Hey everyone! π Iβve got some important updates about Lucky Us that I wanted to share with you all!
First of all, Iβm super excited to announce that someone has officially joined me to help with the story writing and world-building for Lucky Us! π
This is a big relief for me, as it allows me to focus more on the visual side of things β especially the art and animations for the demo. ποΈπ»
While having help has definitely taken some pressure off, Iβll be honest: Iβm still feeling pretty stressed about getting everything ready in time for the April 30th deadline. π₯
Lately, Iβve been producing animated CGs every 2β3 days, which is super exciting, but also really draining. Iβm doing my best to stay optimistic, but I want to be honest with you all β this pace might not be sustainable in the long term, especially for my health.
Thatβs why, starting this week, Iβll be posting small weekly updates so you can stay informed about the state of the demo. πβ¨
If we get close to the deadline and things still arenβt 100% ready, Iβve decided I will refund everyone for the month of May as an apology, and let you know exactly how many more days Iβll need to finish things up. π
I donβt want to release the demo with missing assets or placeholder/draft CGs. Iβd rather take a little extra time to make sure everything feels polished and complete. I want you to experience the story the way I truly envision it! π
( CG WIP)
On the tech side, Iβve been fixing bugs! π§
Playtesters have only reported minor visual bugs so far, which is good news. However, I still need to finish coding the stretching minigame, and I suspect that might come with its own bugs... π
So Iβm setting aside extra time toward the end for betatesting and polishing. I want this demo to feel solid when you play it!
I finally finished the sprite for the coach/trainer character! π₯³
It took a bit longer since Iβm currently working away from home, and I donβt have access to my usual setup. Drawing on a tablet instead of my main PC slowed me down a little, but the progress is steady!
The good news is β heβs already implemented in the game! Iβm currently testing him to make sure his sprite behaves well and doesnβt break anything. π
Here are some lil sneek peeks ππ¦



Hope you like him! π¦π¦
Thanks to the help of the new writers on the team, weβve managed to rewrite almost 5,000 words this past week alone! π³
These changes are really improving the story, even though theyβve added a bit of extra delay on the programming side. I think the new direction feels stronger and more consistent, and it makes me even more excited for whatβs to come!
Early feedback from proofreaders has been very encouraging β they find the characters engaging and are eager to learn more about them. π¬π
Just to give you a little peek behind the scenes β Iβve now reached 155 pages of writing just for Masonβs route! πΊπ¬
The story keeps growing as I keep building out the world and characters more deeply, and Iβm really trying to make sure everything feels alive and meaningful.
Even though the demo will only give you a small glimpse of that full journey, I want you to know thereβs a much bigger world planned beyond it!

Despite the stress and tight schedule, Iβm genuinely proud of how far Iβve come learning how to build a visual novel from scratch β from writing and coding, to art and animations. Itβs been a huge journey, but one I love. πͺπ¨
So far, Iβve completed almost 20 CGs (!!!), and Iβm still going! I truly hope all this hard work pays off, and that Lucky Us and its cast will be something youβll enjoy just as much as Iβve enjoyed making it.
Thank you all for your patience, support, and kindness. It means the world to me. π