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Making a 2.5D dungeon

Old school 2.5D dungeon like Eye of the Beholder and Dungeon Master, but at half the size.These few wall panels along with a few front-facing walls are remarkably flexible and with a bit of variation can be used to represent a whole dungeon. Darkness doubles as atmospheric perspective and an illusion of unexplored space. It also lets gamedevs get away with making assets for only 4-5 tiles ahead instead of infinite LOD. Feel free to ask stuff, and as always, check out the attached .gif Thanks for being here, and thanks to new patrons <3

Making a 2.5D dungeon Making a 2.5D dungeon

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