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Dragon Heist Maps

Hello all! In last weekend's poll, about 60% of you opted for the next 'dungeon-series' battle maps to be based on the locations from Wizards' most recent adventure module: Dragon Heist. Since then I have procured my own copy of the adventure, read through most of it, and identified relevant maps from the book that I feel would be appropriate for this project.

Below you may vote between the nine options from the book I've selected; I will be mapping the four with the most votes, at which point I will take a break from Dragon Heist and go back to working on Wave Echo Cave as it appeared to also garner interest. However as with any of my maps that I create, WotC content or my own, one of my priorities is to make the maps useful for as many of you as possible. So I've written up a brief description for each location to inform your polling should you not already be familiar with the adventure:

Xanathar's Guild: A hideout for thugs located within the city's sewers. Relatively smaller and easily used for other sewer-based adventures; likely one of the most useful as I believe most groups playing through the adventure would go through this location.

Vault of Dragons: A key ending location in the adventure, a mythical holding place for the immense hoard of treasure that the players are after. Essentially an ancient dwarven vault system with expansive stone rooms, crumbling bridges, and secret dwarven passages.

Xanathar's Lair: The sprawling home to one of the adventure's key villains. A subterranean dungeon complex featuring a gladiatorial arena, holding cells, barracks for Xanathar's thugs, audience chambers, wizards' tombs, and much more.

Cassalanter Villa: A lavish mansion and grounds that serves as the home for the Casslanter noble family. Would also likely be rather useful as a general Noble home for any urban campaign that may feature one.

Temple of Asmodeus: The secret, desecrated temple that lies beneath the Cassalanter Villa. The temple is now dedicated to Asmodeus and nobleman and commoner alike may participate in the gruesome rituals performed here. Think evil temple with large ceremonial areas, crypts, and balconies for observing such ceremonies. 

Scarlet Marpenoth: A drow submarine! The vehicle for one of the campaign's villains and his crew; while probably more specific and circumstantial for anyone not playing the adventure, it would only take 1 map and is a fun idea to use.

Kolat Towers: A pair of old, supposedly abandoned wizard towers found in one of the wards of the city. Both have several levels moving upwards with the occasional connecting point. Rooms feature a library, kitchen, dining room, laboratory, summoning chamber, workshop, and teleportation circles. 

Extradimensional Chamber: The arcane location of one of the adventure's villains, accessible via the teleportation circles in Kolat Towers. Would be a unique location due to its construction in a demiplane, the swirling mist and seamless alabaster giving the chambers a more dream-like feel. A smaller complex that hosts Manshoon's thugs and provides the means for him to keep up with his magical ongoings.

Trollskull Manor & Tavern: An abandoned property in 'Trollskull Alley' that they are rewarded with for completing one of the adventure's earliest quests. While not a 'dungeon' per se, it could be useful as players will use it as a stronghold and potentially invest time in refurbishing and integrating it into the campaign. For this location I would not go battle map scale, but instead provide two versions across two different maps: one in its 'abandoned' state and one in its 'refurbished' state.

Comments

I used your amazing Vault map when I ran Dragon Heist for the first time last year - thank you, it was perfect! I'm preparing to run the adventure again for a different group later this year, and will definitely be using your Guild Hideout map, and the Vault maps again. If you ever consider making more Dragon Heist maps, please know that there's at least one person who would be very excited about that :-)

Laura

I think the tavern and the villa would be the most re-usable maps, ie for people who aren't playing this particular campaign (like me) to "re-use" in their own campaigns. Plus, that means even if someone playing Dragon Heist happens not to go to these locations, they can easily be used elsewhere than a more context-specific map. But I'm biased about this since I'm running a homebrew campaign right now and repurposing your maps for my own locations / encounters ^^ (it's worked really really well so far though, so thank you!!)

Arthur_Of_Camelot

While I like the idea of Trollskull Manor, I already started stealing some parts of Dragon Heist in my homebrew world and found some good works (not at good as V of course;) for VTT already plus my players are hoping to pimp it out so I’m using that basic one with some assets to let them customize the refurbished inn. That being said I would rather see some of the other locations. Thanks!


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