[Change Log] Paizuri University Chapter 2 (v0.1.3)
Added 2017-08-13 12:48:40 +0000 UTCPaizuri University 0.1.3 is on it’s way! And it’s coming with brand new features.
With some slight delays... there was a really really annoying bug Zuri Sama was obliterating... they got it... but they're currently cooling off with their head in a fridge...
So what are the new features?

The first Paizuri University Quest! Which has added support for Quests, NPCs and a whole heap of other stuff. Making Paizuri University no longer a Visual Novel with a one handed walking simulator attached. It's now a Visual Novel with a one handed adventure!
This release also includes a whole lot of new art, with some old ones also being refined with color, by Buka Chan.
Now for the gritty stuff. Here’s the list of changes.
Game
- New Area - Computer Labs
- New Props - Computer Lab
- New Props - Photography Building Main Area
- New Character - Juliet “Junktion” (3D Model)
- New & Updated Character - Kareen (3D Model, Re-drawn All Avatars)
- New Character Avatars for Diana.
- New Quest Journal UI
- New Quest - Computer Troubles (WIP). It’s completable, but it needs some extra love.
- New H-Scene - Juliet Hacks (WIP)
- Updated H-Scene - Ghud Morning (Colored)
- New Feature Frame - Kareen Fingering (WIP)
- New Feature Frame - Diana Fingering (WIP)
- New Feature Frame - Kareen’s Tattoo (WIP)
- New Feature Frame - Kareen in a mess (WIP) (Colored)
- New Quest tab in “CG Album” gallery for all quest related H-Scenes.
- Updated UI with new sounds.
- Kareen’s 3D character will now follow you everywhere you go.
- Quest Started, Updated and Completed UI notifications.
- Ground work for Inventory
- Save Game Delete will now prompt you before deleting your data.
- New 3D animations and props bought thanks to the support from our Patrons!
Zurizuri Engine
- Support for Feature Frames.
- Gallery has been updated to support multiple tabs.
- NPC’s can now follow the player or other NPCs.
- NPC data sharing. Mostly for quests, but also lays down the groundwork for more complex behaviour in the world.
- Basic NPC relationships - only affects names at the moment. For example, if you never met someone how do you know their name until they tell you.
- Groundwork for ZScript based NPC routines. Will be useful for making NPC’s do arbitrary things in the world, like walking around and interacting with things.
- Save and Load system can now handle important resources. I.e Quest data.
- Integrated and updated Quest Journal to track quest and task progress.
- Quest controlling via ZScript.
- Revised Persistant Data, now more reliable for future updates.
- Ground work for unique NPC memory. For example, where ever you meet Juliet, she will always remember what you’ve done.
- Support for Premium content handling. Used to handle the difference between Patron only and Public builds.
- Time Saver - Controlled resource building.
- Upgraded to Unity 2017.
- Fricken tons of bug fixes, code changes and updates to do with Zurizuri’s insides.
We hope y'all excited~!
What's next?
We’ll be continuing to refine the art and polish bits, before we move ahead. There's also some extra art that didn't quite make it in due to some engine limitations that will be corrected!
We also have some important changes to Paizuri University we have to announce soon. So expect news sometime this week.
And a cordial welcome to our new Patrons! : )
~ Buka Chan & Zuri Sama ~
Comments
if the os system was less expensive, it will not be a problem lol
jfrancois323
2017-09-11 02:30:34 +0000 UTCA few people have asked that now... sooo Zuri Sama is going to update our build system to support it for the next release. We'll also update the Prologue and Chapter 1 with a 32 bit version as well. : )
Zuripai Sama
2017-08-14 13:56:27 +0000 UTCdid you plan to do a 32 bits version? thank in advance!
jfrancois323
2017-08-14 07:23:35 +0000 UTC