Repeated instances of our annual patron feedback survey has shown me time again that you all place a good deal of value on assets oriented towards combat, destruction, ruins, and all nature of things that are especially "dungeon" relevant (see: last month's Destroyed Assets 6).
With Ruins Assets 4 I wanted to dramatically expand the pool of decorative set pieces in the library and we've done just that. This set of over 250 assets are aesthetically aligned with packs I'm currently producing and gel very nicely as a result (look at the example map to see a fusion of tropical, destroyed, travel, and ruins assets).
The scope and detail of this set made it a bit of an extra time investment, but I think the results make it well worth it. And like any particularly exciting pack for me, it's already got my brain working on further iterations that I'm sure we'll see in the first half of 2025. I'd love a Ruins Assets 5 that focuses more on modular pieces and textures to complement the decorative ones found here--stay tuned.
Ruins Assets 4 Contains:
A huge array of newly ruined pillars, walls, and other ambiguous structures that simultaneously provide rich narrative implications alongside built-in opportunities for tactical interactions in encounters
Large set pieces of ruined buildings, collapsed roofs, and demolished walls that will create memorable centerpieces in your next session
Several new rock piles plus 80+ individual pieces of "ruin debris" to sprinkle in and amongst the dilapidated destruction
My example map of a seashore vision of these ruins at work, arriving with its standard variations in grid, furnished/unfurnished, and options for VTT compression
The Dungeondraft-ready conversion of Ruins Assets 4 contains all of the standard assets as objects within the pack as well as all of them as a colorable counterpart. Enjoy!
Enjoy!