IllustratorsLeak
mewdles
mewdles

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Gearing up for more ideas!

Meowdy,

I'm certain most of you are aware of Adventures of Cat Princess (ACP) and have at least seen some of the content in one way or another. I was wondering what kind of enemies or themes you may be interested in seeing in the game or what kind of direction you expect out of it?

If you're new to ACP you can find it here on my devblog:
https://mewdev.tumblr.com/post/167514028714/mega-download-hotfix-14112017-1-hotfixes-fixed

Comments

Nice

Jelly Cats make up the majority of the enemy types wherein they flexible enough to assume most common forms with their own stylistic Jelly Cat flare. However, I have considered doing other enemy types when I start dedicating more time to creating artwork and finding out ways to make the enemies feel fun and unique with the limited knowledge I can muster in RPG Maker VX Ace. Cursed items are definitely something I really want to get implemented into the game. I'm not sure how at the moment because the biggest thing I want to do is have them visible during combat, but it's already a fair headache just getting Chrissy's "classic outfit" to show up appropriately when it's on or off. Item durability is also on the docket as I want to try to get clothing destruction in there in some manner. Think of it as the first layer of defense so you're not constantly being grabbed at in every fight.

Would be cool to see some 'cursed' items that corrupt Chrissy, or items linked to certain enemies/bosses that trigger special scenes/endings if you have them equipped. With stuff focused on jelly right now, would we later see enemies like imps/demons, or some type of horde? Also, would totally dig seeing an appearance of the tentacle pots, as an overworld trap maybe?

blazingpelt


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