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Braindead
Braindead

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May 12: Weekly Update

Hello all!

Time for a weekly update to keep the schedule going!

As a recap, Chapter 1 has been released for the public on Friday, and I hope everyone has enjoyed it so far! A lot of time and effort has gone into it, and I hope it shows. As a follow-up, I would like to do a 4-Month retrospective and go over some things that worked and some things that may change depending on feedback I have received!

4-Month Retrospect:

When I first started the project, I followed a development roadmap with milestones and target goals to hit (https://www.patreon.com/posts/update-roadmap-77560166 ). Overall I feel it went well, and I was able to meet my weekly goals and provide a (hopefully) meaningful progress update. I think this model works with what I have planned, and I wonโ€™t be doing any major changes to the workflow.

To provide a little background, Chapter 1 (and to some extent the Prologue) was developed while I am working full-time hours. In addition to this when I started, I had virtually zero coding experience, and I am not a professional writer or editor (hence some fair criticisms I had received!) With these factors in consideration, I feel the game is overall in a good state as a solo-project and I am excited to continue its development.

What next:
I will begin working on Chapter 2 starting tomorrow, and use the outline as mentioned. I will try to use and consider all the feedback I had received, but I cannot promise perfection. Weekly updates will occur, and much like Chapter 1, Character Bios will appear closer towards the predicted release date (see https://www.patreon.com/posts/march-05-weekly-79602505 for a loose Chapter outline of featured Characters)

Bug Fixes and Patches:

There are a couple of minor bugs involving gallery and replay options โ€“ I have fixed the issue on my end, but I am thinking of what is the best way to deliver the fixes without necessarily re-downloading the entire game. For PC users I may opt to provide a simple solution to extract and replace the affected script files. All that would need to be done is loading a previous save and playing through those scenes to unlock them in the gallery gain properly.

Unfortunately, I do not believe that solution will work with Mac / OSX users, in which case I will provide a fixed version of the game (v0.10.02) sometime soon (again, the bugs are very minor and do not affect the stability or playability of the game).

Appreciation:

Lastly, I would like to thank everyone for checking out the game. Love it or hate it, I appreciate your time to give it a fair shake, and I hope to continue in growing the community and quality of the game.

As usual, if there are any questions, feedback, or concerns, donโ€™t hesitate to contact me through Discord or through DM on Patreon.

Have a wonderful weekend all, and I will see you next week!

May 12: Weekly Update

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