowed monsters/players.
- Fixed issue in application of effect for stains on body and items
- Removed erroneous clothing layers from monster who don't have them (horses and centaurs)
- Reworked aura of shrines. Now it is faster and more appealing.
- Added animations for cum into body part, cum on body part and cum (male and female). They were missing and are important for player to quickly know what happenned.
- Lowered mimic appearance
- Jumping and other perks may be used over water
- Special monsters should not be dropped in transformation effects anymore
- Bows and arrows mechanics
- Fast selection of actions on mouse middle button in perk panel (shooting by default)
- Improvements of potion brewing
- Improvements of extraction of effects from items
Patreon
Full
- Hobbita character (Ranger/Alchemist) which can brew potions, create bombs, oil weapons and poison arrows
Known issues:
- Repetitive pregnancy in case of multiple (hard to reproduce, many interactions)
- Lick your own ass possible through mc
- Floating fast action selection buttons not managed well if the application not on top
- Pull aura does not respect occupation of fields (two monster on same field)
- Win 11 issues with images (did not reproduce), probably case sensitivity
- Sometimes there is a tree over pressure plate
- When switching from floating to normal on large map the game crashes (workaround: select UI before generating large map)
- When book is used and helm worn then helm is picked up
- Crush under foot does not transform player
- Spells are sometimes offered when objectified (not cast in the end). Happens during complicated transformation sequences.
- Strange monster kills on map without user interaction (blow up doll/dog)
- Memory leak on animations on map (many at once, spawning monsters)
- Kitanas kiss + objectification in meantime leads to strange state
- When in body part and death of monster at the same time then monster gets stuck
- On death objectified monsters are deleted from monster list and not returned by link and not asked for actions
- Living prison charge does not work well
Comments
thank you, that answers my question
jcmony12793
2024-12-02 22:41:32 +0000 UTCSomeone can correct me if I am wrong, but the base version is what typically goes on TFgames. Patreon is the version that goes to all his patrons, and Full is for the higher tiers. TYPICALLY the newest overhauls go to Full, such as the new character bases and models. The base gets the bug fixes and such and Patreon gets the smaller, but still substantial upgrade. Occasionally, there isn't much of a difference between full and Patreon. In case you are referring to JUST this update, I think the Patreon is just the last Patreon version with the Basic Upgrades.
Blobbafatt
2024-12-02 22:06:42 +0000 UTCok so as someone who is new here, what is the difference between the 1.40, the 1.40 - patreon, and the 1.40 - full?
jcmony12793
2024-12-01 21:10:43 +0000 UTChmm, here are my ideas: 1. Naga's have the cloud petrification (spell), medusa's have a line of sight missile petrification (eyesight) and the kiss curse, as well as a lure. Bring their victims to them so they can kiss. 2. Petrification isn't permanent, just a high countdown (perhaps multiplied by number of body parts stoned). For instance, feet might be 100 turns, but feet AND hands are 200 turns, etc. 3. Sculpting exists. All this means is that you can change a victims body part assuming you have the correct sculpting spell so that it changes it's shape, but stays petrified (high humiliation). Think a medusa statues a guy, but decides she wants a pretty female statue. 3. petrification is a setup for finisher. Logical sex moves towards a statue (grope, lick, fondle, body part as sextoy, etc) increase humiliation with a high multiplier and lead to finisher dependent on the attacker. For instance, Naga might want to shrink the statue to create figurines, while the Medusa cause the victim to stop trying to break free and remain an art exhibit. PC..ehh either/or/both. Speaking of... 4. Could we possibly in the future have a player character based around a "collector"? For instance, base class would be the wizard, but his/her loadout would be around petrification, silicone, shrinking, and inanimate spells. The idea being they collect statues, dolls, onaholes, etc. 5. If the above class is too much work, could we get a petrification tree on a subclass, or have the naga/medusa start dropping petrification spells? I either have to hunt through the cheat engine, or possess a medusa to enjoy some of my runs
Blobbafatt
2024-11-24 04:11:11 +0000 UTCBug: Everchanging maze: giving the cow guardian udders through dialogue does not unlock door.
Eligitine
2024-11-24 02:58:35 +0000 UTCBoth of this is planned for next release. The Sitting beauty is the first preview. I plan to rework statues completely. And if you have any idea how to make it more interesting then it is welcome.
Andrew Gray
2024-11-23 08:54:19 +0000 UTCLooks great so far. Quick question on upcoming release(s) regarding my favorites: 1. What is the timeline on the naga/medusa-esque maze? Looking forward to that one 2. You mentioned a ways back about improving interactions between statues and mobs. Currently once something is fully petrified it pretty much becomes a non-interactable item on the board. Would love to see more medusas with a statue fetish. I also notice that medusa's have a kiss curse, and yet never use it unless controlled. Is this still on the timeline?
Blobbafatt
2024-11-22 20:39:18 +0000 UTC