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James Osiris Baldwin
James Osiris Baldwin

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Warsinger - Karalti Character Sheet (Lvl 13)

Karalti's physical stats have definitely come a long way! But that's what the math says they should be.


Karalti, the Black Opal Queen

Level 13 Young Adult Queen Dragon

Strength: 101

Dexterity: 128

Stamina: 55

Will: 52

Wisdom: 22

Intelligence: 36

HP: 2141

MP: 124

Affinity: Darkness/Life (Path of Alacrity)

EXP: 21,388 (3617 to next level)

Lexica: 28

Spells: 7

=Skills=

Acrobatics: 20

- Aerial Acrobatics: 32

Dive: 34

Laden Flight: 24

Perception: 30 (+5 with rider)

=Abilities=

Gift of the Blood: Allows a dragon to utilize magic and other supernatural abilities.

Eviscerate: A power attack with the front claws.

Ghost Fire: 411-576 Fire damage; sticky fire that burns underwater and deals ongoing damage to enemies (92 Fire damage per round for 5 rounds).

Bite: 301-624 damage.

Gore: A dragon’s unarmed attacks do double damage and cause Bleeding.

Tail Attack: Blunt-force strike that flings enemies under 400 lbs.

Split Turn: Burn 5 mana points per second to immediately change momentum while rolling. This allows for 90 degree and 180 degree turns in any direction.

Wings of Deception: The dragon teleports one body-length in any direction and splits off into multiple images. Her mana and HP are evenly divided between herself and her dopplegangers. The copies can take damage, cast spells, and strike with any attack the dragon knows - however, spells cast by copies use 50% more mana, and breath weapon damage dealt by copies is reduced by 75%. Maintaining the copies costs 1 Mana per second per copy.

=Spells=

Bioscope: Analyze an enemy and learn their strengths and weaknesses. (4 MP, 10 sec cooldown)

Sense Aether: Detect and assess magical effects, artifacts, and locations. (4 MP, 5 sec cooldown)

Dark Focus II: Triple power of next magical attack. (18 MP, 25 sec cooldown)

Dirge: A curse that slowly damages enemies every turn and has a chance to cause the Deaf and Mute debuffs. (16 MP, 25 sec cooldown)

Haste II: Dramatically increases speed for 1 min per spell level (16 MP, 30 sec cooldown)

Polymorph II: The dragon can change her shape twice* every 24 hours into that of a smaller beast or living humanoid**. Unlike the Humanoid version of this spell, Polymorph does not allow dragons to completely transform: observant players and NPCs may note draconic characteristics, such as scales, sharp teeth, etc. After 12 hours in the acquired form, the dragon will automatically revert to her native shape. (20 MP, 30 min cooldown)

Circle of Protection I: Create a 10ft radius of protection against undead, warding them back from contact with the dragon’s body. (15 MP, 10 second cooldown)

While in humanoid form, all physical stats are reduced by 1/3rd. A dragon can assume a Path and Advanced Path and attain skills and abilities while transformed, but they do not transfer to the dragon’s native form and are active only when she assumes the form she trains. This includes magic, which must be performed with mana and tools while polymorphed and cannot be cast innately.

* One instance is equal to transforming from dragon to other and back again.

** Does not include Mercurions. 


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