IllustratorsLeak
OTKproductions
OTKproductions

patreon


Weekly update...

Today I don't have much to share, and probably it will like this for the next couple of weeks, as I will have to deal with a lot of programming and the images I'll make can spoil the story. Like for example, what's Mr. Vazquez doing over Harley's lap? It's a bit obvious, and you will know in the first minute of the game...

And by the way, with this Harley's Gen 9, I want to remake Harley's dice. It will happen in Melvin's game, where I will add the Sorebum's dice as a mini game!


 My main job this has been correcting some bugs and making Xtreme wrestling work properly. I finished it and made it work like a tournament, and looking for a perfect balance where it's not so hard and not too easy, was quite a job. It will be simple: have lower skills than the opponent will reduce your chances to minimum. Higher skills than the opponent will make you almost win every fight. Equal skills, depend. If you fight a dude, it will be 50-50. If you fight a girl, is very likely you will get a good beating (red sore bum included). Why? Because boys are not allowed to HIT GIRLS! Marco will have his techniques, like a BEAR HUG, MALEVOLENT TICKING AND IMMOBILIZE. And to succeed, he will need to have higher skills than the female opponent by at least 1 point ahead.

Skill are:

SPEED: Mostly will define who strikes first.

It would be quite humiliating and EXTREMELY ANNOYING to lose against the little jerk because he's faster than you and always gets the first blow!


POWER: How hard you hit a boy or how effective you are when holding a girl still.

Imagine you succeed by lifting Violet because you were faster than her...

... but because you were not powerful enough, she jumps out and counters...


ENDURANCE: How much you resist damage.

 It would be truly annoying that Emo Bruce finishes you in 3 hits because your endurance was 0.


FENCE: Blocking hits and other defensive moves will depend on this one.

As you continuously failed to block Greta's attacks because of a poor FENCE...

She finishes the fight with a powerful combo!!!

I played it and it's very dynamic and fast. Like if you were playing a primitive version of Street fighter with pauses to make your choice. 

The next part to finish Xtreme are the after tournament consequences. These ones I will make them at the end, when I have all the game finished and only need the spankings and other punishments. 

These will be the possible scenarios:

You lost all matches and finished on last place? Mr. Schumann or perhaps another girl she chooses will probably punish you very hard for not training properly! 

You made so-so, not bad nor good? Ms. Schumann (most likely she or perhaps another girl if she's busy) will spank you to inspire you to do the best from yourself! 

You won all matches and became the champion? Then there are 2 posibilites:

1. If you beat a girl in the final match, she will definitely punish you for REVENGE.  

2. And you beat a boy in the final match, you will certainly get a female fan eager to "play" with you at the ladies room. 

And of course, the winning rewards will be the best!

I believe this win-lose system will make defeat the least frustrating possible, and maybe as exciting as winning. That's because the spankings will be always unique, like in Mrs. Rachel.

Hopefully, next week I will have all the game running properly, with Xtreme, Spankgika and the main quest all integrated. 

Till now, I'm on track for an early December release!

And remember to visit la Llorona on Hallowen and November 2nd!


Weekly update...

Comments

I would also love for making many things about strategy, but making it might triple the time of making the games. Why? Because I would need to get into a maze of algorithms and very hard programming to make tyranobuilder learn the strategy, apply it and be the best. The most complex strategy I can make is like in Spankytown College or Disturbance in the Spankingverse, that were based in decisions. Steal the exam and then frame Marco or Nancy? Go to the ladies room and wait to frame someone or go inside to steal a panty? Make Supergirl punch, kick or spank the naughty Melvin? Those are the most complex strategies I can make for now. For example when you suggested checkers, it was too much work that probably I would be still struggling to make it work and pushing the game to May 2024. First stage would be teaching tyranobuilder learn the rules, then apply those rules smartly to win the game. Imagine there are dozens of possibilities in the first move. Which piece will move and where it will move? Then tyranobuilder would need to react for the players move and move a piece with a plan to counter your possible moves. And then, as the game progresses, the programming gets harder and harder as possibilities go exponentially higher. That's probably why all the games I've checked in the adult genre lack ZERO complexity and are reduced just to be in the correct place at the correct time to progress (be on Tuesday at 7:30 pm at the bathroom to unlock a blow job with a girl, mandatory to get the new sequence where you need to be at 6 am at her bedroom on Friday after being on previous Thursday between 8 and 10pm at the kitchen to unlock sex). I wanted to avoid that mechanics, which many times can only be solved by getting a walkthrough, unless you want to be wandering through the game for weeks, failing and failing to be in that correct spot and time, and having no fun because nothing happens! Or in games with RPGmaker where you have to be wandering through 8 bit 90's nintendo maps trying to look for an item that is a tiny yellow dot hidden beneath a box. I took this die system from one of the most popular games: dungeons and dragons. I used to play D&D in the early 2000's with some great friends and even I found the dice weird at the beginning, I loved it, as that system provides absolute freedom for anything. The gamemaster says you encounter a troll and asks you what to do... you say you run away like a chicken, then he asks you to make an easy roll because you're a rogue, a master in hiding and sneaking. And the gamemaster applies the same thing when you want to extract some information from a mysterious merchant about the whereabouts of the dark mage's guild. Dice give me the freedom to do anything. Of course, I'm very, very far from making something as great as D&D, but at least dice had helped me to make games faster. Perhaps one day I will make a full strategy game, but I believe that will only happen if these games make a lot of success, and I earn enough to hire a pro game programmer. In Marco's game it will be mainly about decisions, which can or can't lead to a dice rolling. Most of the time you will be deciding, except for some inevitable events where you will need to roll the dice to define your fate, or just let it go.

HecMX

Personally, I got no problem with the fighting as depicted in your games or mini-games, like SpankKraft in Quest. As long as it's a woman, like Lulu, dishing out the 'real' violence to other women, beyond the Spanklord's funny-as-f*ck, asking-for-it and definitely-gonna-get-it-now pats. (Which I, for one, would definitely love to see more of!) I'm actually hoping for more strategy and not just long series of extremely difficult die rolls required to progress through the game. Extremely short countdown timers that leave no chance to pause or any time to think at all and reduce you to just frantic random button pushing and hope for the best have also been more where my challenges have been. As long as it's at least mathematically possible to succeed or at least progress, I'm cool. Perhaps a 'training' level that gets your game skills up to somewhere approaching the minimum necessary to get close to the end, while saving the 'prize' for the higher level could help if it doesn't overburden or delay the project? I don't know. Just a thought. But I have fun with it, regardless, even when I suck!

darthbrat

I also hate hunting, but I like fighting sports. I find wrestling really boring as it's fake. I like boxing, but most of the real fights are really boring, and my all favorite is the epic one between Rocky and Drago LOL. Martial arts are nice, but I prefer to watch Danielsan or now Johnny in Cobra Kai. A couple of examples of the type of violence I want to add my games are 1. The great fights from Terence Hill and Bud Spencer movies. 2. Asterix and Obelix when superpowers are involved. The only exception will be the occasional kicks and punches on the family jewels, which would only add some black mood like a dark cartoon.

HecMX

Imagine the ice packs, the 'cut'-'man' in his corner will need!

darthbrat

I've finished a draft design of the spankings algorithms, adapting Mrs. Rachel's mechanics of "you won't get the same punishment twice". Then I've realized Marco will be over the knees of 11 ladies during the whole game!!! (6-7 in this first part). So yes, I would definitely want to be Marco too!!!

HecMX

Screw that! I want to BE Marco!!!!

darthbrat

Only any further wait to play this too long! Patience is not exactly a Sith or brat strength!

darthbrat

Personally, not being a fan of rampaging, violent, public bigotry prevents me from being, in ANY way, any kind of 'fan' of the 'real' (An oxymoron if there ever was one!), rigged and scripted fake wrestling 'entertainment' myself, I certainly both see and appreciate your point. There is absolutely NOTHING, with the possible exception of hunting and other gun play with real firearms that I find either less entertaining or less a SPORT! However, in this specific instance alone, despite my own personal feelings about the 'real' fake version of this stuff, I would be lying if I pretended not to be highly and genuinely amused by this specific version which seeks to denigrate no one and simply looks ridiculously fun, even to me.

darthbrat

Ha! If only I had Marco's "luck" with getting spanked by beautiful girls!

Ken L. Black

Do you find his lack of faith disturbing? 😂😂😂

Jason Voorhees

Do all of the girls pin Marco during the matches? Would love to watch Ms Schumann count as Marco is pinned by these beautiful girls.

Jason Voorhees

I wish I could, but without wrestling, the story will be severely damaged. In Star Wars, it would be like taking away spaceships. They are not the most important stuff like Jedis, Siths and the force, but it would take away Han Solo, Boba Fett and the Death Star. In a more terrestrial context, imagine the typical American school movie without football and cheerleaders. I needed a physical sport for the storyline, and fighting was my only option to make it fast and simple. Football, basketball, tenis or any other, would be simply impossible to make. Maybe you can imagine yourself as the guy in school who's not into sports, but he's forced to... which is somewhat close to Marco's story (tiny spoiler) :)

HecMX

Ok, NOW you've gone and done it! Now we are EXTREMELY anxious to play this batshit crazy, fun-looking game! So chop, chop, Mister, and get designing! Brats are WAITING! Don't make me force-choke you!

darthbrat

I know the answer's "no," but I have to admit I'd love to be able to skip the wrestling. (Not being a fan....even against the girls!) But anyway, keep up the good work! You have a lot on your plate!

Ken L. Black


More Creators