Preview: Cirno & Other Coldfixes
Added 2024-06-22 14:56:46 +0000 UTC【東方】チルノのパーフェクトさんすう教室 ⑨周年バージョン【IOSYS】
Cirno’s Perfect Math Class
Since her introduction at the very beginning of Danmaku!!, Cirno has been something of a joke character. She was really bad at hitting characters directly in front of her. In Danmaku!! 1.0 we counterbalanced this by giving her a super powerful Spell Card. Perfect Freeze made another player lose their turn with the only defense being Bomb.
Over the years this proved to be a mistake. Players assumed that Cirno’s card was actually incorrect. Their intuition told them that something like losing a turn must require you to hit with the attack, right? They didn’t like that the answer was “no.” We misfired with the last Cirno revision so it was back to the drawing board.
We wanted to keep Cirno being the butt of jokes, but we didn’t want her to be underpowered. Addressing her Spell Card, we added a draw 2 if the attack is avoided. This means that Cirno always gets the baseline spell card effect, or a really nice one if she hits.
We then looked at Seiran’s Ability to draw 1 when her attack missed, but we didn’t double up on Abilities. We ended up putting it on Cirno but only for distance 1 opponents. The reason may not be obvious. Now dear patrons, I want you to not tell your buddies what I’m about to share with you until you’ve had a chance to play as her.
[Redacted]
The End of Late Stage Kourindou
Today’s update brings a long overdue change to Kourindou. We kept getting repeated reports of players getting large hand sizes via party and then repeatedly cycling the deck with Kourindou, Voile, and Grimoire. Well we’ve had enough of hearing about the rich getting richer, so we’ve cut the top off Kourindou.
The new Kourindou is the same as the old one for most players, with the abuse case removed. Please enjoy.
Major Incidents and Master Plan
Initially we had decided that Major Incidents can only be resolved by Master Plan and similar effects. This got us a lot of questions about what happens to ongoing effects of Major Incidents when they’re resolved. We decided that since we’d designed them to be permanent, Major Incidents should actually be permanent. This means that Master Plan now resolves ongoing incidents only, and its text is updated to reflect this.
In addition, we revised some Major Incidents with updated text to be more fun if resolving is impossible.
Full Changelog
Characters
Cirno reworked
Added 1/turn text to Letty’s ability
Playable Decks
Kourindou nerf
Master Plan only affects ongoing incidents
Clarified text on Uchide’s Mallet
Incidents
Major incidents all permanent
Five Impossible Requests can be completed by multiple players
Voyage to Makai cut
New Major Incident: Black Market
Toned down After Party
Free Market became Lunar Rainbow
New Incident: Treasure Ship
Urban Legend Outbreak simplified: now manifests 3 ongoing incidents