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Andrew Gray
Andrew Gray

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Release 1.32.0

Hello my patrons!

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biggest addition in this release is new mayhem doll house flavour. I felt kind of sorry for latex and doll monsters I have been neglecting, so I reworked many of them (and I will work on the more) and created new mayhem with different wall decorations and monster themes. It is a beginning, so I still need to tune the dropper and amount of monster.





Big rework was done on mimics, wind-up and latex dolls and balloons are more fun now.  I added new latex slave monsters and living painting monsters. It works now, it may need some tuning though.


The painting monster absorbs player and transforms them through script with pictures ending up as helpless painting of huge titted or huge assed woman.

I also reworked hentai monsters such as cube of cunts or flesh thrall so hentai mayhem is better.

I added new spell sprites for basic casting without flying missile. It is much better, now it is obvious who is casting a spell on whom and game is more lively. As followup I reworked wizard leveller and added lightning spells and fire based spells that can ignite targets.

Otherwise there are many bug fixes and rule updates for better balance and playability.

There are many new animation sequences and monster pictures for full patrons.

Changelog 1.32.0
- Added lightning animation for direct application of effects (not projectile based)
- Fixed color to show wand counter in inventory panel
- Added game preference "Fast in map animations" if disabled then animations (transformations, effects) shown on map are much slower
- Animations are less frequently repeated (1:6)
- Added lightning, magic missile and fireball spells
- Added chain lightning spell
- Reworked system of spell perks (different upgrades on usage)
- Reworked Wizard leveller
- Extended subjugation duration so it pays off more to make monster cum
- All objectified objects now have blinking eyes
- Reworked UI of level up dialogs so it fits into 600 pixels (min resolution 800x600, I wonder if anybody plays the game in less)
- Fixed issue of Scare
- Fixed issue when sometimes revert from item did not work
- Adjusted perk reward levels, not learning new spells from perks will be much slower. It was overpowered, sorry.
- Updates of Dorian, Doriana and Futarina levellers

Patreon
- Reworked Wind-up doll monster and added Wind-up maid, whore and soldier and much smaller angry barbie doll monster.
- Added wind up spider monsters who can transform others into wind up dolls and service them
- Reworked Flesh thrall monster
- Reworked Cube of cunts monster
- Reworked Mimic monster
- Adjusted monsters in Hentai mayhem to make it really splatter and fighty
- Added living and obscene paintings monsters that transform victims into two-dimensional pictures with few three-dimensional body parts by script.
- Created new flavour of mayhem: Dollhouse with all dolls, objects and latex related monsters. This is first stage and will need much tuning though.
- Made balloons much more dangerous with lots of surprises
- Upgraded balloon doll

Full
- Many animations
- Many new monster images


Known issues:
- Repetitive pregnancy in case of multiple (hard to reproduce, many interactions)
- Lick your own ass possible through mc
- Floating fast action selection buttons not managed well if the application not on top
- Pull aura does not respect occupation of fields (two monster on same field)
- Win 11 issues with images (did not reproduce), probably case sensitivity
- Sometimes there is a tree over pressure plate
- When switching from floating to normal on large map the game crashes (workaround: select UI before generating large map)
- When book is used and helm worn then helm is picked up



Comments

for what it is worth, the perk lists for attack DO list the perks as -4 strength and -4 dex. As for wizardry, I IMAGINE it is a decimal issue. I imagine you set up wizardry as planned to reduce cooldowns by 1 turn, but it ended up with a backwards rounding error, so instead of -1 it ended up +100 (roughly)

Blobbafatt

I will check this. I know this happens, but I don't know when exactly. I had suspicion it has to do something with monster transformation. I still need to play with the rules of combat. to be honest I played like tens of hours as wizard and only a few as warrior. I need to work on this.

Andrew Gray


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