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Corner time, content delay & kick off...

Be patient, it's coming, and the delay it's because it has taken a lot of detailed work. Dr. Doris Miraculous Clinic won't be a simulator, but the first of many spankytales, and the Spankingverse kick off. The story mode is about 40 minutes long, so you will be a bit entertained. I'm about to finish it. Then I'll need to make a big review and build the interactive mode. 

Here's a preview of the new images of Quest. The naughty prince's arrival to Auntie's home. I have invested a lot of $$ in purchasing new outfits, props and locations, so that the images quality improves a lot. This stylish apartment fits perfectly to Aunt Mary's personality, who will be an art critic and dealer. The little prince's outfit is good, but not the perfect one I want. I've got a lot, and still nothing fully convinces me.


There will be a major plan change about the monthly content, as I need to make it simpler, so that each sim doesn't take more than a week. Otherwise, Stepmom (Spankytown's College part 2) will come out by Christmas and the new version of Quest in 2025. I'll make a post about it when I'm done with Dr. Doris. 

p.s. be good, because the evil spanking witches are watching all of you.

Corner time, content delay & kick off...

Comments

You will see... :)

HecMX

Are the witches really evil though? 😂😂😂

Jason Voorhees

P.S. - The spoiled Prince Emo Bruce out hunting a poor little fox runs into the evil spanking witches and Protector of the Forest Creatures Princess Aerdrie!

darthbrat

Now there's a Spankmart! It's like a disease!!

darthbrat

Can't wait for The Super Mega Spanking Goddess Machine!

darthbrat

Maybe I'll add a side quest where Melvin must become Spankmart's Big manager and where he starts moving boxes.... (just kidding).

HecMX

I agree with you, and no, don't worry because I won't restrain my creativity and keep making the best game I can. However, with this new idea of the virtual dom, there won't be room for making it a spankytale or anything bigger, and then I can focus most of my energy on the major games. If I don't do this, I know myself. There will be a poll, you'll choose a scene, I'll be creative, get fresh ideas that will become an imperative need to make the next sim another part of the spankingverse. This will cause the major games to be delayed again, even if I change for a release once every 2 or 3 months. It's an uncontrolled creativity cycle I need to break, LOL. Ty.

HecMX

I knew there was something about that outfit!!

darthbrat

The only thing I would argue with you is that you have in any way failed when sims insist on transforming into spankytales. The result is ALWAYS worth the wait! The point I'm making is NEVER restrain yourself from creating the better game! If it takes longer it takes longer. You have no competition. Nobody else is in your league!

darthbrat

And about the little Melvin, you're absolutely right LOL. There was something I didn't like about the outfit and you nailed it. I'll keep searching... Thanks for the reply!

HecMX

One of my goals is to find the way to make monthly content and the major games. I need this in order to make the business grow with more patrons and sales on itch. Then I can hire a staff and make my creator's life easier. I know I have failed, and that's because sims become spankytales, instead of simple plain sims. The overall work to make all spanking scenes is fast. Since last month, I got a new super PC, and the renders sped up from 2 min per image to 15 seconds. So, I can finish the images in 3-5 days. Programing them is also fast. The hard work comes afterwards. Writing a story, dialogues, extra reactions, effects, rhythm, background designing, expressions, and in case of major games, building mechanics.. it always takes far more time than expected. With Dr. Doris, making her have a unique spanking style, writing the story, and adding audio with voice maker was tough. But editing it with all transitions was even worse. With Lady Gemma it took me more time to find the correct backgrounds and make them work than making the spanking animations. If sims were only adding tons of spanking scenes, it would be very fast. That will be the major change I'm planning. It will be a single figure, the same lady, who will disguise and act every month differently. She will be the Spanking Goddess, as a very limited version of virtual girlfriends with some interactions and dialogues, but femdom mode and with animations, where you won't have control and she will punish you whenever and however she wants. The most appealing thing about her is that she will be Genesis 9. Every new month, I'll add a different outfit and scenario defined by a poll. I believe this is more likely to attract people from the spanking community who are not into video games.

HecMX

You can ask anything anytime :) and I will try to make best predictions about releases. Thanks!

HecMX

I am very grateful and fully understand your hard work. Allow me to explain that I have no intention of urging anyone.I just saw your regular release plan in recent months. According to the planned release time, it will be refreshed every day to see if any new works have been released.Because I really look forward to new works.If the planned time is indeed not a clear time, then I will wait quietly.I won't have any more questions in the future. thank you again.

emgs

She looks perfectly demented, in other words -- perfect! Almost as demented as the idea of a sim every month. Instead of monthly, I think kind of bi-monthish or sorta quarterlike is more realistic and less likely to detract from major projects. That also allows a 'sim' to morph into 'the first of many spankytales,' while another becomes Spankytown College 2 (Something that should always be encouraged and never restrained in order to adhere to an arbitrary schedule. Never apologize for genius!). The only way to keep to a schedule is if you have a studio, with dozens working for you, were you can finish projects and delay their release for six months to a year. Otherwise delays or crappy half-finished games full of bugs are inevitable. Compared to your peers, you are ludicrously prolific! Most take at least two to more like four years to finish a SINGLE game, if they don't give up and quit. Most do! Plans are want to's, not have to's. It's done when it's done! It'll be great!! It always is!!! In the meantime, thanks for the teaser! Although, depending on the time of day Auntie strikes me as a bright and cheerfully lighted room type, instead of the half-dark room. And the prince just may be a not-quite-right outfit kind of guy. He does look like a Walmart greeter!

darthbrat

First, there won't be 2 games this month. Stepmom will get at least another month to finish it, and don't want to make a quick sim and delay it more. And yes, I'm fully aware that releases are always delayed, and that I can't stick to the schedule. I work almost full time and I can't do it faster, so that's why I need to rethink the monthly content. I could be like most creators, (which by the way, many times are a full team, and not a single guy like me), and make a monthly release with only an extra scene for the same game and keep like this for a couple of years. Also, I could make the patron rewards getting the new content (the extra scene) a month before it's published on platforms. My first priority is top quality content, or at least the best I can do, and that will always come before sticking to a schedule. And finally, about the release, I don't want to say and get delayed again. Hopefully, no more than a week. Thanks for your comprehension.

HecMX

May I know the approximate date when you can play this game? The latest release time is always very different from the plan proposed at the beginning Will there be two games this month? That's what you planned last month,thank you

emgs


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