Some plans for version 0.09
Added 2022-09-06 18:56:21 +0000 UTC
Hey! After a short rest, I return to development. I want to say that in 0.09 a lot of new content is planned, and most importantly, advancement in the plot, because I'm a little tired of answering the question "why the quest with bags cant be finished" :D
And now a little more about the upcoming content:
- Plot: The Quest of Malagdaer will continue and according to the plot you will go to the neighboring village on business, and you will also be able to find a person there who will tell you how to return to your world;
- New Territories: A new territory will be added under the new village, which, like the current one, will be inhabited by mobs, plants and points of interest;
- New Mobs: At the moment, it's planned to introduce at least three new types of mobs. Together with this, I plan to improve the behavior of Hostile AI in the world so that they can patrol the territory, and in general behave more realistically. I also plan to add negative effects from some mobs: poisoning, bleeding for more variety;
- Quests: There are also plans to add some secondary quests. And most importantly - I will try to make it more diverse than the current ones, that is, fewer "go and bring" quests;
- Act: As far as I see, you miss the variety of positions a little and I want to please you, in 0.09 several new positions will be added. I will also try to work on the system of positions and improve them;