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Max from Sam n Max 16x16 sprite downscale

Downscaling sprites is like totally a pixelart tradition. It forces me to think a ton about pixel placement and economy of space. This 16x16 sprite for example. You'd think that Steve Purcell's Max character wouldn't be readable at 16x16. But he is. We instinctively think 16x16 is too small to say what we want to say. And sometimes it really is. But my biggest learning moments are after I've tried something that small. If it doesn't work, fine, I'll move on the the next largest resolution. But sometimes results are surprising. Remember to check the attached .gif, open it up in a graphics software, slow it down, get a feel for the pixel placement choices made.

Max from Sam n Max 16x16 sprite downscale Max from Sam n Max 16x16 sprite downscale

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