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James Osiris Baldwin
James Osiris Baldwin

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Dragon Skill Tree: Karalti

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As I work on Trial By Fire, I'm planning out the character class/skill growth for Hector and Karalti. I don't like my books to be too crunchy, but I learned from Dragon Seed that this shit needs to be very well planned out in advance.

Karalti has three Paths in which Hector can invest EXP and two possible Advanced Paths she can advance along after she reaches maturity at Level 30: Shadow Wing and Nightmare.

The Path of Alacrity leads to the Shadow Wing class, which is an Advanced Path focusing on aerial and terrestrial agility, evasion, tactical deployment of the breath weapon, and illusion.

The Path of Power leads to the Nightmare class, which focuses on offensive power, damage reduction, strength and range of the breath weapon, and hit point reserve.

The Path of Royalty doesn't lead into any specific Advanced Path: it is a standalone path for Queen dragons which allows them to inspire fear and adoration, rally armies, control other dragons and eventually assume a royal mandate to establish a new, unique clan of her own.

This table shows the Path progression for Karalti, who is a Dark/Life affinity Queen dragon. Dragons usually only have one affinity. It doesn't show the magic that Karalti can natively master.

Dragons earn two kinds of EXP: Combat EXP, which is gained from, well, combat (and quests), and a special kind of EXP called Lexica, which is earned at a fixed rate per level.

Lexica is used for unlocking the dragon's magical abilities. They earn one Lexica point per level, and spend 3-10 points on a spell or ability.

Lower level abilities (Less than Level 30) are 3 points each; higher level (Over Level 30) are 6 points each, and endgame (Over 60) are 10 points each. Spell acquisition has to be carefully planned, as spells can only be chosen once. 

Dragon Skill Tree: Karalti

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