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heazhan
heazhan

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DSS version 0.8.2 beta is released!


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A new update for DSS is coming soon!

Long time no see! It always feels like it's been too long. Still, I've prepared many improvements and updates. I'll keep working hard, so please look forward to it! The update will be released soon to Fanbox Supporter++ first, and then to everyone for free 10 days later. The updates are as follow...

Check out my previous post for more details on the update!

Next up on the development priority list are:

- Various strangle devices

- Maps and devices dedicated to underwater simulation

- Stabilization and improvements based on feedback


Thank you for playing my game. Thank you for waiting for a long time, giving me lots of opinions, and supporting me. I will work harder, so please look forward to it! I am also really looking forward to how the finished game will turn out.



*日本語

アップデートの詳細については、前の投稿をチェックしてください!

次に、開発優先順位のリストを以下に示します。

- 様々な姿勢の絞殺デバイス

- 水中シミュレーション専用マップとデバイス

- フィードバックを反映した安定化および改善作業


私のゲームをしてくれてありがとう。長くお待ちいただき、多くのご意見をいただき、後援していただきありがとうございます。もっと頑張りますのでもっと楽しみにしてください!完成したゲームがどのように変わるのか、私も本当に楽しみです。



*中文

请查看我们之前的帖子来了解有关更新的更多详细信息!

发展优先事项清单上的下一个是:

- 各种姿势型窒息装置

- 专用于水下模拟的地图和设备

- 反映反馈的稳定和改进工作


感谢您玩我的游戏。感谢您的耐心、反馈和支持。我会更加努力的,还请大家期待!我真的很期待看到最终的游戏效果。

DSS version 0.8.2 beta is released!

Comments

我的电脑也卡顿呀,估计是加了新地图优化不好。

服务器错误。请刷新网页。

I think you can set the pitch lower and that works as well.

Pain

I have one question. Since you added the custom model import feature, it means that I can use the male model too. Are you planning to add a male voice to the game too, not just a female one? For example, so that we can select a male or female voice in the settings. It would be great if you could add this.

Alyssa

I've tried it several times and the girls' stamina is too low so they fall early.. I think it would be good to have a tool that can control the girls' stamina.

ID Kurumi

我再补充两点吧: 4.我导入的模型的骨骼本身没有问题,但在游戏里使用时,模型会出现过度旋转、拉伸等问题,希望这个可以在下个版本得到解决。 5.希望以后能加入角色大小便失禁的功能。 期待更好的作品,加油!

cwswj

我提一些建议: 1.能否加入存档功能? 2.能否加入把光影关闭的功能? 3.优化貌似有些许问题,玩起来挺卡顿的,也有可能是我的电脑的问题吧。 这个版本我挺喜欢的,继续加油!

cwswj

I believe a lot of Unreal engine games use Z by default. I believe the solution would simply be to have a key binding menu, or at least a config file you can change default keys on. Many people have key binds they prefer and vary a lot so it is best to give a way to change keybinding controls.

Meh

Great update. Also, will the 0.7.1 version of the spawn option feature be reintroduced in future updates?such as simulation time scale, drive intensity, and so on

Tina Lauren

oh we need pov

undead

Okay, looking forward to more great updates

ID Kurumi

It seems like a necessary feature. It could be implemented, but I think I'd have to come up with a more user-friendly way to do it.

heazhan

Well... if you compare, it's the same as the body group in Garry's Mod. It's a function that allows you to remove things like shoes or accessories from the character.

ID Kurumi

I'm not sure what exactly you mean by body groups, but there will be a feature added to adjust the size or position of a character's body collisions.

heazhan

目前存在物理碰撞错误的问题,导致无限的力输入,特别是在使用短模型时。作为回应,下一版本将添加调整碰撞大小的功能。

heazhan

另外我还有一个bug要报告给你,我在今天尝试把原神里的可莉(klee)角色模型导入到游戏中,发现把她与绞刑架绑定时,可能是模型太小了,导致角色到处乱飞。还有就是我把蔚蓝档案里的爱丽丝(天童アリス)角色与绞刑架绑定并按下“k”按键时,可能是因为模型太高了,刚开始时爱丽丝全身瘫软,但是血氧量不会降低,随着我让绞刑架的绳子的缩短,爱丽丝的血氧量降低了。其中爱丽丝的血氧量不降低我觉得是个细节之处,因为爱丽丝模型本身就很高。但是可莉会到处乱飞我觉得这是一个bug。其他的我倒是没有看到什么bug,希望阁下可以准确地找出bug并解决,您的回复对我来说真的很欣喜!

服务器错误。请刷新网页。

no hurrry, take as much time as you need.

Duke Dionysus

If I load a vrm model, would it be possible to use tools like bodygroup?

ID Kurumi

屏幕上解释了非常基本的操作,例如 Q 按钮或 G 按钮打开指南。但是,如果存在这样的混淆,似乎应该将所有的要点都添加到指南中。随着游戏接近完成,将会添加语言,我希望支持尽可能多的语言。

heazhan

In fact, there are still hidden parameters such as heartbeats. In the future, heartbeat sounds and other parameters will be confirmed after details are added.

heazhan

There will be some adjustment, but in the case of rope collisions, there are many unstable points, so it will take a lot of time.

heazhan

There are many people who like breath holding, so it will be added!

heazhan

我有以下建议: 首先,由于这个游戏的操作被调整,很多东西我都不知道在哪里设置,比如说我创建一个角色,我需要按下“Q”这个按键,但是在指导书(Guidebook)里面我并没有找到相关内容,希望可以将全部的按键加入到里面; 其次,这个游戏的画质得到了显著的提升,但是我觉得跟之前的画质提升不大,但是我的游戏帧率相比于老版本的DDS减少了许多,希望可以优化一下; 然后,我希望可以加入语言选择选项,比如中文与日语。因为并不是每一个人都受到良好的英文教育; 最后我希望以上建议得到执行,阁下的作品极其的优秀,望您的作品一定能大受欢迎!

服务器错误。请刷新网页。

It's a good gaming experience. Do you have plans to add heart parameters and heart sounds? Since we have blood oxygen parameters, heart sounds would provide a better simulation environment.

Wetekef

Great update! The main things I would like to see addressed are the rope and hands clipping through the body. Are there plans to allow for adjusting this in the future?

Duke Dionysus

I really like this update, the girls' movements are more realistic ^_^! It would be even better if in future updates you can add the ability for the characters' shoes to fall off during struggles! I will continue to sponsor your game development 🥳🥳

lmvcll

It would be great to include a model that the player can personally use, with the option to switch perspectives to simultaneously capture both the player and other models imported by the player. Additionally, consider incorporating a wider variety of gallows device models.

云天明

Hey mate thanks for the uptade first of all you are doing amazing! I was just wondering would you consider adding breath holding game in later updates. I discovered your games recently and i liked Girls Breath Holding Competition and your animations as much as did Dss. Also a little recomandation if we could adjust girls stats like some can hold their breaths longer or gets angry easier etc. that would be great if it’s not gonna put u alot of work stress. Thanks for your patience and hardwork hope u keep up like this.

Alp

The lock will be unlocked immediately without any additional manipulation if it points to the correct combination of numbers. For example, if Sum=6, Multiply=0, the possible dial cases are as follows: 006, 015, 024, 033, 042, 051, 060, 105, 150, 204, 240, 303, 330, 402, 420, 501, 510, 600 However, only one of the number combinations listed above is the correct answer for the lock. This is because the hint is generated based on the correct number combination that has already been determined. There may be several candidates that can be considered the correct answer, but there is only one actual correct answer. In the end, the hint is a means to summarize the correct answer, and the goal is to find the hidden combination among them. If I understood correctly, I hope it was helpful.

heazhan

I'm not sure what kind of math it wants me to use. And rather I need be clicked on something, or if I just need to put in the 3 number code. The one time it unlocked one lock it was, Sum=6 and multiply =0. I put in 006 as the answer and it unlocked. But nothing else that used 0 in it worked. Even the same =6 and =0. Do nothing. Help.

cheats

Could you please tell me more details about the problem?

heazhan

It's in the works and will be posted soon!

heazhan

It's definitely a bug, but it hasn't been fixed yet because it seems like there are quite a few people who enjoy this feature. It will be fixed naturally as other features are improved.

heazhan

This won't happen when the animation is playing because physics is turned off. I think you mean idle with physics turned on, but this issue occurs when the size or ratio of the model is different from the original model (especially when using a short model). There is currently no scale function, but it will be added in the next version.

heazhan

As for facial expressions, the current method is changing, so a guide for this is in the works. It may take some time.

heazhan

Not yet, but will be added soon!

heazhan

I don't know what game it is, but I hope it works out well! Features from previous versions will be added gradually.

heazhan

Of course, I also think that it is a must-have feature!

heazhan

Thanks for the update! In the latest posts you told that you will write the guide for making special expressions in unity, is this still going to happen?

jiox78

When using a five person gallows, if you delete one of the ropes first and then delete the entire gallows, the girls on the other ropes will not disappear with the gallows. Is this a bug?

zjl

Bug Report Issue: When using certain specific models like Maya with FLARE, the idle animation for the model's head causes the model to be continuously pulled and rotated. Possible Cause: This issue might be related to the force feedback settings configured in your system. Request: Please investigate this behavior and check whether the force feedback mechanics are causing unintended effects. Your attention to this matter is appreciated.

云天明

How do you do the escape room. I can start it. but the hint makes no sense. Help.

cheats

Me, too!

Cmdr_Katze

Also I would like to know that in previous versions it was possible to manually adjust the girl's expression by adjusting various parameters. Is it possible to make a function that can read the parameters of the girl's current expression?

东风谷镍

Thanks for the update! I would like to know if in the current latest version (0.8.2) it is still possible to manually adjust the expressions of the dead girls and drag their bodies after disarming the execution device like in the old version? I can't seem to find these features in the new version, will you add them in a later version if they were removed?

东风谷镍

Amazing work! I myself have returned to game development, thanks for inspiring me. I am making a game in the RPG genre, and I just needed something like vrm models. As for your game, everything looks very good. I would also like to see features from previous versions: time scale simulation and intensity of movements

Марк Херсонский

This is a fun update! Out of curiousity, do you plan to reimplement the neck snap feature? As well, will you also allow gallows and garrotes to unhook as well so we can just have the body lying as is to drag around as well?

wewwewweew

So is there any key can be used to release the dolls from the garrote

lucastone0725

It would also be nice to have a neck compression animation for the garrote and the gallows.

HangingDream

Thank you for the amazing work! It would be nice to have access to setting up your character in escape mode. I also noticed a bug: when you type "settings 1,2," a sound plays, and an action is selected, which is a bit annoying. Additionally, it would be great to have the option to set a custom FPS rather than being limited to 60. One more thing—it would be awesome if pressing the "X" button didn’t delete the model along with the device, but only removed what I specifically selected! Thanks for your hard work!

HangingDream

hope you could receive these three adivise,and keep working on this project

云天明

Lastly, I want to express my continued support and admiration for your work. As a graduate student from Northern China, I’ve been closely following your progress and am constantly inspired by your creativity. Keep up the phenomenal work!

云天明

Improved Realism with Physiological Effects: To enhance immersion, you might consider adding effects that reflect physical stress during dangerous states, such as uncontrollable bladder or bowel movements, adding a layer of authenticity to the experience.

云天明

Restoration of Reset Functionality: Bringing back the ability to reset a specific simulation, a feature available in previous versions, would be greatly appreciated as it added significant convenience.

云天明

Enhanced Adjustability for Bindings: When adding ropes to models' legs, players should have more control over binding alignment to better fit their specific models and prevent clipping. Expanding the adjustability seen in neck and arm bindings to include legs would provide greater flexibility.

云天明

I recently tried the 8.2 beta test version and was thrilled to see the progress in your game. Your effort to cater to a niche but passionate audience is truly commendable, and I want to thank you for this amazing work. I’d like to share some feedback on areas for further improvement:

云天明

Hi, great work again. A few notes for improvement - Option to choose how long they last for whilst hanging, like on the older versions of the game. It's often over far too quickly. More varitety on body posturing... I can see you're trying to make it as realisitc as possible which is great to see, however there needs to more arm posturing. Look up real hanging videos to see this, and also research 'decorticate rigidity' and 'decerebrate rigidity' to study what happens to the body when it asphyxiates. Arms will posture strangely and often stretch forwards or backwards whilst the wrists bend awkwardly. I can see you've touched on this, but it would be good to see this highlighted more heavily in your next update, as it's key to making sure it's as realistic as possible. Also, swollen tongues, urine release and more facial emotions would also be important additions to make it more realisitc. Tying the hands in front, and repositioning the noose to different parts of the neck as well.

Hangher666

Omg ty for replying, so key notes, add personality to the characters such as anger or shame rage scared, try and personalize each different Npc, maybe a combative one that glares at you, another thing would be to have their shoes fall off, other than that I’m glad to be a supporter the physics are amazing, version 7 was great, you could use the new Ai voice that is open source to make an infinite amount of noises, just some suggestions please continue

Darkest Dark

oh that's actually a pretty interesting idea, so that's why it takes multiple clicks. Though scrolling down seems to take more clicks than scrolling up.

PI Man

I've noticed the same thing, need to click the button 2-3 times for it to do something

PI Man

There seems to be a lot to update in terms of providing information. I'll do my best.

heazhan

You are right. It is still lacking in responding to various reactions from different girls. It will continue to evolve with a lot of feedback and feature additions.

heazhan

The import function of DSS is a script that has been imported with the import function of Tester enhanced. I will find the problem with this. Thanks for the report!

heazhan

As a kind of difficulty, I made it possible to move the lock with multiple clicks. I also plan to make the number of clicks vary depending on the character's lock-breaking ability or physical condition. I think the guidebook's explanation was lacking in this part.

heazhan

This is an issue where the neck loses strength when no rotation is applied. It will be fixed in the next version.

heazhan

Currently I am configuring the key by referring to one of the famous sandbox games. It seems that you have experience with many sandbox games. Can you give me some examples of games? I would like to refer to them for future development.

heazhan

The options window that is open on the main screen can be closed by pressing the options button again. However, some people seem to be confused about this, so we will consider a more intuitive method in the next version.

heazhan

Hi, that's really good what you did. Now, you need to make sure that we can manage the timer where the character dies and who lasts longer to die. It would be cool to give us a little update just to keep it going like that. Well done

dark7000

theres no way to increase the reactions of the models it seemed pretty dull by comparison, the streamling is nice though

Darkest Dark

Hello. I didn´t test the game much but I have one question which bothering me since previous version and it´s about VRM models. After I import it, some models works as they should and some of them have only T-pose. Conffusing part for me is that one model worked in the VRM tester you released back then and now it´s just only a T-pose. So is there a way to fix it ? ;D Anyway thanks for your work. I really looking forward for anything you post. It´s makes me feel good to know you are alive and still hard working. Wish you good luck with everything ^^

Coolhidan

So I've noticed in the box, the lock cycle buttons (up and down) are not very responsive which is somewhat frustrating

wasda

Loving the new changes. Not sure if its a bug or not but it is bugging me. When placed in a standing garrote the model will stop holding their head up until its activated.

Napht074

Hey buddy, before I met you, I always thought this game didn't exist in this world. It's my hobby. Thank you and I wish you all the best in your work.

f9898

You should change Z from being delete. A lot of games use Z as the cursor mode and my muscle memory is making me delete things by accident repeatedly.

Meh

Bug report: if you open the option menu on the main screen you cannot close the option menu

shaun

I want to see some Oxygen mask suffocation or Airless room!

Super Onahole

Very nice! I'm more of a drowning fan (CPR as a bonus!), but your forward momentum on the various branches of the game is great to see, even the ones that don't necessarily float my boat. I can't wait for all these concepts to get merged together into a singular simulator, thank you for your hard work. :D

J

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